Game Discussions Star Citizen Discussion Thread v12

I backed Hellion as well in case you've forgotten :)

Absolutely loved it, very sad to see it fail. It was kinda special.

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The level of detail in that reminds me of SC, a lot of effort was put into that. :)
 
It was more a split in the development team...some wanted to continue with Hellion, some wanted to take the cash from Hellion to start another project...they kinda fell out over it.

Hmm... maybe that was something else no?

Didn't they initially go for ultra realism but then they understood outside of a tiny demographic very few wanted that much realism (or shall we say fidelity?). Or was that the cause of the split? Or am i getting confused with another similar game?
 
Hmm... maybe that was something else no?

Didn't they initially go for ultra realism but then they understood outside of a tiny demographic very few wanted that much realism (or shall we say fidelity?). Or was that the cause of the split? Or am i getting confused with another similar game?
Not sure...but Hellion was brutal with the realism aspect of surviving in space with limited air, very few resources and even the mechanics of getting around either in EVA or in a ship. Proper Newtonian physics when moving objects like airlocks or additional units you found when connecting them with your habitat to build a base you could survive in, it was similar to those videos you see of space shuttles connecting to the ISS. You first had to EVA to the top of the module, open a control panel and use the docking cameras to align rotation and vertical/horizontal axes with the corresponding docking port on the main module before using the directional thrusters to actually dock the thing...all with limited fuel for the thrusters and limited air in your pack. There was also calculating orbital mechanics when you eventually got the the point of moving around the small system with a ship. It was harsh and very unforgiving.

The entire game was a permanent search for resources to improve your situation beyond gasping for air every 5 minutes...this could all deteriorate from congratulatory pipes and slippers very quickly through just opening a door or hatch without checking...and don't mention calculating an eliptical orbit to maneuver your newly built and survivable habitation on to in which you forgot all about existing orbiting debris fields or random floating modules you didn't add into the orbital calculations. To say the results were spectacularly bad is an understatement. 4 of us put over 100 hours into building a base only to log in the morning after it's completion to being dead amidst a field of floating wreckage. The simulation runs in real time whether you're there or not...batteries get depleted, oxygen continues to be used, debris fields continue to orbit etc, etc :)

MIRVsgl.png

I remember my first experience of Hellion when after finding a spacesuit, helmet and oxygen pack in the small habitation module where I spawned, I realised I had to go through the sealed door in front of me into the emptiness of space to retrieve then connect an airlock module so I could repressurise the hab once it was fitted, then it was just a matter of decompressing the airlock before leaving or entering...I could see the airlock module through the small window in the door floating 100 metres away. It didn't occur to me as I opened the sealed door of the hab, despite all the warning klaxons sounding that it might be a really good idea if I held onto something...the resulting explosive decompression fired me off into space faster than a rocket with no way to return. The basic space suit and oxygen pack only has very limited thrusters and air, you need to find a proper EVA suit for the real stuff. After spinning uncontrollably through the blackness until my air was almost exhausted and my hab module was but a mere speck of light in the dark, I just took my helmet off to end it all :)

The only almost universally hated mechanic was the initially forced PvP element on the official servers. Gangs of trolls, invariably more organised and better equipped than you purely through thieving could invade your base if they discovered it, steal all your hard earned resources, vent the station to atmosphere wasting all your oxygen supplies and then blow it up...all whilst you were offline... leaving you with no option but to start again. Zero-G toned it down in later releases, or most players, like our little group, populated the many private Hellion servers on Discord where the practise of base raiding was heavily discouraged or outlawed. Random PvP encounters themselves weren't discouraged on the server I played on, if you met up with another soul or group rooting around for resources, it was up to you whether to kill, ignore or assist them. At least then they still respawned in their base with everything they had gathered previous to the encounter.

Trading with other players or groups for resources was also encouraged...Overall though, the damned game was brutal enough without trolling someone just for lulz. Most folks got along just fine, traded for something they needed, had a chat and went on their way. My little gang had one or two shootouts with other groups which never amounted to much...after popping off shots at eachother for a while, a ceasefire was called and we either all sloped off or more often than not, cooperated and shared the resources....just like normal people ;)

Zero-G also introduced an offline solo mode in the latter stages where you could take on Hellion all by your lonesome...a daunting prospect I only tried once before retreating back to the multiplayer co-op of a private server.
 
