Yep, smaller hitboxAnd we all know what max benefit means for adolescent boys creating a female character....right?
My friend says if he's going to be forced to look at a butt all day he'd much look at a shapely one and he's not an adolescent. I can find no flaw with his argument.And we all know what max benefit means for adolescent boys creating a female character....right?
It is amazing how analogous SC is to Freelancer, as has been mentioned on numerous occasions here by many people.
I wonder if there are other anologies that could be made?
Theranos is also a very good fit. Even comparable in the total amount of money raised, believe it or not. Main difference would be the profile of the investors/board and the actual product, i.e. games do not tend help diagnostic clients health.... But they are both great examples of "fake it till you make it" about "revolutionary products", surrounding a personality cult, that never actually made it for over a decade and closing in a billion usd.It is amazing how analogous SC is to Freelancer, as has been mentioned on numerous occasions here by many people.
I wonder if there are other anologies that could be made?
I thought it'd be of interest to show some more footage of how smooth transitions across servers are (and what problems, among others, will need ironing out). For instance targeting or pinging doesn't work yet. I also noticed my ship's state was slightly modified when going back and forth, with the landing gears suddenly out and the door closed without me closing it.
Given that this was a planet <-> deep space boundary, it was important to align with the North-South pole axis (so as to avoid the consequences of the planet's physics grid rotating while the space one is static). To do so you can keep a heading of 180 pointing at OM-1 with the planet center QT market aligned too. Flying backwards in decoupled mode to 1990km from the center of ArcCorp, in this case, gets you to a border when your ship won't move away.
Here's another really clear example of the 'rotation' effect. Definitely a big difference in relative motion between the zones.
Thank god the planets don't orbit
Bonus clips:
Ships separated when traversing the boundary together. (Probably the same issue).
And some fun narration to a ship disappearance bug
Which proved to be reproducable for all involved. (Although he had transitioned server the QT jump before)
They can pull a No Man's Sky and get rid of planet rotation.
That's a conundrum, if you're going to split the star system up in to many shards with all planets rotating, how do you get around that? i don't see a way?
Also...
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Yeah it's gonna be interesting to see if they've got a fix for this. (Beyond just dumping planetary rotation).
Did you get in yourself?
Because every trip report I've seen from that experiment said it was it essentially non-functional...
Also...
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I'm old, old people are grumpy and time is not on our side.You'll never get to silicon heaven with that attitude!
But but Times have changed! Chris plays with the big boys now. They've got calendars and spreadsheets.Didn't miss much I see, SC a game that never will launch in my lifetime.