Game Discussions Star Citizen Discussion Thread v12

For sure. The default standpoint has always been the goal for full seamlessness in general though. You also even have devs on the record describing how personal hangars would be tied to specific locations or bases in the PU further reinforcing that integration etc. Having said that, if someone can find an old enough quote stating explicitly that personal hangars would be instanced and separate from the rest of the seamless PU I am all ears.

If someone goes looking, they can probably find some juicy quotes relating to habs at least from the time when they were selling land claims.
 
I still cant believe they make players mouse over panels to open each internal ship door. On the bigger ships it's like watching some form of psychological torture...
Door can be put in automatic mode, no need to click. Not implementd yet on all ships.

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Well, the original pitch I don't think they talked about habs and private hangars, although a bit later, when they added the hangar module, i think they were already talking about seamless hangars. By the time the scope started to spiral, they were definitely talking about zero instances for everything, everything combined together as one massive whole... or maybe i misheard and someone said Chris was a massive hole.
As you said, CIG wanted hangars and habs to be non instancied at first. But it was said, since at least 2 years, they will do them instancied (if I recall correctly).
 
It's amazing that they have 100x the funding of what they said they needed but not 500x worth of AAA game.
BDSSE

100x so far!

Looking at what CIG have delivered to date, they still need a lot more money before they deliver the game they originally pitched, and a truckload more money to deliver they game they said they could do for 65 million.
 
I seem to recall CIG also tried to claim it was made by one of their staff in their spare time, until someone spotted one of the workers from the company that makes doors like this in one of the photos, and then looked up the price of such doors.

Fun times.
I wonder if that's how they do their employee count, anyone who had ever worked for them is a staff, the caterers, the carpark vallet at cons, the yacht crew, their kid's Chinese teacher.
 
Still waiting on that BB revolution...

Building Blocks is a major engine for SC. BB is the new engine for launcher, HUD, UI, MFD, GUI.... For instance in the next patchs, the whole mobiglass will be entirely redone with BB (the transac tool is the first full BB part in 3.10). BB is also used in the missions building flow but I don't know the % of this flow tied to the BB engine. I've seen a video where the dev was assigning controls to the ingame computer screen part of a mission all in the BB tool.
BB has been released at the beginning of this year. ATM, they are switching old parts to this new engine. Specifically for 3.10, all ship cockpits have been redone with BB.

I'm sure the mobiglas version will emerge from sq42 any day now ;)

Source: https://youtu.be/CiDUk_ALkI8?si=oXtsBPWbFi7_p117&t=3m54s
 
Oh it's simple bud.

You've talked up a basic UI tool into some form of Jesus tech on the brink of a major rollout. And 3 years later barely any of the areas you talked about have been touched by its blessed hand. Let alone been transformed into sweet sweet wine.

Maybe it would help if I quoted the great man himself from the video above?

Chris Roberts said:
There's a complete redo of the Mobiglas, and the first iteration is in Squadron. [...] And it's all in Building Blocks, so all the Flash stuff's gone away. [WAVES HAND]

Chris Roberts said:
One of the problems right now in the PU is, because there's a hodgepodge of the old system, which is the old sort of Flash / Scale Form system, and the new Building Blocks, it's really hard to extend stuff right now. And so one of the big obstacles to doing features is actually the UI.

It's super obviously a not-particularly-amazing internal tool, for a not-particulary sexy area of game dev, which they've subsequently struggled to roll out. Not a 'major engine'. Or a catalyst for content 'industrialization'. Or any of the other curious stuff you've said about this most lowly of things...
 
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