Beyond this, there are a host of other
exciting features and content we have planned for 2023;
Pyro with its assorted planets, moons, settlements, space stations and assorted factions and AI population being the headline
we also will be rolling out the New Item Resource system in ships which replaces the old pipe system with a much more dynamic and scalable system to allow for truly emergent behavior (in fact elements of this new system can already be seen in 3.18 in the Salvage gameplay),
Bounty Hunting with a full tracking system and the ability to actively restrain and transport both players and AI,
Persistent Hangars with freight elevators allowing you to call up your stored inventory or place things into storage.
Towards the end of the year, we should see some of the more Squadron 42 related work arrive in Star Citizen; more flexible player traversal, especially on ladders and ledges,
a greatly improved interaction system, FPS scanning, the new Star Map, MFDs using the more performant and flexible building blocks UI system and much deeper combat AI.
https://robertsspaceindustries.com/comm-link/transmission/19078-Letter-From-The-Chairman