Game Discussions Star Citizen Discussion Thread v12

Viajero

Volunteer Moderator
What I took away from that 5 mins of banter is that they have no clue regarding financials and accounting. Not a single use of the word dividends, although they were fumbling to describe it in their own words. And talking about the Calder's investment to buy shares as if it's the same as pledges. Smh. Having said that, the overall tone seemed to be on point, like calling them disingenuous to have taken dividends when promising otherwise (paraphrasing).
They indeed know what dividends are, especially Tony. It just looks like they actually wanted to discuss this with plain words, not buzz.
 
Whales need not worry about their paid-for items being confiscated by filthy griefers, Pay2Win will be upheld once CIG work out how to do it

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Ahhhhh, so that's why the constant spam of random comments...
The disgruntled drinking poison while expecting the other to die.

Is that why some get so rattled when they see other CMDR's praising Star Citizen?
No, but is that a reason to attack the person, not the argument, just like you did?

I must say, although very buggy and unintuitive at first glance, it's no wonder that those with the hardware, the perseverance and ingenuity to survive the steep learning curve of SC, only need couple of days to realise just how much fun it is.
Well I am sorry I am not good enough to realise how much fun SC is. Apparently it is not the fault of SC being dull and broken, but fault of me not having hardware, perseverance and ingenuity.
And again you are adhering to typical SC faithful cliche, using ad hominem instead of proper arguing.

Specially when coming from Elite's outdated, grindy, bland and ultimately inconsequential gameplay.
Well excuse ED for being an 6-and-a-half-year year old game, released back in 2015, just as promised. Pretty please.

Odyssey should have been a turn of direction to make the game exciting again after 2 years of nothinburger, instead they doubled down on the repetitiveness to hide the lack of features and purpose. Meanwhile in SC it seems every patch comes with changes and features that keep things fresh.

So it comes as no surprise that many CMDR's abandon ED for SC and that big streamers prefer playing SC instead of ED.
Should I feel sorry for you getting tired of ED 6-and-a-half-year repetitive gameplay in just half a year? Or did you felt that EDO was bad enough to make you denounce six years of ED being a great game?

The reason why in SC it seems that every patch comes with changes is because the game isn't done yet, 6 years late. It is not fresh, it is underdeveloped.
Please do tell us of the presence of purpose and lack of repetitiveness in the alpha, but do it only after servers are wiped again, okay?

From the CIG stuff: "you may lose your subscriber/flair items but that is temporary - as they will be re-entitled to your account every new patch cycle."
Some changes and features with each patch cycle indeed.

So it comes as no surprise that many CMDR's abandon ED for SC and that big streamers prefer playing SC instead of ED.
So it comes as no surprise that many CMDR's have thousands of hours in ED under their belt and are looking for new good experience. Given the failure of EDO, they are grabbing any straws.
And there is no surprise that some big streamers are paid to play specific game.
And there is no surprise that some big streamers change their tone about SC after the contract ends.
Or is there?

After all, they've spent years lashing on anyone who dared to show it's enjoyment for playing Star Citizen, or even worse, claiming it's preference over Elite and now it's all over the place.
Oh boy, the scary they. I, for once, spent some moments during the last 3 years out of 6 when SC is being late trying to explain that having fun with SC does not equals SC being good. It just means that some people are too easy to be fooled and/or pleased. You all go the same route 'I had fun in SC ergo SC is a good game'. This is incorrect. What it really means is that SC is not worse that hoop-rolling. Nothing more.
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And I'm not here to discuss this or that game, par some intercourses. I have all the forum for one of them, and there is no game for the other. I discuss tech demo and development. Spending your time playing tech demo may be fun. Doesn't qualify it to be a game.

P.S.
If you take my post as a personal attack, please don't. While it is somewhat ad hominem, the reason for that is you have not presented any argument that is not related to persons of players, not the games itself, and you are just (I hope) one of those persons.
 
