Game Discussions Star Citizen Discussion Thread v12


Hah, the reply:

If it takes an hour and a half to group up somebody isn't respecting your time.
15 minutes or we leave without you. Little longer if you're on the way from pyro.

Maybe its because of CIG's design, not any player dragging their feet. Or people falling to bugs?

Funny how CIG loves the fidelity which means it takes a long time to get places, meanwhile, FD, after years of being criticized for not respecting players' time, has introduced SCO drives, which really cuts down on travel time.
 
Now, I know you‘ve probably heard it before, but engineering is really not much of a hazzle these days. You get much higher quantities of high grade materials in a shorter amount of time, and you need less of them to max out the modules.
Personally I‘m still not convinced, that maxing out everything was ever really necessary. But it certainly is much more achievable now than it was before.
Strictly off topic and a pre-emptive apology for the content:

Engineering was practically the sole reason I gave up on ED in the first instance...Purely from my personal viewpoint, it became the game...it turned a phenomenal and entirely unique space game into a solely combatitive multiplayer fragfest driven by creating meta builds of SCB laden monstrosities rather than promoting individual skill, and with that, the ED I had played for thousands of hours began to feel like a mini game just bimbling along in the background like the BGS...

A strictly personal and blinkered viewpoint I admit, but the definitive removal of my choice whether to engage with engineering or not meant a lot to me then, so much so, I eventually just stopped playing.

I felt that the original RNGineering was never 'optional' content, nor was it ever designed to be...and to me, it's introduction only fostered a predominately 'in it to win it' mentality where fair combat with other players...or even NPC's... whilst flying an unengineered ship became almost impossible... or failing the Git Gud challenge of open due to not engaging in engineering gameplay, the choice to go fly in Mobius...As a fuel rat, that was never a realistic option. So, I put my favourite space game aside, a game I had played on 2 platforms (Xbox and PC) for over 5,500 hours and never felt the urge to realistically re-engage with it.

Have I ever missed the many thousands of good and purely ED unique moments I had...the countless friendships I had made purely through playing? Hell...every other day. Some of those friends I made are still around, a few of them followed or dropped briefly into SC at one point or other, none of them now play either game... We still regularly get together to play games from other genres, albeit much less frequently than we ever did with either ED or SC...but, again from a personal perspective, I've never rediscovered what I had, and lost, with ED...ever.

Between our group of friends, the majority of us who started our journeys with ED during the Xbox GPP in 2015 before moving over to PC, we still harp on about our first Python or Anaconda back when they were a rarity...and we all still miss the old Robigo runs when jumps of over 50Ly were practically unheard of.

That's my entire tuppence on the matter. As you can tell, it still tweaks a nostalgic nerve or two...even now 🤷‍♂️
 
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Strictly off topic and a pre-emptive apology for the content:

Engineering was practically the sole reason I gave up on ED in the first instance...Purely from my personal viewpoint, it became the game...it turned a phenomenal and entirely unique space game into a solely combatitive multiplayer fragfest driven by creating meta builds of SCB laden monstrosities rather than promoting individual skill and the ED I had played for thousands of hours began to feel like a mini game just bimbling along in the background like the BGS...

A strictly personal and blinkered viewpoint I admit, but the definitive removal of my choice whether to engage with engineering or not meant a lot to me then, so much so, I eventually just stopped playing.

I felt that the original RNGineering was never 'optional' content, nor was it ever designed to be...to me, it only fostered a predominately 'in it to win it' mentality where fair combat with other players...or even NPC's... whilst flying an unengineered ship became almost impossible... or failing the Git Gud challenge of open due to not engaging in engineering gameplay, the choice to go fly in Mobius...As a fuel rat, that was never a realistic option. So, I put my favourite space game down, a game I had played on 2 platforms (Xbox and PC) for over 5,500 hours and never felt the urge to realistically re-engage with it.

Have I ever missed the many thousands of good and purely ED unique moments I had...the countless friendships I had made purely through playing? Hell...every other day. Some of those friends I made are still around, a few of them followed or dropped briefly into SC at one point or other, none of them now play either... We still regularly get together to play other games in other genres, albeit much less frequently than we ever did with either ED or SC...but, again from a personal perspective, I've never rediscovered what I had, and lost, with ED...ever.

Between our group of friends, the majority of us who started our journeys with ED during the Xbox GPP in 2015 before moving over to PC, we still harp on about our first Python or Anaconda back when they were a rarity...and we all still miss the old Robigo runs when jumps of over 50Ly were practically unheard of.

That's my entire tuppence on the matter. As you can tell, it still tweaks a nostalgic nerve or two...even now 🤷‍♂️

Engineering, SBs, SCBs, HRP, MRPs, all mistakes that led to hitpoint inflation and turning combat from being seat of the pants skill based to a boring slugfest.

I do still enjoy combat in ED, largely due to how i've engineered (yes, ironic) the ships in different ways to provide different experiences, for example, my FAS with 4 short range inertial impact bursts, which means you need to get really close to hit anything or my Anaconda with cannon turrets, etc, but i do miss the old days where a Viper could take out an Anaconda in less than a week.
 
Morph in full on copium mode.

Source: https://www.youtube.com/watch?v=H2K1X1bS7HA


So much new content!!! (By the way, this year was meant to focus on fixes and stability right... oh, no, its a focus on new content...)

So, the video talking about this massive new content update:

1) Minor improvements to jumping
2) Changes to controls
3) The controversial item recovery change
4) The alien mission giver (remember, X:BTF had this in 1999 and i'm sure games even earlier had video pop ups with mission givers... erm, like Wing Commander?).
5) Over half the video dedicated to a new mystery mission
6) And some speculation about the future and the sandworm, i jest you not.

In summary, this hype video talking about massive new content update is... well, a new mission and alien head in a video.

Comments are appropriately salty.

I wonder what 2018 Morph would think when 2025 Morph told him that CIG are still in alpha, SQ42 is still MIA, and he's gushing about one-off missions during version 2.0 of QoL(because the first year of QoL was 2018 which 2018 Morph is currently experiencing.)

Indeed, and could say that about a lot of SC supporters who in the past talked down about people saying it wouldn't be released by 2020 or whatever.
 
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rootsrat

Volunteer Moderator
My post on SC Facebook group is doing well :D

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Engineering, SBs, SCBs, HRP, MRPs, all mistakes that led to hitpoint inflation and turning combat from being seat of the pants skill based to a boring slugfest.

I do still enjoy combat in ED, largely due to how i've engineered (yes, ironic) the ships in different ways to provide different experiences, for example, my FAS with 4 short range inertial impact bursts, which means you need to get really close to hit anything or my Anaconda with cannon turrets, etc, but i do miss the old days where a Viper could take out an Anaconda in less than a week.
I think engineering is in a decent place, I can imagine that unlocking some Engineers might still be a bit of a paint but once that's done mats are reasonably plentiful if you know where to look for them. The initial commodity requirements was enough to put me off from doing any major engineering, but over time, and especially after Frontier upped the mat spawn drops it seems to fit a bit more snugly amongst the day to day playing of the game. Most of my ships are G5 Drag Drives and other G4-G5 engineering for other things too. I still think skill wins for the most part apart from encountering ganker murderboats, but even then, engineering isn't going to save you if you can't fight.

Though I'm sure when engineering comes to Star Citizen they will have solved all issues related to it just like they have for things like server meshing etc..
 
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