Yes SC's monetizing model would never work with foundation tech first basis. What could perhaps work out, is to do it Fdevs way, publish game with smaller pieces and keep adding stuff in DLC's. So something okay, we make pretty basic PvP shooter first. Next installment adds capability for more players, some basic game loops and so on. But the way it is currently done, will quite likely never give viable product that is actual playeably published game. But well if we take position that game company's purpose is not primarily to make games and earn money, but it is to make money and possibly publish game eventually, CiG's way really works. Though not for customers.I’d happily see someone repeat Chris’s fundraising feats with white box assets and a 'tech first' / 'play when it’s ready' philosophy. But I don’t think it’ll ever happen. And that’s part of the problem. Pursuing misrepresentative and wasteful practices brings the money in faster and more reliably.
Is there a game? Or is there eternal alpha tech demo? I will say my opinion of SC the game when it becomes published game. As long as it is just project one really cannot review it as a game.I asked what people though of the game, not Sandi Gardiner or Chris Roberts, i'm no fan of either. The internet is already full of criticism of those two, none of it is new to me, i was hoping to get your perspectives on the game, perhaps i'm asking for too much.
Is there a game? Or is there eternal alpha tech demo? I will say my opinion of SC the game when it becomes published game. As long as it is just project one really cannot review it as a game.
The number of people in this thread who actively play Star Citizen is miniscule.
You might have better luck asking what people think of videos and streams of Star Citizen.
So you would not object if say some games magazine makes review of SC and uses same standards as is used for published games? Likely end results is one star and "not recommended".I have thousands of hours in it, people do play it so i guess yes.
So you would not object if say some games magazine makes review of SC and uses same standards as is used for published games? Likely end results is one star and "not recommended".
Elite Dangerous fan, and long time Star Citizen fan here, backed in Feb 2013.
Without wanting to throw a grenade into this, what do people here actually think of Star Citizen? i like both these games, i don't see them as competitors, they are different enough that there is room for both.
I'll give an explanation of what i think of it laterit has its good points and its bad points.
As i said i don't think ED and SC are in competition.
I was attracted to the pitch back in 2012, a go anywhere, do anything first person space game.
Even that evolved into something much more, every conceivable game mechanic with a second life type personal journey, a bit like Eve Online but with the missing component of having actually fully fleshed out landing zones, space stations and personal ships, it still amazes me that even now the game has ships that are 200 meters long with completely fully fleshed out first person interiors, and there are much bigger ones waiting in the wings, you do get a much greater immersive sense from your ship being a complete 3D representation, to take it somewhere, get out of your chair, walk through it and get out to where you have taken it. What's not to like?
Add to that the mind-boggling attention to detail in all that, have any of you guys walked around an 890J, a Hammerhead, a Carrack? it is mind blowing what they have done. Some of these ships have interiors that are like entire level maps in First Person Shooters.
The game has mission mechanics in operation, mining, cargo hauling, space postman, trading, PVP, AI battles in space and on foot, some of them are clunky, buggy, but i enjoy them.
For example.
But i fully acknowledge the game has been in development for a long time, too long, and its no where near complete, in fact they haven't even fully finished the first and only star system yet, the roadmap suggests Pyro and Nyx Star Systems at the end of this year but we shall see, plenty has been delayed already.
You do have to ask will it ever be finished?
I have logged thousands of hours in Star Citizen over the years, and i still enjoy it, everything new that comes to it with every patch is adding stuff to a game i already enjoy.
I also see a lot of people with [CMDR] prefixes in their names in the live global chat, clearly others from around here also think its doesn't have to be one or the other, why not both?
We are all just space nerds.
I'll leave it here for now with what is recently one of my favourite videos from a Star Citizen player, the game has a very good cinematic camera built in and some people have to skill to put it to wonderful effect.
Star Citizen is a nice idea. I, like many others, backed this thing right off the bat, when it wasn't just an idea, but what looked to be a tenuable game, lead by someone capable of making it. Over time, you get a bit weary, and wow, info on this someone comes up. Turns out maybe not so capable after all. But maybe the game is still doable. Then after a couple years past promised dates, that were given, and which I'll come back to, you see roadmaps, etc, which seem good at first, but ultimately lead to issues. First year of a roadmap, all looks good. Second year, you see things missed. Third, now you see patterns. Then you realize maybe this thing isn't going to be made and whether or not it's doable, it's apparent it wont be this group that does it. And so while this started with it being a possible game, Star Citizen has reverted to just being a nice idea which was a good point at the start, but everyone has nice ideas, so thats no big deal.
