tbf, we(royal we, I have no ticketCIG already have a 'complete game' price of $35k for the legatus pack which removes the pay-walls. For seven copies of Star Citizen you can go to space for real with Virgin Galactic.
tbf, we(royal we, I have no ticketCIG already have a 'complete game' price of $35k for the legatus pack which removes the pay-walls. For seven copies of Star Citizen you can go to space for real with Virgin Galactic.
Indeed, it seems Chad McKinney does not quite understand supply/demand and price elasticity basics developmentI don't agree with what he is saying and personally I think people who repeat this are selling a lie.
tbf, we(royal we, I have no ticket) are still waiting on VG to deliver that one, but I'm sure they'll deliver that one eventually while CIG will go kaput someday.
Indeed, it seems Chad McKinney does not quite understand supply/demand and price elasticity basics development. Suggesting a certain industry worldwide is colluding to keep prices artificially low in a, by and large, free market all the while ignoring the demand side of things, sounds as nonsensical as most of CR statements.
Indeed, it seems Chad McKinney does not quite understand supply/demand and price elasticity basics developmentSuggesting a certain ultracompetitive industry worldwide is unilaterally colluding to keep prices low in a, by and large, free market all the while ignoring the demand / willingness to pay side of things, sounds as nonsensical as most of CR statements.
I can understand his vested predicament but the only solution to thriving in a razor thin margin and highly competitive industry is to work on the cost and performance side so to become ever leaner and more efficient than your peers. Well that and mass unit sales.
Yeah, it's like as if there is a price monopoly dictating low prices. You'd have to have a sigificant market power to override the current pricing and there is nothing like that apart from the concentration in distribution channels. Fact is there is a lot of games on offer and the market is saturated. Further market penetration doesn't happen over night - you don't change people's entertainment preferences just like that.Indeed, it seems Chad McKinney does not quite understand supply/demand and price elasticity basics developmentSuggesting a certain ultracompetitive industry worldwide is unilaterally colluding to keep prices low in a, by and large, free market all the while ignoring the demand / willingness to pay side of things, sounds as nonsensical as most of CR statements.
I can understand his vested predicament but the only solution to thriving in a razor thin margin and highly competitive industry is to work on the cost and performance side so to become ever leaner and more efficient than your peers. Well that and mass unit sales.
But then the amount of people with degrees in "Software Engineering" exploded, the tools became easier to use, stuff was made so that even an idiot could code, and development companies no longer needed to pay the big bucks for developers.
Basically it stopped being a niche profession and joined the ranks of other general professions with high competetion and an overabundance of candidates, except in some specialist areas.
Sad to hear that. It explains why the stories i hear about game developers on this side of the world sound more like stories about sweatshops.
Look at the actual Star Wars squadron development. That is how a side project come into a game and gets released. You could compare it with ToW and SQ42. That’s how game development could workthat is his personal account and he is not speaking for CIG.
in addition, what he is saying is true.
Well, if video games paid better I'd probably still be working on video games as a dev.
What a loss, a fabulous dev like me :-D leaving the game industry to go work on boring business applications, and yeah I did finance for a while.
Mind you, it isn't all about the money - and many games companies have rewarded long time staff with bonuses etc that could match anything else. The problem with larger studios is that, in many cases you might as well be working on business software. You aren't given creative freedom to just make a game you like, you have to work on the next sports game, kids game or whatever.
Nobody sat around and thought "hey you know what I'd really like to do so much that I'd like to get paid less than other people working on other IT projects to do? I'd like to make Cory in the house as a game. It's the most rewarding thing I can think of"
Incidentally my personal experience is that having a games company on my CV is very positive for most other types of work, especially for financial botiques and places that like to use terms like 'gamification'. In finance people are doing all kinds of "game" type stuff with your money anyway; like sending it to a monte carlo simulation and making investments based on what might as well be games. It's all casinos.
However I once went for an interview with a company that made defence systems and some older chap said his experience was that games programmers picked up "bad habbits". He wasn't very specific and probably just didn't like games.
imma shill for this game Victory Road I think made by 1 person. pretty good game.
![]()
Victory Road on Steam
Victory Road is a boxing simulator that uniquely puts you in the role of the coach, not the boxer! As a coach, the fate of your boxer’s career, and potentially his life, is in your hands. Raise your boxer and utilize various strategies to climb up the ranking board.store.steampowered.com
edit: Made by 2 people
Victory Road has gone through some rough patches during its development. Matt Gersak, the original programmer of Victory Road, was diagnosed with a malignant brain tumor in January of 2019. During the course of his fight against the tumor, Matt occasionally asked Krukov when the game would be released. When Krukov asked him why, Matt said “Because if I die from the tumor before this game comes out, I’m pretty much the biggest loser on this planet.” Although Matt fought with courage until the end, after a long fight he passed away in December of 2019. “I thought about giving up on the project after his sudden death, but I needed to see this game through, not just for me, but as a tribute to Matt’s involvement in our gemdev journey. Matt was not a loser, he was the other 50% of Victory Road and he will be remembered by everyone who plays this game.” said General Krukov of Strange Journey. “Classic boxing characters like Rocky and Joe [from Tomorrow’s Joe] have this resolve and strength of character that lets them keep fighting no matter how painful it gets. And Matt, besides how terrible the odds were for him, decided to keep fighting. I think Victory Road is pretty similar in the sense that it’s a game of perseverance. In the hardest times in life, it’s a lot easier to muster up the courage to fight when you have people who support you, much like the coach in the game. In a way, I wanted to pay respects to those who were involved with this game, and I wish I was there for Matt in his time of need.”
For seven copies of Star Citizen you can go to space for real with Virgin Galactic.
Must suck for small indies as it seems the typical forum/discord demand is AAA quality game, indie price, and once they have bought the game, the Dev owe them a life time of free updates.