Game Discussions Star Citizen Discussion Thread v12

I'd never heard of Blind before, but it seems to be a Glassdoor competitor.

They've only got two reviews for CIG. A 5-star one from 2021. And this...

“Death sentence for your Résumé ”


Former Employee · v***** · Network Engineer - Mar 11, 2023

Pros
No pressure to deliver anything meaningful as there are no real deadlines

Cons
Micromanaging prevents real work from being done, and none of the projects look like they'll ever be released, making it a black mark on a résumé. After years, there's barely anything to show, so unless you're in management handling the constant heavy churn of staff, little useful experience can be gained here.

Reasons for Resignation
Overwhelming micromanagement for a project that has become infamous with the games industry with very little meaningful career growth.

 
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Found this fun dev in the wilds. Supposedly they worked on the original mocap shoots, set up the Derby mocap studio, suggested FOIP to CIG, and left in 2018...

Crazy innit? I left the project in 2018, since then worked on several Hollywood films, many mo-cap shoots for computer games and the current game I'm on will no doubt come out before SQ42.

(source)

I always thought the best thing that could come from this project would be a behind the scenes film. It'd be like Spinal Tap! Hilarious going on!

(source)

(As a bonus they also say CIG were outsourcing mocap around 2020 for cinematics like this, so guess Derby was depreciated for a long old while)
 
For it to be like Spinal Tap they would have to have a someone in a key position dying in different ways.

They could just have vital things catch on fire periodically ;)

(Failing that there's always zombies. Pretty sure Ben is definitely dead as far as the project goes, but he's still 'Director of Community Engagement and Content Strategy' on Linkedin ;))
 
"One mark means feet, two means inches. I can't be held responsible if the Stonehenge map was built to a twelfth of size it should have been"
Chris: "look Illfonic, you made Star Marine and all FPS assets to the wrong scale, we have to redo it all now. We sent you specs with dimensions in imperial"
Illfonic: "It's not our fault! Specs document literally said 'focus on the feet, our weirdo whale backers love that', your words!"
 
Chris: "look Illfonic, you made Star Marine and all FPS assets to the wrong scale, we have to redo it all now. We sent you specs with dimensions in imperial"
Illfonic: "It's not our fault! Specs document literally said 'focus on the feet, our weirdo whale backers love that', your words!"
I'm wondering if that's the reason why that dev made the comparison to Spinal Tap

...but I'm also imagining Sandi Gardiner asking "Will the sound in the game support Dobbly?"
 
Some fun posts from a Senior VFX guy who bailed after a year at CIG:

Discussing the Quantum Boost effect he knocked up for SQ42:

This is a work in progress video, the affect appears different in the other videos I posted, and in 400 years when the game is released, it may look different still.

(source)

You deserve a raise. Love the direction you guys are taking this.
I didn't get one and no longer work there :)

(source)

I create the VFX wihlst working at CIG, under close direction from perhaps a few too many inputs - one voice, one direction is how I like it.

(source)
 
Gotta love 'you don't understand alpha dev' threads which end like this ;)

Anyway, making a judgement about SC based on an incomplete alpha without considering the potential it has is just completely missing the point.

It's not really an Alpha though, you can't have a game where you've taken $600M from customers over 11 years, selling ships for $2000 and call it an Alpha, you just can't - only somebody who's drunk on Koolaid would consider this an alpha.

And $600M even over that amount of time is a lot of money, the problem is it's been incredibly poorly managed - they've been throwing features and content in at 100mph to encourage revenue, without fixing basic things - so you end up with a huge monolithic complicated pile of tech debt that can't be fixed. A huge pile of tech-debt that's being kept alive by glitzy promo videos and now influencers - because they need that money more than ever to keep the party going, because it's a very expensive party.


Imagine all 100 systems in the game with millions of players all connected to the same servers, this tech makes that dream a possibility.

Yeah..
I mean - I can tell you right off the bat, (because it's my day job) that what they're proposing to do at any sort of scale, is very very difficult and very very expensive, building a system like that - would burn you through likely $tens-of-millions per month on public cloud, maybe a little cheaper doing it in house - but with huge Capex expenditure.

You'd burn through $100-200M in an instant (or over a year doing it in cloud), building a system like that, which actually works properly at scale.

I helped to build one of the largest global gaming networks for eSports, for hundreds of millions of players, so I know a few things about this sort of thing and how much it costs, the costs are insane.

Dat spoiler drop...
 
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