Game Discussions Star Citizen Discussion Thread v12

They sure are...lost around 750k worth of cargo to a pad rammer at an outpost tonight. He didn't even have to ram me, just did the newbie griefer trick of parking his stolen MSR on top of the Cat until it exploded. After I respawned, I went back to find him in the Harbinger...he was stupid enough not to have left the server and decided instead to try and steal the boxes of Laranite that had fallen out of my exploded Caterpillar. I rammed his empty ship at full speed before bug splatting his fleeing body into the planet....

I then spent the rest of the evening making his life a complete misery by parting his buttocks with torpedoes every time I caught sight of him, he wasn't hard to find. It was a case of him being too stupid to leave the server, continuing to steal other folks ships while lulzing about it with his 2 matey boys in the general chat and neither of them as a group being skilled enough to put up a decent fight when somone was shooting at them. The 3 of them left the server when everyone else on there who had been following the chat decided they were flavour of the month and all wanted a piece of them too.

The jail time felt almost worth it for 7 repetitive kills on the toerag and his 2 boyfriends... my lost 750k was donated by a mate and fellow Caterpillar Jockey to ease my time behind bars :)

I bet your story brought a tear to the eye of sovapid. Some fine griefing there :D
 
Thanks guys. Seems I do have a somewhat correct understanding of how things work. I don't have LTI on anything. 3mths on the Aurora, 6mths on the Mustang and 315p.

It looks like I'd lose a fair bit of value melting my starter pack, so a CCU it will be - I just need to work out how much actual $s I'm willing to spend.

Cutlass should only be $100, but maybe you have some tax I don't.
Yes, 10%.
 

Even citizens aren't calling the roadmap a roadmap. Also basically making excuses for it being what it is rather than what might have been expected by people wanting an actual roadmap. TL;DR - don't rely on it for any useful info, oh, and planning week(s) coming soon anyway.


Then skip a patch or two.

Yes, skip a patch or two, meanwhile CR continues to blather about switching to a "playable now" narrative.


LOL, i have no words.


But don't worry folks because a poster writes...

The project is doing better than ever.

Of course, people bring up CP2077, because they best way to compare your game is to compare it with something bad.


Yes! Let's all hype SC and get more people who don't know what they are getting into buying into SC. Because there is no way that will backfire or create new skeptics.

Also would love to see which MMOs Lethality would select. Would let me know which ones are doomed to failure.

Also, some threads of interest to sovapid, seems to be a hot topic at the moment


You see, this is yet another reason i hope SC does release. No prviate servers, no modes, no PvP slider, the salt is going to be glorious.

Interesting to see a number of posts where people believe that one day CIG will implement things to make the game and criminal play how they want, with different people believing different things. The beauty of alpha, everyone is free to believe the devs will do what they want.
 
I bet your story brought a tear to the eye of sovapid. Some fine griefing there :D
I'm still seriously butthurt over losing that 750k, it takes me a couple of hours at least to earn that much...even if it was replaced free of charge by a good mate. It's the principle of it...and an inbuilt hatred of pad ramming scum. Being shot at in an attempted grief or gank I can handle just fine...chances are I'll either escape or ram the attackers with the Cat. If I don't, it's still fair game. Sitting on a pad with nowhere to go is just dire.

I heard a good one tonight in chat...some enterprising toerag sneaked onto a cutlass loaded with hand filled boxes of hadanite, stowed away in the turret to remain unseen. Once the Cutty had lifted off and entered QT, the naughty chap popped out of the turret, grabbed a box of hadanite, leapt out of the back door clutching the box then set up a beacon for his mate to come pick him up. Unfortunately, the guy with the Cutlass realised what had happened, QT'd back to the beacon and bug splatted the enterprising thief...he then retrieved his box of hadanite and the thief's body with his tractor beam, resumed his flight and promptly dumped the body in a hangar at Lorville :D
 
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I'm still seriously butthurt over losing that 750k, it takes me a couple of hours at least to earn that much...even if it was replaced free of charge by a good mate. It's the principle of it...and an inbuilt hatred of pad ramming scum. Being shot at in an attempted grief or gank I can handle just fine...chances are I'll either escape or ram the attackers with the Cat. If I don't, it's still fair game. Sitting on a pad with nowhere to go is just dire.

