Game Discussions Star Citizen Discussion Thread v12

CIG already have a 'complete game' price of $35k for the legatus pack which removes the pay-walls. For seven copies of Star Citizen you can go to space for real with Virgin Galactic.
tbf, we(royal we, I have no ticket ;)) are still waiting on VG to deliver that one, but I'm sure they'll deliver that one eventually while CIG will go kaput someday.
 

Viajero

Volunteer Moderator
I don't agree with what he is saying and personally I think people who repeat this are selling a lie.
Indeed, it seems Chad McKinney does not quite understand supply/demand and price elasticity basics development :p Suggesting a certain ultracompetitive industry worldwide is unilaterally colluding to keep prices low in a, by and large, free market all the while ignoring the demand / willingness to pay side of things, sounds as nonsensical as most of CR statements.

I can understand his vested predicament but the only solution to thriving in a razor thin margin and highly competitive industry is to work on the cost and performance side so to become ever leaner and more efficient than your peers. Well that and mass unit sales.
 
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tbf, we(royal we, I have no ticket ;)) are still waiting on VG to deliver that one, but I'm sure they'll deliver that one eventually while CIG will go kaput someday.

I believe they are expected to be offering flights in 2021 and already support native VR ;-)

Imagine they were only offering 'Alpha' flights to early customers that only ask them positive questions. Hey no refunds, it's Alpha.

Source: https://www.youtube.com/watch?v=nhsZg_BwGD8&t=32s&ab_channel=ScottManley
 
Indeed, it seems Chad McKinney does not quite understand supply/demand and price elasticity basics development. Suggesting a certain industry worldwide is colluding to keep prices artificially low in a, by and large, free market all the while ignoring the demand side of things, sounds as nonsensical as most of CR statements.

To take the charitable approach The last part
"put devs in a difficult situation to negotiate fair working conditions/wages. Also harder on indies because games are devalued "

Suggests that it is more, the ticket price of games does not seem to reflect the actual time and effort, blood sweat and tears, that developers put into them.

Computer games seem to be both elastic and inelastic with FOMO for collectors editions etc and a supply which is entirely on the first unit for all intents and purposes so not the following the classical example anyway.

Must suck for small indies as it seems the typical forum/discord demand is AAA quality game, indie price, and once they have bought the game, the Dev owe them a life time of free updates.

Not, this is the price it makes it viable for the Dev to produce what they have on the box, so if what is on the box is worth to you that ticket price, then that is a fair deal.
 
Indeed, it seems Chad McKinney does not quite understand supply/demand and price elasticity basics development :p Suggesting a certain ultracompetitive industry worldwide is unilaterally colluding to keep prices low in a, by and large, free market all the while ignoring the demand / willingness to pay side of things, sounds as nonsensical as most of CR statements.

I can understand his vested predicament but the only solution to thriving in a razor thin margin and highly competitive industry is to work on the cost and performance side so to become ever leaner and more efficient than your peers. Well that and mass unit sales.

Big gaming is colluding to keep out the small indie developers! Especially those poor as church mice developers that are expected to develop a game on a measly 400 million.
 
Indeed, it seems Chad McKinney does not quite understand supply/demand and price elasticity basics development :p Suggesting a certain ultracompetitive industry worldwide is unilaterally colluding to keep prices low in a, by and large, free market all the while ignoring the demand / willingness to pay side of things, sounds as nonsensical as most of CR statements.

I can understand his vested predicament but the only solution to thriving in a razor thin margin and highly competitive industry is to work on the cost and performance side so to become ever leaner and more efficient than your peers. Well that and mass unit sales.
Yeah, it's like as if there is a price monopoly dictating low prices. You'd have to have a sigificant market power to override the current pricing and there is nothing like that apart from the concentration in distribution channels. Fact is there is a lot of games on offer and the market is saturated. Further market penetration doesn't happen over night - you don't change people's entertainment preferences just like that.
Bleating about the price is somewhat popular this year - it's quite disingenious. A smart approach would be to think about ways to develop audience that isn't yet so much into gaming. And of course have solid cost control instead of ridiculous budgets without timelines.
 