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Source: https://www.youtube.com/watch?v=HxqaaXlGNCk&t=371s

I was looking for this in the context of all the backend considerations. If Squadron 42 is "basically a server and a client altogether", what does it look like now? Is the game, if it ever releases, going to run:
  1. A local graph database to keep the world persisted.
  2. A local server process.
  3. A local ¿Qué pasa? server process for fidelicious AI.
  4. A local client process.
  5. A local API process (required for communication between the server and the client, forgot to discuss it previously).
 
Source: https://www.youtube.com/watch?v=HxqaaXlGNCk&t=371s

I was looking for this in the context of all the backend considerations. If Squadron 42 is "basically a server and a client altogether", what does it look like now? Is the game, if it ever releases, going to run:
  1. A local graph database to keep the world persisted.
  2. A local server process.
  3. A local ¿Qué pasa? server process for fidelicious AI.
  4. A local client process.
  5. A local API process (required for communication between the server and the client, forgot to discuss it previously).
Maybe they want it to be a persistent world, coffee cup in a forest esque? But the SSOCS requirement is probably just for performance optimization or something.
 
So the auto-summary on Glassdoor has an um, interesting con entry...

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Seems to stem from this old review:

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So um, glassdoor. Treat as sketchy / unreliable, as always.

That said, thought this little snippet from 2016 was intriguing ;)

Plenty of netcode work to go around as well. Once our Single player game is pushed out, we will start pushing hard into making our current early access netcode into something much more viable.
 
Thanks for posting that vid. It caught my attention because that's the gameplay I experienced during the free-fly. Interestingly, the Caterpillar crash site was quite different when I did it, better in fact.
You have several crash sites on each planets/moons/space. For each crash site, the mission you are given vary : sometimes there will be opponents, sometimes not. Sometimes you have to find 3 boxes, sometimes a small package, sometimes one corpse, sometime find each body of the crew (usually 8 corpses).
The atmosphere can change greatly depending on the time of day and the weather. For instance, having a visor full of dust during a storm, forcing you to wipe it regularly, brings a lot of stress when the shipwreck is full of opponents. Visiting a shipwreck while on the shadow of the planet/at night is greatly different than the same one in plain light. To help you at night, you can place the projector of your ship to light the area to search, it helps a lot.
The new shipwrecks missions have also some little platform game. For instance, in a Starfarer wreck the stairs and ladders to the third level are destroyed/blocked, you have to find an alternative way to reach it.
 
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Source: https://www.youtube.com/watch?v=HxqaaXlGNCk&t=371s

I was looking for this in the context of all the backend considerations. If Squadron 42 is "basically a server and a client altogether", what does it look like now? Is the game, if it ever releases, going to run:
  1. A local graph database to keep the world persisted.
  2. A local server process.
  3. A local ¿Qué pasa? server process for fidelicious AI.
  4. A local client process.
  5. A local API process (required for communication between the server and the client, forgot to discuss it previously).
The answer to all of them is “yes.. sort of”
those processes will be striped down version of the one used for PTU since SQ42 doesn’t need the code to handle users concurrently (it will be just one client) and, given that all processes run locally, they could use inter-process communication (shared memory, named pipes, etc) instead of network stack to keep everything connected.
edit: I didn’t watch the video
 
In ten years, can you imagine how much better SC will be, considering how loving amazing it is this early in development? Considering the massive updates in just the last calendar year, I (and most people here) can and are imaging exactly that - well, truth be told, we're logging in and experiencing it directly - and it's loving awesome. Nothing compares.

Meanwhile, in 10 years we'll have FIFA 2031 (reskinned FIFA 2021, absolutely no changes, because why start now?), "CoD 12: Hot War 2, the Cold War Saga", featuring White Ops microtransactions and Black Ops Loot Boxes (using the same engine and most assets as the current version, with essentially the exact same gameplay, but all the loot boxes are shinier!) and Skyrim will release for the PS 9. Traditional publishers focusing on "what's important" like they've been doing the last 10 years, am I right?

The future of gaming outside of SC looks so loving awesome I can't stand it!!! I'll have what you're having! Make it a double!

And in 10 years those games mentioned will still outsell SC by a huge margin... assuming SC is even released by then.
 
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