Game Discussions Star Citizen Discussion Thread v12

You cant even go prone. And the mag boot solution for zero g stations, we will see how that works out.


With all the recent energy in this thread devoted to the realism of the SC guns, I look forward to the thread in ED section that discusses the realism of the guns in ED based on the latest trailer. Let me know when that gets posted. :ROFLMAO:
ED trailers never show enough to know what is going on
 
Not really important though is it?

yes but is useless.

Going prone has obvious uses and purpose (increased stability and reduced profile to start) and to pretend it's useless to continue to dunk on SC is pretty poor feed when you consider how being able to adopt a prone position helps your avatar in other games.

Anyhow, I might be late to the party on this, but I just had a discussion with a mate of mine re: that new mercury ship. Is it me, or is it desperately trying to be the Millennium Falcon (Fast, not symmetrical, two turrets and an onboard chess set) of the SC universe?
 
Going prone has obvious uses and purpose in other games (increased stability and reduced profile to start) and to pretend it's useless to continue to dunk on SC is pretty poor feed when you consider how being able to adopt a prone position helps your avatar in other games.

Anyhow, I might be late to the party on this, but I just had a discussion with a mate of mine re: that new mercury ship. Is it me, or is it desperately trying to be the Millennium Falcon (Fast, not symmetrical, two turrets and an onboard chess set) of the SC universe?
Who's pretending? I think it's pretty useless in ED too. I'll play Battlefield if I want to go prone and shoot people.
 
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Who's pretending? I think it's pretty useless in ED too. I'll play Battlefield if I want to go prone and shoot people.

I guess you are right. Prone doesnt matter in single player games like CP2077 and Elite Dangerous. :ROFLMAO: :ROFLMAO:

Quite useful in multiplayer games like Star Citizen.
 
Going prone has obvious uses and purpose (increased stability and reduced profile to start) and to pretend it's useless
There's no need to pretend.
It increases your profile and stability is not really a factor since you will be hit with explosives falling from the sky. You know, in this spaceship game. This isn't an ARMA-style combat sim, or indeed any kind of sim we're talking about after all.

Describe to me, if you please, the full mechanics that determine on-foot accuracy in this marginal portion of the game…
 
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It increases your profile and stability is not really a factor since you will be hit with explosives falling from the sky. You know, in this spaceship game. This isn't an ARMA-style combat sim, or indeed any kind of sim we're talking about after all.

Which is what (to me at least) CiG seem to be steering Star Citizen's ground combat model towards. I don't see how its any different to facing off against air assets in the combat-sim game market.
 
Well, this shooting people on foot in ED would have been way down the list of things I wanted to see in the game. So I hope you can see where I'm coming from.

I get what you're saying I think, i.e. you didn't want 'legs mechanics' (going to use this phrase just to make the discussion easier) in the game.

My point was that if a game has 'legs mechanics', avatar freedom of movement and the ability to change their 'stance' as the tactical situation dictates is not a 'useless' thing.
 
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