Game Discussions Star Citizen Discussion Thread v12

Hot Gossip:

So our CIG dev friend shared more insights into CIG's cauldron of chaos...

Again take as you will, but I'll just repeat that they've been on the money previously and that I rate them as very likely legit personally.

It'll be interesting to see if any of these pan out :). (Although we're into proper Agent territory here, looking at a mad noodle of plans which could unravel at any time ;))

  • The primary sources of revenue are intended to be ship sales + a subscription.
  • Subscriptions will decrease all timers and time sinks. CIG say this is not P2W.
  • Claim timers on big ships are intended to be very long. Hours.
  • Idris size ships will be craftable. This will take orgs months to achieve.
  • The Idris is not expected to have an AI crew by 1.0.
  • CIG still talk about Server Meshing supporting 10,000 players at the same time. And it happening "soon".
  • 4.0 is planned for after Citcon.
  • It's now known internally as the Base Building patch, not the Pyro patch.
  • RASTAR was supposed be for BB, but after 3 years work it has been cancelled.
  • BB would require the new planet tech, server support, tools.
  • The dev is only aware of BB art and design concepts being done to date.
  • CIG keep adding things to 4.0. Including Nyx.
  • The content density in Stanton is considered a mistake and unsustainable. The other solar systems will have one landing zone.

🍿🍿🍿
 
  • RASTAR was supposed be for BB, but after 3 years work it has been cancelled.
RIP, another one bites the dust.. (what was it again ?)
  • BB would require the new planet tech, server support, tools.
Let's rewrite everything all over again ! Yay !

It's honestly getting worse. Until maybe 3-4 years ago they were still adding random pieces of half-working code and call them "new tech !!!!1! never done before" and add to the hopeless pile of junk that is the code base of that dumpster fire. But gone are these days, now it's 100% fueled by an unhealthy mix of hopium and copium...
 
RIP, another one bites the dust.. (what was it again ?)

Rastar was their base placement tool, complete with RTS-style, user friendly interface for later player use...

Source: https://youtu.be/9PyjvNWpSzg?si=16hN67uSaQt7EeEU&t=3m09s


Until maybe 3-4 years ago they were still adding random pieces of half-working code and call them "new tech !!!!1! never done before" and add to the hopeless pile of junk that is the code base of that dumpster fire.

Hey, they added Salvaging Tier 0s to the dumpster fire just last year ;)
 
Whatever happened to all this quality time spent building the tools to build the tools to build the game, effortless and seamless procedural generation, near-bursting content floodgates, entire systems craftable within days, and the supposed supir-sekrit Dev Build that was stuffed to the gills with everything too polished to show us backers at this earliest stage of development?

Could it possibly all be just wavey-handed waffle?
 
"content density" Hahaha!!!

The "content" isn't the issue, it's how it's been implemented and (not) maintained/optimised. The CIG way to resolve issues is to add more layers of problem-inducing "content" over them.

That's the strata of a living universe being built!

Just imagine being able to unearth the works of ancient dev societies...

* clips through the planet to discover forgotten cave art *
 
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