Game Discussions Star Citizen Discussion Thread v12

Like what? how do you make ships that look different from eachother but also recognisable to one game? especially if you use many different designers.

What a strange question.

Star Trek: Federation vs Klingon vs Romulan vs Gorn vs Cardassians vs Borg (and the list goes on and on)
Elite: Fed vs Empire vs Alliance (and independent ships). Even the cheese wedge shapes make the ships distinctly Elite in style.
Homeworld: Vaygar vs Hiilgaran
X series of games: Boron, Split, Paranid, etc.

Its not hard when you have someone laying down art direction for the artists to follow. This race's ships are like this. This race's ships are like this.

Most SC ships scream generic sci-fi.

Ok, its not totally a bad thing. Familiarity can actually help people feel comfortable with the designs. It might even get them fans "Wow, this ship looks so much like the ship from Firefly!" (or whatever).
 
Until Chris puts in the Spelljammer, my wallet will remain closed.
The_spelljammer-2e.jpg
 
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Its not hard when you have someone laying down art direction for the artists to follow. This race's ships are like this. This race's ships are like this.
Because you think the Vanduul ships will be the same than the human one ?
Like in Elite or Star Trek or Homeworld, Vanduul ships will be really distincts from all others... SC will not differ in that than others games.
For now, we've almost only seen humans ships in SC.
 
What defines the Star Citizen universe in this way? What is distinct about it, uniquely SC? What are the core ideas? Again, the only minor thing I can think of are designs of larger UEE ships.
Well, if you have ships that look unique, then people would associate them with a specific IP. The classic TIE Fighter design, for example, or Prometheus, Star Trek, etc. If they have no distinct art direction, they could fit into any sci-fi gaming universe. ;)

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What a strange question.

Star Trek: Federation vs Klingon vs Romulan vs Gorn vs Cardassians vs Borg (and the list goes on and on)
Elite: Fed vs Empire vs Alliance (and independent ships). Even the cheese wedge shapes make the ships distinctly Elite in style.
Homeworld: Vaygar vs Hiilgaran
X series of games: Boron, Split, Paranid, etc.

Its not hard when you have someone laying down art direction for the artists to follow. This race's ships are like this. This race's ships are like this.

Most SC ships scream generic sci-fi.

Ok, its not totally a bad thing. Familiarity can actually help people feel comfortable with the designs. It might even get them fans "Wow, this ship looks so much like the ship from Firefly!" (or whatever).

If you put it like that its the Vanduul ships.

Source: https://www.youtube.com/watch?v=X0T3KLnL9uY
 
I was looking at their Road map: https://robertsspaceindustries.com/roadmap/release-view

And i could not find anywhere mention of work on 2nd Star System. Is it no longer on the Road map?

Its was never on release view, which is the link you posted.

Bits of them are in the progress tracker, most of them have been phased out of the progress tracker due to being completed, a couple are still left.

Source: https://i.imgur.com/msvNMsx.png
 
Because you think the Vanduul ships will be the same than the human one ?
Like in Elite or Star Trek or Homeworld, Vanduul ships will be really distincts from all others... SC will not differ in that than others games.
For now, we've almost only seen humans ships in SC.

Allow me to requote what Intrepid said:

Like what? how do you make ships that look different from eachother but also recognisable to one game? especially if you use many different designers.

He's asking how do you make them look different. I gave the answer. Sure, in most of those examples it was between different races, but it can equally apply to different manufactures as well.

Sure, Vanduul and Banu will have their own appearances, but nothing stopping ships from different manufactureres looking different as well.

And, to some extent this is also true in SC, but most of them still scream generic sci-fi anyway. But that's a matter of opinion of course.
 
Allow me to requote what Intrepid said:



He's asking how do you make them look different. I gave the answer. Sure, in most of those examples it was between different races, but it can equally apply to different manufactures as well.

Sure, Vanduul and Banu will have their own appearances, but nothing stopping ships from different manufactureres looking different as well.

And, to some extent this is also true in SC, but most of them still scream generic sci-fi anyway. But that's a matter of opinion of course.

Define generic sci-fi, show me a ship from a TV series or another game with ships that look like the Vanduul Driller in the video i linked.
Its the design philosophy for that race, its very destictive, losts of games and films have thier art style defined by the bad guys, Star Citizen can do that.
 
No, that's the Odin System, which is probably the fourth system to come to Star Citizen.

Which would also imply SQ42 is years away yet. Since if they have a full working system for SQ42, and if they have the ability to add new systems, you might as well add any you have ready as soon as they are ready. If Odin is going to be fourth, and as far as we know, Pyro and Nyx are not complete, and we are still waiting on SC to solve the issues they need to solve to add extra systems.... well, it doesn't look good for SQ42.
 
Which would also imply SQ42 is years away yet. Since if they have a full working system for SQ42, and if they have the ability to add new systems, you might as well add any you have ready as soon as they are ready. If Odin is going to be fourth, and as far as we know, Pyro and Nyx are not complete, and we are still waiting on SC to solve the issues they need to solve to add extra systems.... well, it doesn't look good for SQ42.

Whatever, Odin will not be in before SQ42 is out, it would be a bit of a spoiler.
 
Define generic sci-fi, show me a ship from a TV series or another game with ships that look like the Vanduul Driller in the video i linked.
Its the design philosophy for that race, its very destictive, losts of games and films have thier art style defined by the bad guys, Star Citizen can do that.

I never said the Vanduul ships were generic.... although maybe if i took a look more i'd consider it.

Talking about the human manufacturers.

Maybe i wasn't clear. I thought you were specifically talking about the human manufactuerers.

Looking back though, cigwatch was also talking about alien races.

So, i've lost the thread a bit here.

So just to clarify my position, in my opinion, most human ships look like generic sci-fi ships. I make no statement on the appearance of alien ships in SC.

Whether this is a good thing (familiarity) or a bad thing (nothing that brands the ships as clearly being SC ships) is up to the person to decide.

To draw a parallel - human ships in Babylon 5 i'd also describe as generic sci-fi ships. It seems to be a bit of a trope in media that human ships tend to look a certain way and few franchises buck that trend. Star Trek obviously. I almost said the Liberator from Blake's 7 but then checked and it wasn't actually built by humans.
 
Whatever, Odin will not be in before SQ42 is out, it would be a bit of a spoiler.

Explain please how the addition of the Odin system to SC would be a "spoiler"?

Its a solar system. It has planets and moons and locations.

We know what is meant to be there:


None of what they add to Odin for SC needs to be a spoiler for SQ42.

But if you really want, you can read the script to SQ42 just with a google, it was leaked years ago. Its got all the hallmarks of a Chris Roberts story :p
 
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