Game Discussions Star Citizen Discussion Thread v12

He and his faithful will claim that NMS would never have become as good or great as it is today without Star Citizens shining example. Hah they can even point and laugh and say that NMS stole this content from Star Citizen and SC isnt even released yet truly the bestest game there is or ever be ^^

That is entirely possible my dear Fritz. However, when it comes to stolen content I'd think it'd be hard to beat CI-G themselves. Years ago - someone had compiled a delightful list of nearly everything Genuine Roberts had erm, "borrowed" to be invented first. It was not a short list :D

Actually - wasn't that our very own Doog? Linky?
 
Nearly. I swear I had seen a JPEG for an Roadmap not to long ago. I bet the pipelines are ready any day.

You know you are right there was this JPEG of the expected roadmap floating around not too long ago

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How many months is that overdue now?
 
You know you are right there was this JPEG of the expected roadmap floating around not too long ago

View attachment 189036

How many months is that overdue now?

tbf it does say (working title) so theyre gonna need another few meetings and discussions about getting that finalised, 6 months tops...then they can work on and improve and finally polish the layout, another 6 months max.....then its just a case of asking what people have been doing and realising it doesnt fit into the layout so that will need reimagining, 3 months....then the name won't be accurate anymore so that will need changing, and may as well change the font and the shadows while we are at it.....so yeah, soon
 
You know you are right there was this JPEG of the expected roadmap floating around not too long ago

View attachment 189036

How many months is that overdue now?
You know the answer. They should take their time to get things right. I swear again there poeple on this planet they have so much fun with the content they got. There are even people saying the got decent FPS in a one vs one „PvP“ gameplay situation.
I mean if I would be CR I would sell the EA to this JPEG roadmap. Would be $10.00 per month to much for an insight of the roadmap development?
So it comes when it’s ready there will be no deadline for this almighty roadmap for a roadmap.😉
 
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It's all right, CI-G should take as much time as it needs, I have so much fun with current jpeg of roadmap!
It‘s ok for me too. Even if I haven’t seen any good „org war“ videos like 25 vs 25 or so 😏 But I realy ask me how much money they have spent in total. That would be a good indicator for how long it takes to ship SC and the AAAA+ SQ42.
 
I wonder if cig are accessing the game over a LAN when they're testing it. It would explain why they appear to believe their published specs are ok. But surely they wouldn't be silly enough to do that. Oh ...
 
That is entirely possible my dear Fritz. However, when it comes to stolen content I'd think it'd be hard to beat CI-G themselves. Years ago - someone had compiled a delightful list of nearly everything Genuine Roberts had erm, "borrowed" to be invented first. It was not a short list :D

Actually - wasn't that our very own Doog? Linky?
I don't remember doing it. If I did I must have Archered it from somewhere. Probably SA.
 
I wonder if cig are accessing the game over a LAN when they're testing it. It would explain why they appear to believe their published specs are ok. But surely they wouldn't be silly enough to do that. Oh ...

No its the whole engine. Even convention presentation were running abysmal with low framerates nd stutters. CIG has switched over to pre-prepared videos due to that. It just was too embarassing otherwise. The last time they tried a "life" presentation was while showcasing 2 capital ships duking it out and their local environment running on an optimmized dev machine died on them and stuttered along at single digit frames. In addition their un-scripted demo run bugged out twice including a ramp kill forcing the devs to do everything from the top. Strangely enough the people on the controls went through the same locations, the same turns and the same animations on all runs...it was hilarious.

Sadly the only videos I can find about it are the edited sped-up versions showing smooth gameplay being 4 or 7 minutes long when the actual presentation was more then an hour of cringe and lolz.
 
No its the whole engine. Even convention presentation were running abysmal with low framerates nd stutters. CIG has switched over to pre-prepared videos due to that. It just was too embarassing otherwise. The last time they tried a "life" presentation was while showcasing 2 capital ships duking it out and their local environment running on an optimmized dev machine died on them and stuttered along at single digit frames. In addition their un-scripted demo run bugged out twice including a ramp kill forcing the devs to do everything from the top. Strangely enough the people on the controls went through the same locations, the same turns and the same animations on all runs...it was hilarious.

Sadly the only videos I can find about it are the edited sped-up versions showing smooth gameplay being 4 or 7 minutes long when the actual presentation was more then an hour of cringe and lolz.

The Citizencon 2016 live scripted demo where the wheels fell off the Ursa rover while driving up the ramp of a reclaimer...or whatever it was... started the mass exodus of folks refunding after it. Including me at the time...I was disgusted at how bad the state of the project actually was...even in a very obviously fully scripted demo. After the Sandwurmie Homeland demo earlier that year...it opened quite a few eyes as to the real state of Star Citizen.
 
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CR dreams....hnnn...mmmm....and then we thought, how would the fuses work and if on overloaded would it blow and maybe the winch would stop working and then youre inside this elevator and it all goes dark and you have to hotwire the control panel to call for help and then your teammate, if theyre wearing the oil-resistant boiler suit on top of their Engineer outfit with all the little screwdrivers, they have to find the problem, find the blown fuse and then.....and then they can take that fuse to a shop to buy another one of the same type and then they can come and fit the fuse...only to find it blows again and theres a power overload somewhere else....and in the elevator we can have a panel that lights up and lets you buy new ships and gear while youre waiting immersed in this environment that has its own room atmos and what if that fails while youre waiting immersed and you start to run out of Hydrogen Oxygen (I have been reliably informed now by a space guru that we do breathe Oxygen and not Hydrogen, so thats something that hasnt been done before, most games use Hydrogen)....buy an Idris......mmm....hnnnn....I accept this Oscar.....

This (without the sarcasm) is exactly what some of the more deranged backers think is what they are getting.

They'd have a better chance supporting the group trying to get the source code to Hellion released.
 
Think of it more like a Fractal. The more population in a given area, the more server power dedicated to incrementally smaller chunks of space. If there are 1,000 people packed into a single ship, they may wind up with the equivalent of 30 servers working together to process all that data.

Of course, it's also all in the cloud, so the typical idea of a server goes right out the window, as it's eminently possible to "bond" dozens or even hundreds/thousands of physical servers together to achieve a single, unified (and ungodly powerful) machine.

That's essentially what they're aiming for. Right now, they're focused on single server performance, but eventually they'll get that all nailed down and move on to stitching multiples of them together. It'll take a lot of work, but the end result should be pretty drat spectacular by the time it's all done.

Backers are willing to belive anything as long as it means the dream will come true.

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PS: They don't understand software development.
 
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