Game Discussions Star Citizen Discussion Thread v12

Today’s topic: Capital Combat

Jared> So I want to ask you outright, how is capital warfare supposed to work? What are we building towards? And why should folks be excited?

Rich> I think the first thing to sort of approach is it shouldn't just be the same gameplay as small ships, just scaled up. It should be a progression of gameplay. So you can't just turn up, lob 50 torpedoes at a ship, press the “I WIN” button. You've got to remove those defences layer by layer. So capital ships have multiple defences. They have turrets on them for shooting ships. They also have PDCs for disabling closer targets such as missiles and torpedoes. And then they have physicalized shield emitters. So you need to take all those things out in progression

Fun in light of that earlier Morph video when he was rammed to death in his Capital Class Polaris in five seconds ...
 

Viajero

Volunteer Moderator
Source: https://youtu.be/2kXg5ilv6wQ

Given CIG´s track record of monetization abuse, there is very little chance this is just a "mistake". CIG has more than likely reviewed the impact of this price increase and conclude that the existing broken CCU chains can report them a significant amount of sales due to extra spend required for some chains. I.e. references to the new F7C-R and S(uper Hornet?) MkII apparently purchasable by a mere $5 with the right CCU chain that would now not be possible anymore, etc.

The thing is, with these kind of moves CIG is not just alienating the regular player, but also non player grey market speculators and money launderers whose main goal is precisely to optimize returns and which probably represent a big chunk of current sales. If CIG squeezes too hard and loses the trust of this group, sales can drop really quickly.
 
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I mean, this is very fidelicious. In a world where there is not much consequence to dying, ramming your opponents is a legit strategy for fun and profit.
 
Today’s topic: Capital Combat

Jared> So I want to ask you outright, how is capital warfare supposed to work? What are we building towards? And why should folks be excited?

Rich> I think the first thing to sort of approach is it shouldn't just be the same gameplay as small ships, just scaled up. It should be a progression of gameplay. So you can't just turn up, lob 50 torpedoes at a ship, press the “I WIN” button. You've got to remove those defences layer by layer. So capital ships have multiple defences. They have turrets on them for shooting ships. They also have PDCs for disabling closer targets such as missiles and torpedoes. And then they have physicalized shield emitters. So you need to take all those things out in progression

Fun in light of that earlier Morph video when he was rammed to death in his Capital Class Polaris in five seconds ...
If they added costs to using ships in such a manner, that could occur, but in the 'forever alpha' we are in where there is no cost to you of YOLOing into folk, it isnt going to be achievable
 
Suckers are splurging still on IAE.

Be interesting to see the final numbers and how they compare with previous years considering this years' sucker con was way down on the previous.
 
CIG flirting with copyright infringement again.

 
Just saw a thread recommending people take down shields before using torpedoes. Hmmm... in what other game have we seen that mechanic before?
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It's all fun and games until a lone pirate glitches through the cockpit window and steals the ship. That's not in Chris' script.
 
Yeah we should really have a bingo card for their next IP heist.

The A-Team for 'Multicrew Crafting'?

Flash Gordon for their next excessively pointy ship?
Just saying, Babylon 5 is a veritable gold mine of ship designs.

A bold move though would be having some simulator ships that cannot enter atmo, with associated pros and cons. That'd be a unique design idea and lean into their 'designed for group play' ethos
 
A bold move though would be having some simulator ships that cannot enter atmo, with associated pros and cons. That'd be a unique design idea and lean into their 'designed for group play' ethos

Think the bigger Hulls are supposed to float in that space.

Altho implementation is more damned than designed at the mo ;)

Source: https://www.youtube.com/watch?v=hbNT3pKENWs&t=6m55s

(Seems like a Hull C + atmosphere = dead server ;))
 
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