Game Discussions Star Citizen Discussion Thread v12

no mess hall
Excuse me?
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I think its over. Rest in Peace. The cult is going to cult harder and go into extreme measures.

Bethesda aren't helping by making every possible marketing jab at the existing games.. but.. they don't have to help :)

I bet every star citizen player who watched that video felt waves upon waves of gameplay just hit them over and over in a game that looks pretty much the same as their one. You can see them checking off lists of features promised years and years ago that they even forgot about get advertised in Starfield.

.... and chris roberts can see a game made by people trying to make visual appearance cinematic by people who know how to make cinema. I predict every single environment in star citizen will have extra fog in the coming months.

And no i sadly don't feel sorry for any of the people. Its been more than a decade, they know what they're doing :)
 
Wait for some to discover that you can't freely fly in atmosphere with your ship in SF or you can't EVA outside of ships or that you have a loading screen from the ship's ramp to the habs part...
SF will be an excellent game but it will be different of SQ42. The ship's flying part will be very weak
There is nothing to discover. We know that already. It's just that it isn't a mandatory ingredient for a good game. You know what is? Less lies and more deliveries.
 
Not a fan of Howard, really, buz whatr they had too show off at Bethesda - he made himself rather come over humble. Maybe he just oversells the crap thatt doesnt work so well - like CIG does...
At least Tod releases games from time to time.

Starfield looks more interesting the more I see it, but I'll still wait at least a year after release to see how it actually did before considering getting it. Healthy skepticism and all that.
 
There is so much to unpack from Starfield's demo. On one hand, you can already see the signature Bethesda's NPC stiffness, on the other the scope and art direction are, ugh, stellar.
Todd has been facelifting the Morrowind codebase for two decades in a close race with the Call of Duty devs who have kept modding Quake. I'm excited to see who can resist change the longest. On the positive side, it makes TES easy to mod as it's the same garbage engine with a new name every time.
 

Viajero

Volunteer Moderator
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