So in other words games should cost more to account for developer mis-management and under-valuing of staff. Music takes a lot of effort to make, movies take a lot of effort to make, furniture takes a lot of effort to make.

AAA Videogames are already over-priced across the board, and the industry as a whole makes more than the movie and music industries combined. If the overheads are cutting into your profit margin then become more efficient. Don't cut development staff, cut unneccesary managers. That's usually what plagues all inefficient companies.
 
Complaints about budget constraints are common in most industries - SC is an object lesson in what happens when those constraints are not present.

OT, but I was listening to a podcast about the 2003 Battlestar Galactica remake where the writer was talking about how having 'Cylons look like humans now' was due to budget constraints - the original idea was to have all CGI cylons like the original series. Budget constraints often spur creativity, rather than reduce it IMHO.
 
But then the amount of people with degrees in "Software Engineering" exploded, the tools became easier to use, stuff was made so that even an idiot could code, and development companies no longer needed to pay the big bucks for developers.

Basically it stopped being a niche profession and joined the ranks of other general professions with high competetion and an overabundance of candidates, except in some specialist areas.

Sad to hear that. It explains why the stories i hear about game developers on this side of the world sound more like stories about sweatshops.
 

Deleted member 257907

D
imma shill for this game Victory Road I think made by 1 person. pretty good game.

edit: Made by 2 people

Victory Road has gone through some rough patches during its development. Matt Gersak, the original programmer of Victory Road, was diagnosed with a malignant brain tumor in January of 2019. During the course of his fight against the tumor, Matt occasionally asked Krukov when the game would be released. When Krukov asked him why, Matt said “Because if I die from the tumor before this game comes out, I’m pretty much the biggest loser on this planet.” Although Matt fought with courage until the end, after a long fight he passed away in December of 2019. “I thought about giving up on the project after his sudden death, but I needed to see this game through, not just for me, but as a tribute to Matt’s involvement in our gemdev journey. Matt was not a loser, he was the other 50% of Victory Road and he will be remembered by everyone who plays this game.” said General Krukov of Strange Journey. “Classic boxing characters like Rocky and Joe [from Tomorrow’s Joe] have this resolve and strength of character that lets them keep fighting no matter how painful it gets. And Matt, besides how terrible the odds were for him, decided to keep fighting. I think Victory Road is pretty similar in the sense that it’s a game of perseverance. In the hardest times in life, it’s a lot easier to muster up the courage to fight when you have people who support you, much like the coach in the game. In a way, I wanted to pay respects to those who were involved with this game, and I wish I was there for Matt in his time of need.”
 
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Someone on SA also raised a pertinent points.

If computer games were priced higher, where would the extra money go?

a) Into making the game better?
b) Into the pockets of developers?
c) Into the pockets of managers/publishers/shareholders?

I mean, wasn't the whole following of CIG and CR's statements based on the idea of greedy publishers?

As is usual, increase the price of something, the rich get richer, the poor stay poor.
 

Deleted member 257907

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that is his personal account and he is not speaking for CIG.

in addition, what he is saying is true.
Look at the actual Star Wars squadron development. That is how a side project come into a game and gets released. You could compare it with ToW and SQ42. That’s how game development could work 🤷‍♂️
 
Well, if video games paid better I'd probably still be working on video games as a dev.

What a loss, a fabulous dev like me :-D leaving the game industry to go work on boring business applications, and yeah I did finance for a while.

Mind you, it isn't all about the money - and many games companies have rewarded long time staff with bonuses etc that could match anything else. The problem with larger studios is that, in many cases you might as well be working on business software. You aren't given creative freedom to just make a game you like, you have to work on the next sports game, kids game or whatever.

Nobody sat around and thought "hey you know what I'd really like to do so much that I'd like to get paid less than other people working on other IT projects to do? I'd like to make Cory in the house as a game. It's the most rewarding thing I can think of"

Incidentally my personal experience is that having a games company on my CV is very positive for most other types of work, especially for financial botiques and places that like to use terms like 'gamification'. In finance people are doing all kinds of "game" type stuff with your money anyway; like sending it to a monte carlo simulation and making investments based on what might as well be games. It's all casinos.

