Cobbler is saving PC gaming though.Dunno what state of the art standard is in videogames but to me looks decent especially comparing with blurry low res console optimize AAA games I had displeasure to play recently. Can it be better - hell yeah!

Cobbler is saving PC gaming though.Dunno what state of the art standard is in videogames but to me looks decent especially comparing with blurry low res console optimize AAA games I had displeasure to play recently. Can it be better - hell yeah!
Planets 1/10thGenuine question...
Are the planets "life size", or 1/6 size, or 1/10 size? I've seen all of these mentioned. Or is it some franken-universe mixture of all three?
And no orbits because fidelity only matters sometimes.So all I can assume is that when they say, "a vast sandbox of life-size planets, moons ...", what they actually mean is, "a vast sandbox of scaled down planets, moons ..."![]()
Well, obviously. You've been missing about a decade of progress since this iteration of Cry Engine was re-used to try and build a space game. The most glaring issue is lighting of course, but also draw distance for small details and LOD management. Also when it comes to characters, sub surface scattering, various surface texture issues, and again poor LOD, not to mention the huge progress in inverse kinetics (that are still absent from SC) and skeleton+muscles simulation. And I wont enter into considerations of things moving around as there of course things go really bad in SC...Dunno what state of the art standard is in videogames
Also when it comes to characters, sub surface scattering, various surface texture issues, and again poor LOD, not to mention the huge progress in inverse kinetics (that are still absent from SC) and skeleton+muscles simulation.
Hardware raytracing, point cloud geometry, AI upscaling. So... Minecraft.Dunno what state of the art standard is in videogames
Life-Size? What does that mean? Everything on that but "planets and moons" is full size, markers on the other side of any of the 3 rocky planets are never more than 2,000KM away, those are not full size, Hurston is supposed to be earth-size, its 2124KM in diameter, X6 = 12,744, Earth is 12,742.
I hear that will be fixed in 3.20!
game
Chris is missing a trick though. They could have dinky little ship races like Micro Machines, that was a popular franchise. Imagine an Idris in a bathtub! Tiny little Commandos crawling all over it! So kawaii!It literally says life size planets. You can't handwave that away, its what it says.
It literally says life size planets. You can't handwave that away, its what it says.
sure i can. who cares? same with orbiting. dont care. adds nothing meaningful to the game for me.
was able to play tonight and make about a million uec.
SemanticsPre-alpha demo
Semantics![]()
Roadmap to semantics.
So, fidelity only counts when its in SC. When its not in SC its not needed.
Got it.
nah, have never wanted actual size planet or orbits in NMS either. doesnt add anything.
the planets feel huge in sc when you are playing. thats all that real matters. if i didnt know they were scaled down i probably would not realize it in game.
does it bother you that the star systems themselves in elite dangerous in the galaxy are static? especially the systems right by sag a. they should be zinging around. doesnt bother me a bit that it isnt represented in game.