I heard a good one tonight in chat...some enterprising chap sneaked onto a cutlass loaded with hand filled boxes of hadanite, stowed away in the turret to remain unseen. Once the Cutty had lifted off and entered QT, the naughty chap grabbed a box of hadanite, leapt out of the back door clutching the box then set up a beacon for his mate to come pick him up. Unfortunately, the guy with the Cutlass realised what had happened, QT'd back to the beacon and bug splatted the enterprising thief...he then retrieved his box of hadanite and the thief's body with his tractor beam and dumped the body in a hangar at Lorville :D

And this is why, despite everything I want SC to 'work', and something which 'the other game' will never really get. This sort of thing is really cool to see with ingenious and truly emergent solutions.
 
They sure are...lost around 750k worth of cargo to a pad rammer at an outpost tonight. He didn't even have to ram me, just did the newbie griefer trick of parking his stolen MSR on top of the Cat until it exploded. After I respawned, I went back to find him in the Harbinger...he was stupid enough not to have left the server and decided instead to try and steal the boxes of Laranite that had fallen out of my exploded Caterpillar. I rammed his empty ship at full speed before bug splatting his fleeing body into the planet....

I then spent the rest of the evening making his life a complete misery by parting his buttocks with torpedoes every time I caught sight of him
I heard a good one tonight in chat...some enterprising toerag sneaked onto a cutlass loaded with hand filled boxes of hadanite, stowed away in the turret to remain unseen. Once the Cutty had lifted off and entered QT, the naughty chap popped out of the turret, grabbed a box of hadanite, leapt out of the back door clutching the box then set up a beacon for his mate to come pick him up. Unfortunately, the guy with the Cutlass realised what had happened, QT'd back to the beacon and bug splatted the enterprising thief...he then retrieved his box of hadanite and the thief's body with his tractor beam, resumed his flight and promptly dumped the body in a hangar at Lorville
That sounds much more interesting than my usual "I scanned a couple of new Earth-Likes, killed a dozen of Wanted NPCs in HazRes, popped a thargoid interceptor".
I'm serious, it really does. But note the complete absence of other players in my gameplay. It's incorrect to compare emergent multiplayer and average singleplayer content, the former will always win. And I think that density of emergent mulptiplayer content in SC is caused by lack of singleplayer content. There is just one system, and not that much to do there. So if SC becomes what is promised, events described by Mole would be very rare.

And hear this: when I had played SWTOR, our guild always rampaged over Rakghoul event, obliterating every single one Pub until they gathered a comparable force. Then a real battle followed, with lightning storms thundering over their heads, orbital strikes pounding through the roof, and lightsabers flying back and forth. Blimey, it was epic!
Once, the opposing force gathered up on a cliff, and hesitated to come down to us, so we got a shooting contest. And I was playng Juggernaut, who doesn't have many long-range options. So I've chosen a guy up there, leapt to him, moved behind his back and force-pushed him down, following with second leap. Down there, he was finished. Of course, such a display made me #1 target, so I followed him to respawn in a short time :)
It was a good battle.
 
One more question... is there some way I can tell from the ship specs if it can carry a ROC? sovapid has already advised that it will fit in a Cutlass, how about a Freelancer or the Prospector? I think I can answer that myself - the Prospector has zero cargo capacity while the Freelancer has more cargo space than the Cutlass.

Edit: Don't worry about any of that, I decided to melt the 315p and upgrade the Aurora to a Cutlass Black for $5.50. Thanks for your advice. I'll see how this goes.
 
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You can't have anywhere near the same experience in ED. Maybe when Odyssey comes out.

