Game Discussions Star Citizen Discussion Thread v12

No need to apologise!

In the ebb and flow of the Star Citizen conversation - there really isn't a "right" or "wrong" point of view to hold about it. Everyone's opinion is equally valid.

The simple fact is that Star Citizen, as the product described, simply does not exist at this point in time - and it's now nearly a quarter of the way through 2021.
 
No need to apologise!

In the ebb and flow of the Star Citizen conversation - there really isn't a "right" or "wrong" point of view to hold about it. Everyone's opinion is equally valid.

The simple fact is that Star Citizen, as the product described, simply does not exist at this point in time - and it's now nearly a quarter of the way through 2021.
Not biting petal :)
Pug
 
a lot of folk like me gain genuine enjoyment out of playing Star Citizen. I don't have to force myself to like playing it it...despite all the issues. I also don't just play because I have a significant amount of cash tied to it...putting up with it, as you suggest. I genuinely enjoy my sessions in SC for the most part and I try to reflect those times as well as the times I don't as accurately as I can when I post. I don't play SC despite the issues, I play regularly because I like doing so and gain enjoyment out of it.

I'm not that unique either, there are many of us who take Star Citizen as it is and play it with much the same attitude, from basic starter package backers to concierge levels...unfortunately, we tend to be drowned under the general stramash between the opposing sides of the 'great debate'. We either just don't post in the usual media outlets or don't participate in it at all.

Personally, I see another 2 years or less before it fails massively with Chris Roberts fading back into obscurity with a lot of money in his pockets.
That explains the record-breaking funding tracker. As long as silent guys finding fun in SC keep the money flowing, the shipshow will go on. Given that we can enjoy the hilarity of it only while it's rolling, this is fine.
 
That explains the record-breaking funding tracker. As long as silent guys finding fun in SC keep the money flowing, the shipshow will go on. Given that we can enjoy the hilarity of it only while it's rolling, this is fine.
I certainly didn't mention spending any more money, most of the backers I know, including me, are done giving cash to Ci¬G, that's why they're continually touting for new cash backers with all the free-fly events...Perhaps you need a lie down ;)
 
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Spectrum...


WHY DOES EVERYTHING REVOLVE AROUND THE PLEDGE STORE? Why can't they handle their purchases like every other pay to win game and treat cash items like the exclusion and not the norm.

:ROFLMAO:
 
I certainly didn't mention spending any more money, most of the backers I know, including me, are done giving cash to Ci¬G, that's why they're continually touting for new cash backers with all the free-fly events...Perhaps you need a lie down
I certainly didn't mention spending any more money too. My post was about getting more silent backers. Just as yours was.
Perhaps it's not me who need a lie down? ;D
 
When ED launch spacefeet, it could and will be a good comparable project to SC, because in the end they more or less aim for the same thing.

SC want more fidelity like GTA in space, how ED will be only time will tell, but it’s going to be interesting to see how the NPCs will be.
 
RedLir takes a shot at the ship naming fiasco.


Meanwhile and org has come up with a way to lessen the pain of naming, but of course, only if people follow it. And really really shouldn't be necessary.


And the doc they mention


I like this comment

I think so.

If someone wants to name their ship Enterprise, who am I to stop them from doing so?
We're all sharing a dream here.

To pit us dreamers against each other as part of some sort of FOMO competition is toxic.
Just look at the elitism it is fostering.

The Golden Tickets and those who had shown nothing less than a complete suspension of hesitation get to name their ships in a way that increases it's market value, and the rest of us unfaithful latecomers who got the news late, get second dibs.

Is this a game we're funding, or is this some sort of FOMO-club where we get to have our worth measured by CIG?

Well noted on the FOMO aspect of all this. Its predatory business practices from CIG once again.

They go on to say

It's about respect.
Look, if someone really wants their ship to be unique, they will name it unique.
But if someone wants an Enterprise, who the frak are we to take that from them?

I want everyone else to enjoy naming their ships Enterprise, Millenium Falcon, or anything else from their childhood fantasy. It's what SC is about for god's sake. To share in the joy of our childhoods.

Where have we gone so wrong?

Have we really become so contemptuous as adults that we only allow our own fantasies to be legitimized in a make-belief world? No one else may be the Red Power Ranger? Only you can be sailor moon, everyone else has to be sailor mars and co?

That's not a game. That's monetizing a ing contest.

When I see an enterprise pass by my enterprise, I smile and think "Ah yess, he's livin the dream too."
I don't go "HAH, i'm more OG than you. Enjoy your second rate experience sucker."

But i'm ok, because after people see enough "[Insert prefixes] Enterprise"s flying around, people will quickly see that the unique naming thing just doesn't really work.

Cuz when you say the Enterprise.... exactly which enterprise do you mean? V27LF-SD Enterprise? The HALXPS-DF Enterprise? The EIP-1559 Enterprise?

