Game Discussions Star Citizen Discussion Thread v12

Ohforf... I already hated the back and forth because it doesn't stop when I've got the Mobithingy up and always jiggles the view. I can't wait for the hygiene update to make the itching stop. (Edit: good to see that SC finally catches up with GTA V levels of player character twitchiness)

Bug: OpioPen has no effect on idle animations.
 
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Store your ships now! LOL

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rootsrat

Volunteer Moderator
I liked the thread about system sizes (https://robertsspaceindustries.com/...ng-a-stock-400i-from-the-magnus-to-the-terra-) where most seemed excited by long system travel times like:

View attachment 369719
I know ED has the Hutton Run with its 1h45 travel time, but that's pretty optional and most ppl do it once. Are there any systems planned with reasonable (sub 5 minute?) traversals, or is everyone going to end up sticking to their 'patch' - which kinda makes having loading-screen-free travel a bit pointless anyway IMHO.

(I also liked the comments saying the travel is currently set to be faster than it should be - for testing - and that it will be slowed in the future :D )
You're being very optimistic with the number of systems available to players :D

One of my mates who plays SC passionately was chuffed recently about the Pyro jumpgate being added to the game. He went to have a look at it on a live stream and the game kept crashing as he was getting near, he couldn't even drop at the location :D

Baby steps I guess.
 
Current version: 3.20.0-live.8717119

We will be deploying patch 3.20.0-live.8748982
This patch will require a longer than usual downtime to deploy.

The differences in patch versions are getting smaller and smaller, down to only a build number now.
What is a usual downtime?

Edit: maintenance is "on hold", apparently.
 
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You're being very optimistic with the number of systems available to players :D

One of my mates who plays SC passionately was chuffed recently about the Pyro jumpgate being added to the game. He went to have a look at it on a live stream and the game kept crashing as he was getting near, he couldn't even drop at the location :D

Baby steps I guess.
The game must be so future proof your friend's computer couldn't handle it.
 
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