The getting out of your ship and going in a building adds another level to the experience.

didn't he talk about delivery mission and fun?
Do you mean that SC is more fun because you can take your package and place it in a box?
I had done some and the third time you do the same thing all over again you deeply wish there is a button to avoid all this.
by the way, I have tried to do the missions where you have to go shooting some probes with my Aurora. After half an hour to wake up, go to starport, leave the planet and quantum drive to the location, I didn't even been able to scratch their shields.
I had a lot of fun.
 
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by the way, I have tried to do the missions where you have to go shooting some probes with my Aurora. After half an hour to wake up, go to starport, leave the planet and quantum drive to the location, I didn't even been able to scratch their shields.
I had a lot of fun.
It was also one of the first mission I've picked up with my aurora when I've started to play with the same result as you. A long time just to kill one probe and only because I've used missiles.
I've abandonned it and get other missions more easy to do.
Some weeks after, with the same aurora but with better equipment and better knowledge of the game, I've finished this mission (still takes time to finish it).
 
Some simple things like crashing can be a whole enjoyable experience in SC.
See... this is the kind of thing that gives people the impression that you're astroturfing for Star Citizen:
  • You're describing something that will happen in any MMO in the nearly 40 year history of the genre that has damagable boardable vehicles as if it's unique to Star Citizen.
  • You're conveying someone else's experience rather than describing your own.
  • You're posting a heavily edited video, one that appears to be an attempt to disguise the game's many, many, many flaws.
The biggest take-aways I got from the video are:
  1. The editor apparently felt the comment "ah, decent frames" was significant enough to include in the final video. Given that what I saw in the video was rather stuttery, that doesn't bode well for what the normal state of the game is, even of a beefy streamer rig.
  2. There was about 20 cuts in that 1:24 video, some of which seemed to be rather oddly timed. This gives the appearance of the editor trying to cut away when the game starts to go all janky. Given what I've seen on live streams, this seems to be a common tactic for SC content creators.
All and all, this pretty much matches my experiences with Star Citizen and CIG to date: blatant dishonesty used to sell a non-existent game for way too much money. Back in 2012, I lacked the experience to question this kind of presentation, to try to look behind the curtain to see if anyone's there. Sadly, thanks to Star Citizen, I now do.

Personally, I'd prefer the excitement I had back in 2012, when legendary game producers offered to make sequels of (or spiritual successors to) games I'd enjoyed when I was younger. I'd prefer to return to the days where I see a game being Kickstarted, or in Early Access, and back it right away, confident that I would be getting a good game for a good price. Unfortunately, those days are long behind me. I may be wiser, as well as wealthier because I now wait until there's something actually there before buying.

Back in 2012, Chris Roberts lied to our face, passing off a Cryengine machinima video, produced by Crytech no less, as a game that was in early Alpha... which had been produced "by his team" for over a year. He willingly allowed himself to be recorded in front of a monitor, controller in hand, manipulating said controller as he talked... as if he was controlling the ship you saw on the screen!

That initial video excited me enough to kickstart this game, a game I rightfully expected to be playing in 2014 (or at worst 2015), because at the time I believed him when he claimed that the core work had been done, and all that was left was to create the content of the game. I didn't know of his checkered history in the game industry. I also didn't know what to look for when presented with this kind of video. Looking back at that video, I'm now experienced enough to spot all those subtle clues that there wasn't something quite right going on. The skillful editing, the clever cuts and blocking... all carefully crafted to create an illusion of something real.

Eight years and approaching half a billion dollar later, CIG still seems to be in the business of selling an illusion, as opposed to something real. And they're good at it. Compared to them, that video you posted above is amateur hour.

As for me... I can get that kind of thing in games that are actually released. Heck, in a couple of them, if I'm unwilling or unable to await for rescue, I could salvage or repair my ship, and rescue myself. It's been eight years now... when is Star Citizen going to add that promised gameplay?
 
