Game Discussions Star Citizen Discussion Thread v12


Accurate version

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Heres an interesting video by Chachi Sanchez about using OPENXR with SC in VR. If they ever get SC to stop crashing it looks like it has lots of potential.

Yeah Chachi has had varying degrees of success brute-forcing VR into SC.

He often has to adapt his approaches due to the welter of alpha changes though. (There was a long period where he was stuck back on vorpX alone). And performance has always been an issue.

It's more faff than it's worth for me at the mo. Especially given the other side of the coin that you mention ;)

 
Now this is a trip report...

A game about persistece where persistence causes issues


Our org group (7+ citizens) has been running save stanton missions in Pyro for the past 3 days. (probably over 24 hours actual game time across the 3 days)

This is a after action report if our findings/ rant.

The game has worked pretty good overall, minus the current dire elevator issues, we've had some amazing sessions I can't lie.

Only come across 1 player threat in a hurricane who ran away after we kindly removed his right wing.

Other than that it's just been phase 1 and 2 missions, torping caterpillars in phase one and looting asteroid bases in phase 2, near enough filled the cargo bay up with ship weapons and cargo box's full of weapons and armour.

We've near enough done all our crews Save Stanton missions and so it was time to retire the polaris back to our home, New Babage.

(Here come the rant)

Except, one slight issue. No matter what we do the polaris just won't go through the worm hole back to Stanton. It will not 'see' the worm hole or recognise its existence infront of the ship. This was attempted on 3 different servers, all with the same result.

A game about persistence where persistence causes issues.

The right cargo bay door no longer functions, it's stuck halfway open no matter what you do.

Every PDC has stopped functioning entirely

The front bespoke gun is out of ammunition and we can't re-arm it without also spending over 3 million re-arming the torpedoes. (We recon we have around 15 torps left but we can't tell because the torp console UI is bugged)

We have 2 arrows and 1 hornet in the hangar and they have 'bounced' all over the place in there over the course of our excursions

The pilot missiles and remote missile turret are exhausted and also can't be re-armed without also re-arming the torps

And now the ship is stuck in Pyro.

The only way I can see us getting our plunder home is to transfer it into a freshly spawned cargo and launching that through the worm hole to stanton.

(And yes, I know it's in alpha)

I would like this to be treated more as a report of the issues we've come across by keeping a ship alive over a long duration than me ranting but it's very easy to just rant 😂😂.

Also, do not touch the Polaris chess board while in quantum... just don't do it.
 
This too, is a fine trip report...

My experience trying to do the "Save stanton/pyro" event.


I'll try to keep it short and succulent to describe my experience with this ongoing event about the Frontier Fighters - Headhunters - Citizens for prosperity and please , feel free to leave your experience in the comments if you'd like so we can compare our experiences.

[ My status with the event so far ]

  • Chapter I completed
  • Chapter II on 2/6 completed
  • Time spend on trying to complete the missions 72h in total spread over the last 4 weeks

[ Ships I have tried using]
  • AOPOA Nox
  • AOPOA San'tok.yai
  • CNOU Mustang Alpha Vindicator
  • Mirai Pulse
  • Mirai Guardian
  • Origin 600i Explorer
  • Origin X1 Force
  • RSI Constellation Taurus
  • RSI Scorpius
  • RSI Zues

[ List of some of the bugs I have encountered personally ]
  • Elevators not working ( this was eventually circumvented by going to another server shard )
  • Ships not spawning properly onto pads ( this was eventually patched )
  • Priority Missions not appearing
  • Mission markers not allowing me to quantum to them ( still persists as of writing )
  • Missions not spawning enemies ( still persists as of writing )
  • Missions not recognizing the killing of NPC's
  • Missions not spawning mission objective related assets
  • Missions not recognizing the completion of objectives
  • Mission objectives dissapearing
  • Quantum travel stopping in the middle of nowhere
  • Quantum fuel not refilling
  • Quantum fuel gauge not accuratly updating
  • Not being able to spool on quantum markers in general
  • One or multiple weapons not firing during combat despite the MFD's showing full functionality and having power allocated to weapons
  • UI dissapearing
  • Falling trough planets
  • NPC's spawning after I entered the area
  • NPC's and NPC ships being unkilleable ( ing ARGO RAFTS )
  • NPC's shooting me trough asset geometry
  • Clipping trough asteroid base geometry
  • asteroid base turrets shooting and hitting me trough the asteroid
  • Getting stuck inside Origin X1
  • Weapons dissapearing ( I can equip them and press F4 to check if they are on my back and by the time I enter the mission location , the weapon can be gone )
  • Not being able to equip items
  • Ship weapons dissapearing while unequipping and equipping them
  • Ship weapons not being in my inventory after purchase

Dear CIG , if you're going to claim this the year of bug fixing , player experience and QoL changes to improve the game for your playerbase , wouldn't it be fruitfull to have a properly working event ? especially if you're going to attach timed rewards to it ?

Also succulent ;)
 
CIG reinvents the drop ship ;)


Gotta wonder whether this whole 'TPed to your friends ship on QT arrival' thing is SM related? Always seems to be on arrival in a nearby orbit - possibly involving arrival on the same server etc. Perhaps the ship carries some old crew status, and overwrites this server's read on events?

Totally shouldn't happen. But hey ;)
 
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