Game Discussions Star Citizen Discussion Thread v12

CIG have released an updated progress tracker.


Can't wait for them to blame backers for being roadmap watchers and slowing down development again!
 
CIG have released an updated progress tracker.


Can't wait for them to blame backers for being roadmap watchers and slowing down development again!
Who did this roadmap? Talking Heads or Chris Rea?
 

Viajero

Volunteer Moderator
CIG have released an updated progress tracker.


Can't wait for them to blame backers for being roadmap watchers and slowing down development again!
Yeah, we ve been discussing it in the last few pages: https://forums.frontier.co.uk/threa...ion-thread-v12.548510/page-3929#post-10418448

You mean some new added specific changes?
 
3.24 striding confidently backwards...

Known Issues changes, 3.24.0_PTU.9292402 -> 3.24.0_PTU.9293935:
Added:
  • Crusader Hercules Starlifter ALL Variants - PU - Vehicles / Animation / Art - Personnel elevator is detached from vehicle and elevator doors do not open
  • PU - Inventory - Multiple Locations - UI / Camera - Storage Access - Location Inventory interface opens behind the storage kiosk when using the new interaction flow - 100% repro
  • PU - Kiosks - UI - Item Bank / Freight Manager - Moving items will fail when the dragged item transitions between the two inventories unless you move the item quickly
  • PU - Locations - Personal Hangars / Medical Hangars / Art - Medical elevator panels inside hangars are missing geometry
  • PU - Locations - Transit - Elevator won't show up at Spaceport with high traffic
  • PU - Lorville - Locations - Transit - HAB Elevators - There is a chance that the HAB elevators do not arrive when called
  • PU - Mission / Cargo Hauling - Hull C cargo loads one box and stops loading the rest of cargo mission boxes and remains at 00:00 time
  • PU - Orison - Locations / Inventory - Storage Access kiosks at The Vision Center at Orison do not display any inventory
  • PU - Stanton - ASOP / Fleet Manager / UI - Players are unable to Retrieve Ships from ASOP
  • PU - Stanton - Actor / Health - Audio / SFX - Medical / Respawn - Permanent Incapacitated Audio loop after respawning - 75% repro
  • PU - Stanton - Cargo Hauling - Mission Content / Game Code - After abandoning mission, returned cargo on freight elevator causes "Elevator Obstructed" error
  • PU - Stanton - Cargo Hauling - Mission Content / Reputation - Players are still able to reaccept the Intro mission despite being "not eligible"
  • PU - Stanton - Landing Zone (LZ) - Lorville / Area18 / Orison - Freight Elevators - Locations / Art / Graphics - There is a noticeable delay in loading the player's persistent hangar when they arrive via the elevator.
  • PU - Stanton - Location / Mission - Klescher Rehabilitation Facility - Player is sent back to Klescher after completing "Need An Out" prison escape mission
  • PU - Stanton - Locations / Graphics / Personal Hangars - There is a noticeable streaming issues on the exterior geometry of the freight elevator depending on the players location in Self Land Hangars
  • PU - Stanton - Locations / Performance - Client framerate drops to single digits at ArcCorp Mining Area 157 on Yela
  • PU - Stanton - Multiple Locations - Inventory / Storage Access / Item Bank - There is a chance when accessing Storage Access that the inventory wont appear and or disappear when accessed/opened
  • PU - Stanton - Multiple Locations - Server Recovery / Locations / Transit - Shuttles and Trams for all Major Landing Zones will disappear after server recovery causing the player to fall to their death at certain positions along their route
  • PU - Tractor Beam / Physics - Multiple Active Tractor or Tow beams on the same object can make it float without an active tractor beam on it
  • There are several known Vulkan Renderer related GPU crashes currently in the build. If you experience frequent crashes while playing and are on Vulkan, test swapping back to DirectX to see if these still occur.
 
3.24 striding confidently backwards...


Even in 3.23, using the Vulkan api halves my framerate...from 150fps average to 70fps or less. I reckon Ci~G's half effort at Vulkan doesn't like AMD's frame generation, even if I manually switch it on in the AMD software :rolleyes:

Screenshot from AMD Adrenaline software running SC using DX11, @1440p maxed graphics settings at Area 18, FSR upscaling off (don't need it @2k with my GPU), manual frame generation turned on. I had to snap the screenshot from my second monitor as the AMD overlay doesn't show up in main screen game screenshots....1st world problems, I don't know how I manage to live with them sometimes :whistle:

sc.png
 
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Whiny dude gets caught serially using multiple exploits to buy stuff in game with aUEC, Ci~G removes all his ill gotten gains, whiny dude still plays the game because... judging purely by the amount and types of ship in his hangar, he's habitually addicted to spending his pocket money on it... but biatches on YouTube like a spanked 12 year old.

The game is way beyond broken, by any stretch of the imagination, nothing new there...but this man-child is posting a whiny public 'review' because he got caught cheating and wants to pout about it ;)
 
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Quote of the day ;)

i'm still in love even if i look angry

The thing that worries me the most is the bad state of the game physics. The Star Engine physics are not evolving since a very long time. I'm talking about ships bouncing on pads (even worst on new hangar elevators), about ground vehicles sliding even when stopped, about objects thrown on the ground behaving like they have a mexican bean in it and able to kill you, about new hangar décorations unstable if they are not fixed on a grid. Yesterday i tried to put some table and chairs into the Spartan. Result without moving the truck: all table and chairs were ejected from the inside, 1 RSI chair went threw the ground and a big table ! And please don't tell me that the network rubberbanding is responsible of it. That's ok (lool) if a guy can glitch threw the Carrack cockpit if it moves fast enough, without being harmed, but it can't be the reason why two objects in contact are behaving like crazy when they touch each other. It would be cool if a lead developper can say a word about it and the plans to address the problems. Thanks

Apart from that, the game is more and more beautiful and immersive, i'm still in love even if i look angry. Thanks for the hard work

 
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