Well, I don't know why I bothered. Decided to start at Lorville and couldn't even get out of the bunk (kept on getting back in). Exited to menu and reloaded and tried again. Finally got out of bed on the 4th or 5th go.

Made my way to the hangars to try out my new Cutlass. Needed to call the LZ controller twice before the doors opened. Took off and started to free-fly out of the city area and land somewhere. Got to the edge of Lorville and started getting 'restricted area' messages and the autopilot kept taking over. Couldn't find my way out of that so decided to try flying straight up. Not sure what happened next, but my ship suddenly exploded on the ground. What a complete waste of time.

Anyway, the Cutlass does look nice. Good cargo space, plenty of doors. My first turret! :)

Odyssey can't come soon enough.
 
The regulars can probably explain the no fly zones. They’re not really marked in any way as I understand it. (There were automated flight splines to avoid them, but they were buggy, and unpopular, so I think they got removed?)
 
Back in 2012, Chris Roberts lied to our face, passing off a Cryengine machinima video, produced by Crytech no less, as a game that was in early Alpha... which had been produced "by his team" for over a year. He willingly allowed himself to be recorded in front of a monitor, controller in hand, manipulating said controller as he talked... as if he was controlling the ship you saw on the screen!
And this revelation is the reason I think that SC is a deliberate scam, not just innocent ineptitude of CRobber. Credit where it's due, the man is competent enough to not being fooled for eight years straight. Even if he wanted to make a great game initially, it wasn't his goal. CRobber's goal was, and still is, to keep being rich and famous, and he is all too willing to cut corners. Making a great game always was just the means, but CRobber found out that it isn't actually required, so he dropped the making. His business now is jpegs, false promises and lies.
 
One more question... is there some way I can tell from the ship specs if it can carry a ROC? sovapid has already advised that it will fit in a Cutlass, how about a Freelancer or the Prospector? I think I can answer that myself - the Prospector has zero cargo capacity while the Freelancer has more cargo space than the Cutlass.

Edit: Don't worry about any of that, I decided to melt the 315p and upgrade the Aurora to a Cutlass Black for $5.50. Thanks for your advice. I'll see how this goes.

This is how it starts. You'll be coincierge in no time!
 
Well, I don't know why I bothered.
All dense cities are completly covered by a restricted area.
Go to New Babbage if you want to fly in a city. Try also Levski at Delamar, it's a small town fun to explore (inside/outside).
I strongly suggest you also to play with keyboard+mouse at the beginning, it's easier.

  • You're describing something that will happen in any MMO in the nearly 40 year history of the genre that has damagable boardable vehicles as if it's unique to Star Citizen.
Never said it was unique to SC. Almost everything I post about SC is not unique to SC. Don't force me to add "not unique to SC" on all my posts please. If one day I believe something is unique to SC I will write it before what I post. For what I recall I've said it once here for the FOIP and I was wrong, someone taught me that EQ2 had done it before.

  • You're conveying someone else's experience rather than describing your own.
Like 99 % of all screenshots and videos of this thread. Take a look at all the videos/screenshot of bugs, almost everytime it's from someone else's experience. The only one who regularly publishes his own videos here is Sovapid.

  • You're posting a heavily edited video, one that appears to be an attempt to disguise the game's many, many, many flaws.
I post what I find interesting, edited or not. For what I recall, you haven't made any comment on all heavily edited video here that are cut only to show bugs and flaws.
I take care also to only post here short videos because I know everything that is longer than 5 minutes will not be looked at in its entirety.
 
Like 99 % of all screenshots and videos of this thread. Take a look at all the videos/screenshot of bugs, almost everytime it's from someone else's experience. The only one who regularly publishes his own videos here is Sovapid.

I only take my own screenshots thankyou very much my dear LittleAnt. :D

I don't do video though - it's too hard to sanitize to the point the data is still useful and accurate - and the sterile network I once had for testing purposes no longer exists.
 
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