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So ship-to-station docking and backer-wallet overclocking aren't the only features of fleet week:

Javelin interiors confirmed:

Source: https://www.reddit.com/r/starcitizen/comments/n1ylu5/are_we_actually_going_inside_the_war/


Cue bizarre debate about SQ42 spoilers and never expecting the Javelin to work anyway, it's just a pledge.

Will be interesting to see if they try and have it NPCing around with full interior. Given the ship interiors aren't culled at the mo that sounds like a recipe for server brain freeze...
 
So ship-to-station docking and backer-wallet overclocking aren't the only features of fleet week:

Javelin interiors confirmed:

Source: https://www.reddit.com/r/starcitizen/comments/n1ylu5/are_we_actually_going_inside_the_war/


Cue bizarre debate about SQ42 spoilers and never expecting the Javelin to work anyway, it's just a pledge.

Will be interesting to see if they try and have it NPCing around with full interior. Given the ship interiors aren't culled at the mo that sounds like a recipe for server brain freeze...
It'll be pulled at the last minute...just wait ;)
 
If you want to boil it down to its constituent parts like that, sure, if that's all you want from a game then i understand why anything beyond that isn't relevant to you.
All i want from a game is working game mechanics. A.k.a a "game loop". Also if you have to spend years and millions of dollars designing a ship interior, with various crew stations, a cockpit filled with MFD's, and pretend you are doing "FIDELITEH" and "not faking anything" (CR words) then you better have these functional. Because all I see at the moment is bullcrap make-believe.

(edit) oh and I just stumbled on that excellent video. Feel free to compare notes with the design of SC...
Source: https://www.youtube.com/watch?v=8uE6-vIi1rQ
 
So ship-to-station docking and backer-wallet overclocking aren't the only features of fleet week:

Javelin interiors confirmed:

Source: https://www.reddit.com/r/starcitizen/comments/n1ylu5/are_we_actually_going_inside_the_war/


Cue bizarre debate about SQ42 spoilers and never expecting the Javelin to work anyway, it's just a pledge.

Will be interesting to see if they try and have it NPCing around with full interior. Given the ship interiors aren't culled at the mo that sounds like a recipe for server brain freeze...

I did wonder about that, see the image of the Javelin docked with the docking tunnel, i thought its probably not going to actually be like that but maybe it will.

 
I did wonder about that, see the image of the Javelin docked with the docking tunnel, i thought its probably not going to actually be like that but maybe it will.


So, they just bolt the Javelin model onto at existing asset to allow people to walk around it?

Backers are going to go lovingly ape over this. They will be primed for another ship sale.
 
So ship-to-station docking and backer-wallet overclocking aren't the only features of fleet week:

Javelin interiors confirmed:

Source: https://www.reddit.com/r/starcitizen/comments/n1ylu5/are_we_actually_going_inside_the_war/


Cue bizarre debate about SQ42 spoilers and never expecting the Javelin to work anyway, it's just a pledge.

Will be interesting to see if they try and have it NPCing around with full interior. Given the ship interiors aren't culled at the mo that sounds like a recipe for server brain freeze...

On my, what a goldmine.

The reason it's so slow at the moment is because they're still building the tools to generate them procedurally.

Hey, haven't heard that before... for the last 5 years.

And this gem

we're in alpha bro, most games don't have publicly playable alphas. we're year 0 as far as i'm concerned.

Development hasn't even really started yet! That's got to be a new record for the faithful.
 
Not sure...but Hellion was brutal with the realism aspect of surviving in space with limited air, very few resources and even the mechanics of getting around either in EVA or in a ship. Proper Newtonian physics when moving objects like airlocks or additional units you found when connecting them with your habitat to build a base you could survive in, it was similar to those videos you see of space shuttles connecting to the ISS. You first had to EVA to the top of the module, open a control panel and use the docking cameras to align rotation and vertical/horizontal axes with the corresponding docking port on the main module before using the directional thrusters to actually dock the thing...all with limited fuel for the thrusters and limited air in your pack. There was also calculating orbital mechanics when you eventually got the the point of moving around the small system with a ship. It was harsh and very unforgiving.

