"Instanced hangers" sound like loading screen a lot.
Oh my, it does.
Now I'm rooting for CIG to implement this!
"Instanced hangers" sound like loading screen a lot.
For sure. The default standpoint has always been the goal for full seamlessness in general though. You also even have devs on the record describing how personal hangars would be tied to specific locations or bases in the PU further reinforcing that integration etc. Having said that, if someone can find an old enough quote stating explicitly that personal hangars would be instanced and separate from the rest of the seamless PU I am all ears.
Fairly sure if you go looking you'll find claims they're going to release a game.If someone goes looking, they can probably find some juicy quotes relating to habs at least from the time when they were selling land claims.
It's amazing that they have 100x the funding of what they said they needed but not 500x worth of AAA game.As long as they destroy dreams slowly, so the wounds have time to heal, the marks will find excuses for each little failure, until they are excusing Chris delivering the game he said he could make for 5.5 million on a budget of 1 billion.
Door can be put in automatic mode, no need to click. Not implementd yet on all ships.I still cant believe they make players mouse over panels to open each internal ship door. On the bigger ships it's like watching some form of psychological torture...
As you said, CIG wanted hangars and habs to be non instancied at first. But it was said, since at least 2 years, they will do them instancied (if I recall correctly).Well, the original pitch I don't think they talked about habs and private hangars, although a bit later, when they added the hangar module, i think they were already talking about seamless hangars. By the time the scope started to spiral, they were definitely talking about zero instances for everything, everything combined together as one massive whole... or maybe i misheard and someone said Chris was a massive hole.
Aaah the Space Door!
Remember when it was only plywood and an automatic garage door opener?
It's amazing that they have 100x the funding of what they said they needed but not 500x worth of AAA game.
BDSSE
That stopped working post 3.18.Door can be put in automatic mode, no need to click. Not implementd yet on all ships.
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I wonder if that's how they do their employee count, anyone who had ever worked for them is a staff, the caterers, the carpark vallet at cons, the yacht crew, their kid's Chinese teacher.I seem to recall CIG also tried to claim it was made by one of their staff in their spare time, until someone spotted one of the workers from the company that makes doors like this in one of the photos, and then looked up the price of such doors.
Fun times.
Star Citizen: Newer Features, Like Exploration
"We already have the professions of other space games right now in 3.11: exploration, hauling, trading, mercenary, outlaw, bounty hunting and mining." - Chris Roberts
Starmap and radar in HUD needed the implementation of 3D in building blocks. They haven't given news on it but it was not there 2 years ago. Don't know if it's in now but some hints seems to indicate that 3D in BB is working now.
Building Blocks is a major engine for SC. BB is the new engine for launcher, HUD, UI, MFD, GUI.... For instance in the next patchs, the whole mobiglass will be entirely redone with BB (the transac tool is the first full BB part in 3.10). BB is also used in the missions building flow but I don't know the % of this flow tied to the BB engine. I've seen a video where the dev was assigning controls to the ingame computer screen part of a mission all in the BB tool.
BB has been released at the beginning of this year. ATM, they are switching old parts to this new engine. Specifically for 3.10, all ship cockpits have been redone with BB.
Don't really understand your point here. Since my post BB has been released, is constantly improved and is added where its needed in game. So ? And you are correct, the new version of mobiglass in SQ42 is made with BB and will be added in SC one day or another.Still waiting on that BB revolution...
I'm sure the mobiglas version will emerge from sq42 any day now
Source: https://youtu.be/CiDUk_ALkI8?si=oXtsBPWbFi7_p117&t=3m54s
Chris Roberts said:There's a complete redo of the Mobiglas, and the first iteration is in Squadron. [...] And it's all in Building Blocks, so all the Flash stuff's gone away. [WAVES HAND]
Chris Roberts said:One of the problems right now in the PU is, because there's a hodgepodge of the old system, which is the old sort of Flash / Scale Form system, and the new Building Blocks, it's really hard to extend stuff right now. And so one of the big obstacles to doing features is actually the UI.