Game Discussions Star Citizen Discussion Thread v12

Some more sass from a claimed ex-CIG dev...

It was pretty embarrassing having the witness the top dog wading into every department, without a clue. I spent my whole time telling him I couldn’t finalise my work until lots of other depts finished. I needed a stable game 1st. A week before my notice ended they finally realised it, I don’t think he understands game development.
We were at the shoot at IMS in August 2014, they thought the game would be out by that Xmas....not a hole in hell.
I’m still in touch with a few folk, they’re still going round in circles

(source)

...the dialogue was so cheesy. Was embarrassing watching these great actors go through these terrible scenes, multiple times with CR’s crap direction. He’d sap the energy out of every scene

(source)

[The Morrow Tour] was just a massive car crash from the beginning. Nothing was ready, every dept working totally independently. We all knew it looked but CR insisted on ploughing on. Same with the Bishop speech, all last minute and unfinished. Everything’s so old and out of date now, characters look bad in the new videos too.

(source)

Subsumption was a piece of crap! No one knew how to use it. A lot of the work was going back into Mannequin, which was an original part of CryEngine

(source)

I'm sure Sandi is still in the game. With how wooden her performance was, she could play one air lock doors

(source)

They mention other stuff like the old character editor being done in Unreal and hair being outsourced back in the day.

Their opinions on the 2020 SQ42 footage were not well received...


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"Development time of MMO" should be consistent to be fair, it should measure the time a company started hiring Devs to the point that they started charging the public money for it and put it on a server with regular updates.

That way we can eliminate all the pretend noise around these things, inconsistent fluff, like "it was an idea in the mind of the creator back in the eighties" or "they were doing skunkworks since the nineties" or more relevant "they were just building a company first" and "It's released, but it's Alpha with regular updates which is something different because of reasons".

Star Citizen went into development around 2011 and was released when the servers went live to the public - I think that was 2013... It was a rushed release but they wanted the cash, it went live with none of the promised content/features they had hyped in their campaigns... Since then it has been "released" with "regular updates". It has all the extensive issues that releasing something live and trying to update it while the paying public are actually "enjoying" it - incur. Obviously by slapping "Alpha" they can low-ball consumer expectation, that's it really.
 
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Star Citizen went into development around 2011 and was released when the servers went live to the public - I think that was 2013...
By your metric (which I think is fair) development started in november of 2011 IIRC that's when their KS succeeded and devs were hired to work on the project itself (so we're excluding the demo made by CryTek before). Also i think 2013 was just the hangar, 2014 was the actual game ? or around there.
 
By your metric (which I think is fair) development started in november of 2011 IIRC that's when their KS succeeded and devs were hired to work on the project itself (so we're excluding the demo made by CryTek before). Also i think 2013 was just the hangar, 2014 was the actual game ? or around there.

Yeah, Star Citizen: 3 years of development during crowd-funding campaign where they over promised MMO features, released to servers for a quick buck when they realised they couldn't meet their crowd funding obligations.

A familiar story.

The following decade is spent trying to add the missing content to the rushed release.

"Alpha" is merely a reality perception filter.
 
Speaking of horror...I really hate flying with rudder pedals....Before I had this fancy MFG Crosswind/Warthog setup, strafing a Messerschmitt from wing to wing only took a flick of the wrist...now it's booting a pedal, overcompensating then weaving about the sky like a bird with no tail feathers. We won't mention the landings or take-offs either :rolleyes:

What's that saying about teaching old dogs new tricks? All this considering I used rudder pedals for years before I ever had the convenience of a twist-stick rudder...the only aberration in that being the old Microsoft Sidewinder (1&2) when they were the thing to have during the 90's. 😐

Since my old X56 stick is a bit tired and the 2 stage main trigger is busted, I'm thinking of ditching the Crosswinds and Warthog stick and replacing them with a VKB Gladiator (which has a Z axis twist-stick rudder) to go alongside the Warthog throttle unit...which I do like.
 
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You flying DCS? or the horror show.
Occasionally a bit of DCS, mostly for the rotaries but my main focus is still IL2 Great Battles series for the WW1 and WW2 fix...and since Flying Circus has taken over as a slightly limited (aircraft wise) version of Rise of Flight. Love my WW1 stuff.

Still playing Cliffs of Dover and the North African spin off too :)
 
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Occasionally a bit of DCS, mostly for the rotaries but my main focus is still IL2 Great Battles both WW1 and WW2...and since Flying Circus has taken over as a slightly limited (aircraft wise) version of Rise of Flight. Love my WW1 stuff :)
I’ve never been successful in getting my pedals feeling ‘good’ in iL-2, they’re always far too sensitive no matter what settings curve I use and I have the touch of an elephant wearing ski boots, apparently.

Looking forward to the FC updated career mode 👍
 
I’ve never been successful in getting my pedals feeling ‘good’ in iL-2, they’re always far too sensitive no matter what settings curve I use and I have the touch of an elephant wearing ski boots, apparently.

Looking forward to the FC updated career mode 👍
Yup, 19th I think the new update drops...with an extended map, earlier WW1 timeline and my favourite from RoF, the Albatros D2...can't wait :)

My problem with the Crosswind/Warthog stick setup is muscle memory lingering from the X52 proflight and X56 I had before...I keep trying to twist that stick no matter how hard I try not to...by the time I realise my rudder isn't working and remember to kick the pedals...usually as I'm falling out of the sky, it's too late :D

I also had to buy a much weaker mainspring for the rather industrially heavy built Warthog stick...it would probably be fine if I was using it in a custom designed sim-pit and not on the desktop but it was way too heavy and inaccurate with that massive black Land Rover suspension spring in it to be practical or comfortable to use for any length of time.

I managed to find a bloke in Poland who supplies custom made weaker mainsprings specifically for the Warthog stick...works just dandy too, new green spring fitted with a bit of general silicone greasing of parts, much more manageable as a desktop stick now :)
 
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