The entire game was a permanent search for resources to improve your situation beyond gasping for air every 5 minutes...this could all deteriorate from congratulatory pipes and slippers very quickly through just opening a door or hatch without checking...and don't mention calculating an eliptical orbit to maneuver your newly built and survivable habitation on to in which you forgot all about existing orbiting debris fields or random floating modules you didn't add into the orbital calculations. To say the results were spectacularly bad is an understatement. 4 of us put over 100 hours into building a base only to log in the morning after it's completion to being dead amidst a field of floating wreckage. The simulation runs in real time whether you're there or not...batteries get depleted, oxygen continues to be used, debris fields continue to orbit etc, etc :)

MIRVsgl.png

I remember my first experience of Hellion when after finding a spacesuit, helmet and oxygen pack in the small habitation module where I spawned, I realised I had to go through the sealed door in front of me into the emptiness of space to retrieve then connect an airlock module so I could repressurise the hab once it was fitted, then it was just a matter of decompressing the airlock before leaving or entering...I could see the airlock module through the small window in the door floating 100 metres away. It didn't occur to me as I opened the sealed door of the hab, despite all the warning klaxons sounding that it might be a really good idea if I held onto something...the resulting explosive decompression fired me off into space faster than a rocket with no way to return. The basic space suit and oxygen pack only has very limited thrusters and air, you need to find a proper EVA suit for the real stuff. After spinning uncontrollably through the blackness until my air was almost exhausted and my hab module was but a mere speck of light in the dark, I just took my helmet off to end it all :)

The only almost universally hated mechanic was the initially forced PvP element on the official servers. Gangs of trolls, invariably more organised and better equipped than you purely through thieving could invade your base if they discovered it, steal all your hard earned resources, vent the station to atmosphere wasting all your oxygen supplies and then blow it up...all whilst you were offline... leaving you with no option but to start again. Zero-G toned it down in later releases, or most players, like our little group, populated the many private Hellion servers on Discord where the practise of base raiding was heavily discouraged or outlawed. Random PvP encounters themselves weren't discouraged on the server I played on, if you met up with another soul or group rooting around for resources, it was up to you whether to kill, ignore or assist them. At least then they still respawned in their base with everything they had gathered previous to the encounter.

Trading with other players or groups for resources was also encouraged...Overall though, the damned game was brutal enough without trolling someone just for lulz. Most folks got along just fine, traded for something they needed, had a chat and went on their way. My little gang had one or two shootouts with other groups which never amounted to much...after popping off shots at eachother for a while, a ceasefire was called and we either all sloped off or more often than not, cooperated and shared the resources....just like normal people ;)

Zero-G also introduced an offline solo mode in the latter stages where you could take on Hellion all by your lonesome...a daunting prospect I only tried once before retreating back to the multiplayer co-op of a private server.
Man, I want to go back there now!
And yes, if it had a shift in the design it's that they turned from Rust in space to Multi-player Subnautica (lite) . They were implementing a storyline and a mission system, at first as a way to make a tutorial.
But there was no intention to break with the hard sci-fi approach, and I don't think solo and story were the problem behind the project and team cancelation. They even got an influx of new players thanks to that, I'm one of them.
 
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Man, I want to go back there now!
And yes, if it had a shift in the design it's that they turned from Rust in space to Multi-player Subnautica (lite) . They were implementing a storyline and a mission system, at first as a way to make a tutorial.
But there was no intention to break with the hard sci-fi approach, and I don't think solo and story were the problem behind the project and team cancelation. They even got an influx of new players thanks to that, I'm one of them.

Maybe i'm confusing with another similar game then. Or i misunderstood.
 
Apparently ToW still not ready and don't expect it soon.

Info on latest calling all devs.

Summary on the refunds sub here: Source: https://www.reddit.com/r/starcitizen_refunds/comments/n2cohk/tldw_on_the_new_calling_all_devs_theaters_of_war/


Also seen a summary on SA.

Apparently there was a comment that 30 FPS is enough... for a twitch based shooter mode. They should be laughed out of development for that comment.

Sean says "once server meshing is in we'll have hundreds of players in the same system"

LOL, how many times have we heard this?

Sean says "the last thing we want to do is "dump a game mode and let it die" or "leave it to not be updated"

Star Marine and Arena Commander say hello!

more of Evocati "understanding" that this is pre-alpha, not a complete, released product and that there's bugs and whatnot

Pre-alpha? With fully modelled assets and fidelity being advertised as "playable now". (Ok, i guess he's talking about ToW specfically here, but they use the same line with SC).

"I wouldn't be comfortable releasing Theaters to a wider audience until the performance is respectable, that you could boot it up on a mid spec machine and not worry about framerate"

LOL, good luck getting SC (or ToW) to run decently on a mid-spec machine.
 
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