Some simple things like crashing can be a whole enjoyable experience in SC.
See... this is the kind of thing that gives people the impression that you're astroturfing for Star Citizen:
- You're describing something that will happen in any MMO in the nearly 40 year history of the genre that has damagable boardable vehicles as if it's unique to Star Citizen.
- You're conveying someone else's experience rather than describing your own.
- You're posting a heavily edited video, one that appears to be an attempt to disguise the game's many, many, many flaws.
The biggest take-aways I got from the video are:
- The editor apparently felt the comment "ah, decent frames" was significant enough to include in the final video. Given that what I saw in the video was rather stuttery, that doesn't bode well for what the normal state of the game is, even of a beefy streamer rig.
- There was about 20 cuts in that 1:24 video, some of which seemed to be rather oddly timed. This gives the appearance of the editor trying to cut away when the game starts to go all janky. Given what I've seen on live streams, this seems to be a common tactic for SC content creators.
All and all, this pretty much matches my experiences with Star Citizen and CIG to date: blatant dishonesty used to sell a non-existent game for
way too much money. Back in 2012, I lacked the experience to question this kind of presentation, to try to look behind the curtain to see if anyone's there. Sadly, thanks to Star Citizen, I now do.
Personally, I'd prefer the excitement I had back in 2012, when legendary game producers offered to make sequels of (or spiritual successors to) games I'd enjoyed when I was younger. I'd prefer to return to the days where I see a game being Kickstarted, or in Early Access, and back it right away, confident that I would be getting a good game for a good price. Unfortunately, those days are long behind me. I may be wiser, as well as wealthier because I now wait until there's something
actually there before buying.
Back in 2012, Chris Roberts lied to our face, passing off a Cryengine machinima video, produced by
Crytech no less, as a game that was in early Alpha... which had been produced "by his team" for over a year. He willingly allowed himself to be recorded in front of a monitor, controller in hand, manipulating said controller as he talked... as if he was controlling the ship you saw on the screen!
That initial video excited me enough to kickstart this game, a game I
rightfully expected to be playing in 2014 (or at worst 2015), because at the time I
believed him when he claimed that the core work had been done, and all that was left was to create the content of the game. I didn't know of his checkered history in the game industry. I also didn't know what to look for when presented with this kind of video. Looking back at that video, I'm now experienced enough to spot
all those subtle clues that there wasn't something quite right going on. The skillful editing, the clever cuts and blocking... all carefully crafted to create an illusion of something
real.
Eight years and approaching half a billion dollar later, CIG still seems to be in the business of selling an illusion, as opposed to something real. And they're
good at it. Compared to them, that video you posted above is amateur hour.
As for me... I can get that kind of thing in games that are
actually released. Heck, in a couple of them, if I'm unwilling or unable to await for rescue, I could salvage or repair my ship, and rescue
myself. It's been eight years now... when is Star Citizen going to add
that promised gameplay?