lol, no, it was you who came of with the example. You tell us!![]()
You're asking the question so i'm amusing you know, do you?
lol, no, it was you who came of with the example. You tell us!![]()
No, you will see the cup because you are in the same instance.
Depends on how large and complex the area is, if its Bajini Point? no, absolutely not.So you're saying SC will be able to handle hundreds or thousands of players in the same area at the same time?
You're asking the question so i'm amusing you know, do you?
What is amusing is that you do not seem to even understand your own example![]()
I am asking you, not the video: How do you think the information about players, or any other entity, moving between each quarter is handled?Its in the video, it explains it quite well, did you watch it?
The servers pass the relevant information to eachother.I am asking you, not the video: How do you think the information about players, or any other entity, moving between each quarter is handled?
You seem to be avoiding giving an answer. That usually suggest you dont even understand your own example.
I take that as a MP romance offer.Where we are going we don't need brains to think.
The servers pass the relevant information to eachother.
Do you think each server is an Instance?Indeed, with means that when you move from one quarter to the next you need to wait for all the relevance information in each quarter/server to be transferred and then served to your client. In other words, your client loads a new instance.
Zhere is only 1 Hurston but many 890 Jumps. There is no point in having just 1.They are all playing with the same 890, there is only one 890 and only one Instance.
That's the whole point.
Like, if i'm in a common area, and i put down a cup, then that cup will magically appear for others in the same area but in a different instance? Which makes sense if you have instances and full persistence, but doesn't make sense from the point of view of things magically appearing.
Do you think each server is an Instance?
You can call it whatever you want. The essence of what is happening when you move between quarters in your example in terms of relevant assets and information for your client is no different than when any other game loads a new instance.
Indeed. When you change quarters you are in a new one. Your client has required to load new assets and information, and has deprecated the old assets and information in the previous quarter.A new Instance is not the same instance you're in.
A new Instance is not the same instance you're in.
Indeed. When you change quarters you are in a new one. Your client has required to load new assets and information, and has deprecated the old assets and information in the previous quarter.
Depends on the narration. And how Aliens show for you. If you dint do story and no alien shows the you will discovert alien yourself.![]()
I like this quote. Not because they haven't implemented any of this, although that's valid, but the "first to make contact with an entirely new alien race" is just dreams.txt.
Reality: CIG add aliens with patch. Straight after patch someone will be the first to meet one. That's it. Nobody else gets a chance to be first.
I think it was you who described that in your example:How do you get from your instance to my instance?
Now here is the fun part, lets say those 200 people all wanted to pile in to an 890 Jump, what would happen then is the 890 Jump gets split in to 4 servers, for arguments sake lets say 4 quarters, lets say the main lobby of the 890 is one server, there 40 people in it, lets say 30 people come out of their bedrooms, dining areas ecte... and move to the lobby, this is the point where now with 70 people on that server it will start to fall down.