This may be the only gaming forum where stating you've logged thousands of hours in a game, is sooo 2 years ago. Although, we've spent thousands of hours in a game, not just a rodamap to an alpha. What is the actual state of this thing you've spent thousands of hours in, by the way? Any idea? You realize that usually games tested in some form of pre-release get wiped, as if none of that mattered, yes? If SC ever goes to Alpha, or whatever the next state they're going to, those thousands of hours are nothing. Speaking of thousands of hours, Im sure many in here, even though we seem to slight SC or be at odds with it, have spent hundreds of hours trying to get the f*ing thing to work, you know? Next you're going to suggest why dont we just try it, for f*ck sakes.
You're already enjoying SC as it is. Have you met Little Ant? Are you Little Ant? He stated he is happy with it as it is too, which is great. That's actually not the issue, for me, anyways. If it runs for you, and is good enough for you, then it's probably good enough for a lot of people, myself included if I could get it to run longer than 5 minutes. But where is it then? Whyt not release whats playable, and then add to it?
Remember I said I'd come back to the promised dates? Some things we'll never know, but I've always had the feeling ED was released a bit too early, but it was definitively released before the date SC was 'supposed' to be released. There was DB and FDev, just like any of us, buying into the notion that SC is going to release within 2 years. DB and FDev realize that that isnt doable for everything, so they break their game up...but, they released it. Only seated in a ship but something you can buy and, though many gripes and complaints, is a playable game. So after all this time, the only thing CR was able to do was make DB flinch. But instead of flinch and run away, DB is not doing too bad with ED as it is, and that was under the notion that we'd always ever only be seated in that ship. But now with Odyssey, you realize they've been working towards completing all the goals from their kickstarter, and are. And now there's less things needed to complete their kickstarter, actually. I have no doubt now that they will obviously release ship interiors, have full planets we can fly down to, and you can go hunting or animal sight seeing as DB mentioned he'd like to be able to do, many years ago.
But alas, there's only one thing that'll please those folks who hold onto this one item as the "thing". Being able to stand up from your seat. Hilarious, that that is considered neccessary gameplay, but it is.
[sarcasm time] Being able to sit down, is the only thing that makes a game a game. Fade to black? What? Thats not a game. For an example of a real game, when I play GTA, that is a real driving game because I can get in and out of the car. Asseto Corsa? You cant even open the door! LOLOLOL thats not a game! Thats not a driving simulator! Can you even turn on the wiper blades? Oh lol, nice try! Farming Simulator? Amazeballs! I can get in and out of the tractor. MSFS? You have to cheat to make it seem like your camera is walking along the ground. Thats not a simulator! Train World, lol thats not a simlulator, you cant even get out of the train. Oh...wait, you can on that one? Best train simulator out there!
[/sarcasm time]
Is SC good for making cinematic stuffs? Indeed! Is it good for chat and socializing? I'd bet a lot of your fun times in there were, in part, to the ease of communication. When I was able to run SC, a few years ago, that's one thing I liked, so a big yes.
Do I like the idea of SC? Yes. Do I think it's doable? Yes, but not by CIG or at least not the direction it's currently in/under.
Do I get entertainment from SC? Only through this thread, and I do like to say a thanks for all these good years of actually really quality stuff
My prediction? In about 2 years, you'll realize you're one of us, as every fan of SC should be. The hopeful, yet weary and stop giving them money for nothing, so they have to release the game, or just go away. My hope is for the first option!
I would have to disagree here. SC is an example of the need to be careful with crowd funding. Without crowd funding there would be no Elite Dangerous.
Already been playing it for 8 years so i don't think another 2 will make me one of youI already am. I am hopeful, yet weary, and i haven't put any more of my own money into it for about 3 years.
To me everything that gets added from here on is a bonus to me, and i am hoping for more, perhaps the best thing for it at this point is for Chris to give up his micro management of it, let one of the senior devs take over, Brian Chambers maybe?
