Game Discussions Star Citizen Discussion Thread v12

Viajero

Volunteer Moderator
Interesting wee thread :)

He kinda dodged the homestead aspect of that question though. If they ever get round to actually implementing player owned bases, will those things follow you between shards like your other possessions? Or be added to a global database and exist everywhere? (Honestly it'd make sense if they only existed on whatever shard you're on, like your ships etc. No issues with it being attacked elsewhere, easier to do etc. Just leaves any friends on a different shard hanging if they're authorised to spawn there, or are expecting to see it etc.)

Good luck to them with the 'tied to one shard thing' though. The static system implies that if you head to a busy Jump Town style scenario you’re gonna hit the local server cap. And then the only place to go is another shard with capacity at that location. (Regardless of how many players a shard can sustain in total.)

And the 'dynamic' system, which might solve that in theory,… is nuts ;)

It’s kinda dubious that they keep suggesting that end goal is a likely scenario. But so it goes…

It´s like:

Seller: "I can not do that, sorry"
Buyer: "Oh bummer, not interested anymore"
Seller: [in panic]"I can not do it... but I can"
Buyer: "Ah ok then"
 
Interesting wee thread :)

He kinda dodged the homestead aspect of that question though. If they ever get round to actually implementing player owned bases, will those things follow you between shards like your other possessions? Or be added to a global database and exist everywhere? (Honestly it'd make sense if they only existed on whatever shard you're on, like your ships etc. No issues with it being attacked elsewhere, easier to do etc. Just leaves any friends on a different shard hanging if they're authorised to spawn there, or are expecting to see it etc.)

Good luck to them with the 'tied to one shard thing' though. The static system implies that if you head to a busy Jump Town style scenario you’re gonna hit the local server cap. And then the only place to go is another shard with capacity at that location. (Regardless of how many players a shard can sustain in total.)

And the 'dynamic' system, which might solve that in theory,… is nuts ;)

It’s kinda dubious that they keep suggesting that end goal is a likely scenario. But so it goes…

Its an interesting situation.

Backers dreamcrafted having to defend bases. Hell, the whole land claim thing was predicated on the fact that only with a land claim your base was safe. Don't have a land claim, you have to protect it yourself. But if different shards have different states, your base could come under attack in one shard while you are in another (well, let's just ignore the issue your base could come under attack while you are not even logged on).

The only solution to this really is either bases can't be attacked and damaged in any significant way or they can be, but at no real loss. You just log in and everything can be repaired/restored for free/cheap.

There again, CIG haven't really given any info on how land claims would protect your base anyway. If it comes under attack, would swarms of NPCs instantly spawn to defend it? What if the attackers beat off the NPC? They are then free to damage the base anyway?

Just more stuff CIG sold without having really thought about it and backers bought just assuming CIG will have a solution or even implement it.
 
The only solution to this really is either bases can't be attacked and damaged in any significant way or they can be, but at no real loss. You just log in and everything can be repaired/restored for free/cheap.
SaltEMike spotted in the CitCon that they talked about making the tool that they use for making bases available to owners. If that turns out to be true then it might point to indestructible bases? Normally in games I think if you build them in-game (like Valheim / NMS etc) then they can be destroyed, but probably not if you need to jump out to an external tool to restore them?

(14:34 if the time doesn't work)

Source: https://youtu.be/Eq9AaPwMCpk?t=874
 
SaltEMike spotted in the CitCon that they talked about making the tool that they use for making bases available to owners. If that turns out to be true then it might point to indestructible bases? Normally in games I think if you build them in-game (like Valheim / NMS etc) then they can be destroyed, but probably not if you need to jump out to an external tool to restore them?

(14:34 if the time doesn't work)

Source: https://youtu.be/Eq9AaPwMCpk?t=874
Mike: "It's waaays out probably"

Yeah.
 
So what does it cost to be "Evocati" "tester"?
ae2.png
 

CitizenCon showed off some pretty new Star Citizen clouds, but not much else​

Vaporware, meet clouds.

There again, CIG haven't really given any info on how land claims would protect your base anyway. If it comes under attack, would swarms of NPCs instantly spawn to defend it? What if the attackers beat off the NPC? They are then free to damage the base anyway?
CIG will borrow mechanics from Clash of Clans
 
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