This way, I get to have my Astral Ascension, and someone else can have their Millennium Falcons. I'm perfectly ok with that.
The chance that someone else has an Astral Ascension too, is quite low. But if there is another one, then I am glad they got to enjoy the name they really wanted, just as I have.
 
When ED launch spacefeet, it could and will be a good comparable project to SC, because in the end they more or less aim for the same thing.

SC want more fidelity like GTA in space, how ED will be only time will tell, but it’s going to be interesting to see how the NPCs will be.

It occurred to me that, at minimum, there may be an influx of carebears with EDO ;)


Suddenly Solo and Co-op modes will look a lot more tempting. Functioning NPCs would just be icing on the cake ;)

(Not that EDO's NPCs are gonna function on day one. They're totally gonna form inhuman pyramids...)
 
When ED launch spacefeet, it could and will be a good comparable project to SC, because in the end they more or less aim for the same thing.

SC want more fidelity like GTA in space, how ED will be only time will tell, but it’s going to be interesting to see how the NPCs will be.
I been wondering this, from what people have seen, which I know isnt much so far, but how does EDO look like it will compare to SC? In terms of gameplay and such?
I've heard that some backers are pushing for SC to model menstruation cycle. No kidding.
Probably, and they probably say yes as well.
 
I been wondering this, from what people have seen, which I know isnt much so far, but how does EDO look like it will compare to SC? In terms of gameplay and such?

Too early to say. The obvious difference that has been seized upon is that EDO won't have ship interiors.

The other difference is that EDO will likely allow you to put on some pants one day, and not have them on your head the next ;)

But time will tell.
 
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Too early to say. The obvious difference that has been seized upon is that EDO won't have ship interiors.
AFAIK we wont have GTA style cities either, more like oases of life in a barren wilderness. The graphics will be different, look at EDO guns, its the Elite brand not a super realistic metal gun. NMS has cartoony style, EDO for me is perfect (Goldilocks syndrome lol) and SC is 'too realistic', for me personally, I want to play a game not a movie...but I don't have VR. But the actual things you can do.

I maybe should have explained better, thinking of possible gameplay that could happen.

Pew Pew - of some variety
Salvage / Transport - of some variety
Explore - find stuff you can 'pick up' and keep and hopefully advance your character somehow.
Discover - leave your name on something for being the first
Roles - afaik there arent set 'careers' or desire for them. The average player would probably automate a few more things not manualise new ones so no Vending Machine Repairer role or that type of thing.
Development - of your character / abilities / weapons and what effect that has
Survival (food & drink)- not intended for EDO, some call for it but not sure its that popular within EDO. Oxygen is a finite commodity on foot in EDO.
Multi Crew - wont have 20 players in a ship, potentially 2+ pilot I think now, maybe 3+ pilot. Daily ships arent built with 20 crew in mind, one person can run any ship in the game by themselves.

A lot of it will be down to the 'reason to', the mission or the story of why you do that thing. But in terms of gameplay activity available?

Pirating - As no ship interior, no physical boarding.
Base Building - not in EDO

I get the impression EDO will be more like Tomb Raider in space than GTA in space if that makes sense. Fortnite and COD aint gonna collapse coz EDO is FPS and neither is SC but will more 'SC til I die' players see enough to make them think again about EDO?
 
It occurred to me that, at minimum, there may be an influx of carebears with EDO ;)


Suddenly Solo and Co-op modes will look a lot more tempting. Functioning NPCs would just be icing on the cake ;)

(Not that EDO's NPCs are gonna function on day one. They're totally gonna form inhuman pyramids...)
It all depends, if the NPC police system is any good, it will be able to stop players from any kind of unwanted pvp.
That is why I said, we need to see how the NPC system will be. Any good game designer know how it should be, the big question is, can they pull it off?
 
but will more 'SC til I die' players see enough to make them think again about EDO?

Yeah I mean we could do a tally of the known features for EDO, and have a guess about the feel and functionality, but I don't think there's much point right now. We don't know the full EDO feature list, we don't know if those features will function, and we don't know how they'll feel ;)

There are lots of interesting compare and contrast points for sure though. EDO going for stuff like:

  • Small 'easily navigable' social hubs, rather than big city scapes
  • Combined arms combat zones. A 'Theatres of War in the PU' of sorts
  • NPC functionality and interaction. (With FDev aiming for BGS and reputation driven 'psst want a mission' / barter exchanges, for example).
  • 'Environmental systems'. IE having room decompression for fire control as a mission objective etc.
  • Stealth gameplay for settlement infiltation, with NPC AI trying to counter it.

But until we know if these things are any good, and if they're paired with any other stuff of note, it's all guesswork ;)

For now it just seems a safe bet to say: EDO will be a released space game with legs. Some guys will wanna play that ;)
 
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