Thank's for your thoughts.
As i said i don't think ED and SC are in competition.
I was attracted to the pitch back in 2012, a go anywhere, do anything first person space game.
Even that evolved into something much more, every conceivable game mechanic with a second life type personal journey, a bit like Eve Online but with the missing component of having actually fully fleshed out landing zones, space stations and personal ships, it still amazes me that even now the game has ships that are 200 meters long with completely fully fleshed out first person interiors, and there are much bigger ones waiting in the wings, you do get a much greater immersive sense from your ship being a complete 3D representation, to take it somewhere, get out of your chair, walk through it and get out to where you have taken it. What's not to like?
Add to that the mind-boggling attention to detail in all that, have any of you guys walked around an 890J, a Hammerhead, a Carrack? it is mind blowing what they have done. Some of these ships have interiors that are like entire level maps in First Person Shooters.
The game has mission mechanics in operation, mining, cargo hauling, space postman, trading, PVP, AI battles in space and on foot, some of them are clunky, buggy, but i enjoy them.
For example.
But i fully acknowledge the game has been in development for a long time, too long, and its no where near complete, in fact they haven't even fully finished the first and only star system yet, the roadmap suggests Pyro and Nyx Star Systems at the end of this year but we shall see, plenty has been delayed already.
You do have to ask will it ever be finished?
I have logged thousands of hours in Star Citizen over the years, and i still enjoy it, everything new that comes to it with every patch is adding stuff to a game i already enjoy.
I also see a lot of people with [CMDR] prefixes in their names in the live global chat, clearly others from around here also think its doesn't have to be one or the other, why not both?
We are all just space nerds.
I'll leave it here for now with what is recently one of my favourite videos from a Star Citizen player, the game has a very good cinematic camera built in and some people have to skill to put it to wonderful effect.
not again please!!!
Ah ok, good to know.
I recently upgraded to an i5, and once, was able to run around a bit. Since then, it crashes still. When you play it, Im guessing it must be more stable/runs? May I ask what you're running it on? And, what is a typical play session like? Do you last more than 5 minutes? Does it play till you exit, or does it usually get to a point where it crashes?
As to the game again, if fidelity is one of it's strong points, then it's paultry, in my view. I start out in a bed? No dream sequence before hand? No hitting of the snooze button? Can I change the sheets on the bed? All no. Time to raise the bar, CIG.
There is a reason for this, CiG was not an established studio, they didn't have the financial backers to make the game first and then release a finished product for people to buy.
So the idea was for backers to fund the game as its being developed and it return have access to a playable version of the game as its being developed.
This is what's happened, for the devs to make playable versions of whatever progress they have made at fixed 3 month intervals probably creates its own challenges and time resources. Bugs included.
Could our new Star Citizen fan explain how Sandi Gardiner is earning an executive salary?
I'm interested in earning a salary like that and figured I could learn something.
I asked what people though of the game, not Sandi Gardiner or Chris Roberts, i'm no fan of either. The internet is already full of criticism of those two, none of it is new to me, i was hoping to get your perspectives on the game, perhaps i'm asking for too much.
Do I get entertainment from SC? Only through this thread, and I do like to say a thanks for all these good years of actually really quality stuff![]()
Awww and you were doing so well....shameAlready been playing it for 8 years so i don't think another 2 will make me one of you![]()
I m sorry but the only thing I could think to this was "hook....line and sinker". Nothing you say is news to any of us. These things have been preached/parroted dozens of times during this threads iterations by people who claim victim-hood or accusing anybody who disagres of "hating" the project. Needless to say these reasons havent swayed anybody I know of apart from the people who actually believed them from the start.
I could shoot you a PM explaining in detail how to manage such a salary if you are interested (no whining about walls of text tho....) but I fear we would simply enforce each others opinion resulting in a "hater echo chamber" so lets not ^^
Sandi Gardener as well as Chris Roberts are critical factors in SCs development and shouldnt be ignored. Additionally this question wasnt given as a reply to your own question but should be seen as a diversion attempt or maybe curiosity to learn about your own thoughts. If you dont care or dont know you could simply say so and be done with it. Trying to control the direction of this thread is as futile as Star Citizens development
Thats a lot of words to basically say "I hate Star Citizen". Still....upvote because I adm