However I once went for an interview with a company that made defence systems and some older chap said his experience was that games programmers picked up "bad habbits". He wasn't very specific and probably just didn't like games.
 
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Well, if video games paid better I'd probably still be working on video games as a dev.

What a loss, a fabulous dev like me :-D leaving the game industry to go work on boring business applications, and yeah I did finance for a while.

Mind you, it isn't all about the money - and many games companies have rewarded long time staff with bonuses etc that could match anything else. The problem with larger studios is that, in many cases you might as well be working on business software. You aren't given creative freedom to just make a game you like, you have to work on the next sports game, kids game or whatever.

Nobody sat around and thought "hey you know what I'd really like to do so much that I'd like to get paid less than other people working on other IT projects to do? I'd like to make Cory in the house as a game. It's the most rewarding thing I can think of"

Incidentally my personal experience is that having a games company on my CV is very positive for most other types of work, especially for financial botiques and places that like to use terms like 'gamification'. In finance people are doing all kinds of "game" type stuff with your money anyway; like sending it to a monte carlo simulation and making investments based on what might as well be games. It's all casinos.

However I once went for an interview with a company that made defence systems and some older chap said his experience was that games programmers picked up "bad habbits". He wasn't very specific and probably just didn't like games.

Defense is always quite different from any other environment.

Or as my teachier in C said to me: Go into the games development business Agony, where you can be creative and your bugs won't get people killed (the guy used to program for military systems before becoming a teacher).

He never really accepted my response that the reason i didn't put any error checking in because I wasn't stupid enough to put invalid values in and neither he was he, and since nobody else would never run my code, i'd just be wasting time and effort adding error checking.

Oh, yeah... and comments. Yeah, i never added comments either.

Probably why i was always more of a hacker more than a software engineer.
 

LOL: "too big to fail"

Also would be happy in its current state if they polished it up and finished off a few things.

Ok, he makes some fair comments, but also some laughable stuff there.
 
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imma shill for this game Victory Road I think made by 1 person. pretty good game.

edit: Made by 2 people

Victory Road has gone through some rough patches during its development. Matt Gersak, the original programmer of Victory Road, was diagnosed with a malignant brain tumor in January of 2019. During the course of his fight against the tumor, Matt occasionally asked Krukov when the game would be released. When Krukov asked him why, Matt said “Because if I die from the tumor before this game comes out, I’m pretty much the biggest loser on this planet.” Although Matt fought with courage until the end, after a long fight he passed away in December of 2019. “I thought about giving up on the project after his sudden death, but I needed to see this game through, not just for me, but as a tribute to Matt’s involvement in our gemdev journey. Matt was not a loser, he was the other 50% of Victory Road and he will be remembered by everyone who plays this game.” said General Krukov of Strange Journey. “Classic boxing characters like Rocky and Joe [from Tomorrow’s Joe] have this resolve and strength of character that lets them keep fighting no matter how painful it gets. And Matt, besides how terrible the odds were for him, decided to keep fighting. I think Victory Road is pretty similar in the sense that it’s a game of perseverance. In the hardest times in life, it’s a lot easier to muster up the courage to fight when you have people who support you, much like the coach in the game. In a way, I wanted to pay respects to those who were involved with this game, and I wish I was there for Matt in his time of need.”

Okay who is chopping onions around here? Huh? Or its the damn allergies I dont know!!!
 
For seven copies of Star Citizen you can go to space for real with Virgin Galactic.

Oh come on thats ridiculous hyperbole, no-one would believe anything that stupid! One quick check on google will show that the current price is actually....oh....OMG!.......but? but? how? What! What the F....!

Must suck for small indies as it seems the typical forum/discord demand is AAA quality game, indie price, and once they have bought the game, the Dev owe them a life time of free updates.

Speaking in defence of Frontier they have just started as a 3rd party publisher and I dont think the relationship is exploitative. Cant speak for other firms, a few massive ones give the industry a bad name. I must admit I am always disappointed when I see photos of Frontier offices and it doesnt look like Abstergo but thats a side point, from all accounts Ive seen the motto at Frontier and a fair few tech companies is to look after your most valuable asset, your staff.
 
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