Game Discussions Star Citizen Discussion Thread v12


Wow, that's some grade A copium.

Indeed, you can say a lot about CIG, but you must admit they always keep their word.

Ah, i must have missed it when SQ42 launched in 2015 and backers had everything they had pledged for (and more!) by the end of 2015.

I suppose the game has now been released for 6 years already and hasn't taken any pledge money in that time.

Right?
 
I think he means guys like this ;)
Technically, I'm also in that camp. Star Citizen was supposed to keep me occupied until Elite: Dangerous at least reached a rough parity with Frontier: Elite 2 when it came to landable planets. When ED hit alpha, and there was no sign of SC doing the same, I liked the looks of what ED was doing so much, that I upgraded my Kickstarter beta tier package.

Ironically, I think ED will actually release that final paid update long before SC gets out of Alpha. :p
 
I'll just leave this here to assuage what seems to be the torrent of game tribalism on here. Plenty of CR memes going about, haven't seen one of this statement. :)

 
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I'll just leave this here to assuage what seems to be the torrent of game tribalism on here. Plenty of CR memes going about, haven't seen one of this statement. :)


That's so 2014 man! Stop living in the past!

:D
 

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What you are saying is people who enjoy PvP conflict enjoy PvP conflict. And by your logic, those who don't enjoy PvP conflict will jump over to ED because it has modes where you can avoid all those shenanigans as CIG make it clear over time that there that the 10 to 1 NPC ratio won't mean squat to people being ganked.

I mean, if you like that sort of stuff, the chance of meeting other players who might blow you up without reason as you are hauling cargo, then cool. But i think you'll find that there is a significant portion of the space game demographic who just enjoy flying spaceships doing PvE stuff.

You're trying to present your personal opinion of why SC good/ED bad as a fact, and that my friend won't fly.
That wasn't what I posted about at all. What I said is that games focused on the online social interaction and PVP usually have more viewers than those who don't focus on that. And because of that SC will always attract more viewers than ED. That's not a personal opinion though, it's factual.

As for PVE players being turned off by PVP. In space games there's the advantage of, well, a lot of space. I like the risk that goes with the planning when playing and having options. As someone who enjoys playing solo and PVE focused. In SC I haven't felt that PVP is hindrance, they seem to have a good crime-punishment thing going on. It makes the game feel more alive and real which also adds to the gameplay and player interaction.

And what is it with the black and white fallacy? Just because SC way of implementing it's features in the game world makes it feel more connected and natural. They all feel part of the same vision. While the ones Frontier keeps bolting and forgetting feel almost as separated mini-games. That doesn't turn ED into bad, it just highlights how much of wasted potential there is in it.

Also, almost forgot, we could only wish that Frontier would care enough to present us with a roadmap or list of things they are working on. Even if plans changed along the way, it would be better than being treated as mushrooms.

Also, also. Games can be Released as Alphas and be monetized, judged and reviewed as such in these modern times.

Blame the internet.
 
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That wasn't what I posted about at all. What I said is that games focused on the online social interaction and PVP usually have more viewers than those who don't focus on that. And because of that SC will always attract more viewers than ED. That's not a personal opinion though, it's factual.

As for PVE players being turned off by PVP. In space games there's the advantage of, well, a lot of space. I like the risk that goes with the planning when playing and having options. As someone who enjoys playing solo and PVE focused. In SC I haven't felt that PVP is hindrance, they seem to have a good crime-punishment thing going on. It makes the game feel more alive and real which also adds to the gameplay and player interaction.

And what is it with the black and white fallacy? Just because SC way of implementing it's features in the game world makes it feel more connected and natural. They all feel part of the same vision. While the ones Frontier keeps bolting and forgetting feel almost as separated mini-games. That doesn't turn ED into bad, it just highlights how much of wasted potential there is in it.

Also, almost forgot, we could only wish that Frontier would care enough to present us with a roadmap or list of things they are working on. Even if plans changed along the way, it would be being treated as mushrooms.

Also, also. Games can be Released as Alphas and be monetized, judged and reviewed as such in these modern times.

Blame the internet.

Sorry, but its how i read it.

Personally i find watching people play ED or SC boring. I do sub to SaltEMike, but not really for his playing, more for his discussions and his occasional rage at SC.

Games can indeed be released as alpha, but as long as they are selling it as playable game they have no right to hide behind "its alpha" the moment someone criticizes it.

And of course, i'll always blame the internet... or TJ.
 
Sorry, but its how i read it.

Personally i find watching people play ED or SC boring. I do sub to SaltEMike, but not really for his playing, more for his discussions and his occasional rage at SC.

Games can indeed be released as alpha, but as long as they are selling it as playable game they have no right to hide behind "its alpha" the moment someone criticizes it.

And of course, i'll always blame the internet... or TJ.
Well I find that's very reductive to the activity and player being watched. I'd say both ED and SC have much in common setting wise but very little tech and design wise so they'll attract different crowds with SC probably having more mainstream appeal since it's more focused on PVP and Role-play, being more like, as someone have called it, kinda like a GTA in space.

As for alpha - released - review, we'll have to disagree.

For me, If a company clearly states it's game is in alpha stage, sells it's game as an alpha, has free-flys of it as an alpha. It's not hiding behind it now is it?

Hiding behind it would be putting it in the stores as a released product without disclosing that it was in fact still in Alpha.
 
Well I find that's very reductive to the activity and player being watched. I'd say both ED and SC have much in common setting wise but very little tech and design wise so they'll attract different crowds with SC probably having more mainstream appeal since it's more focused on PVP and Role-play, being more like, as someone have called it, kinda like a GTA in space.

As for alpha - released - review, we'll have to disagree.

For me, If a company clearly states it's game is in alpha stage, sells it's game as an alpha, has free-flys of it as an alpha. It's not hiding behind it now is it?

Hiding behind it would be putting it in the stores as a released product without disclosing that it was in fact still in Alpha.

For me its the marketing. CIG try and sell it like a fully working product. "Playable now" and just look at their marketing videos. It screams "here is a game you can play", but the moment there is criticism, "you're not meant to be enjoying it, you're meant to be testing it" or "its alpha". Like i said, they (and backers) will use whichever position benefits them most at the time.

kinda like a GTA in space.

Yeah, that's not the game that backers were sold for years. However, it is funny how its looking like its going that way. I can see as time goes on there will be more and more disenfranchised early backers who didn't sign up for GTA in space.

Hmm... waiting for CIG to sell the equivalent of the Oppressor Mk2. :D
 

Viajero

Volunteer Moderator
Interestingly, this seems to actually be one of the top voted comments in that thread:

I've been following Star Citizen since 2012. Found it when I was looking for some sort of spiritual successor to Wing Commander and Freelancer. Perfect, right? After following its development progress for a while, I backed it in 2013. Didn't even know about Elite: Dangerous until around 2014 or so.

When I saw that Squadron 42 was delayed from its 2014 launch date, however, I figured I'd give Elite a try to hold me over until SQ42 launched and Star Citizen entered its beta phase. Elite was very barebones at the time (and still is in ways) but it was a new game universe for me to explore so I jumped in.

I've been playing Elite ever since. Yes, that includes Odyssey.

...

Similar case to my own actually. I am a SC refugee in Elite.

And this one seems to be also among the top 5 posts:

I started playing elite a few weeks ago. I've already invested almost 500 bucks into a hotas with mounts and am absolutely loving it in vr.

Do we need to also start counting the SC refugees in Elite? :unsure:
 
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Viajero

Volunteer Moderator
Also, almost forgot, we could only wish that Frontier would care enough to present us with a roadmap or list of things they are working on. Even if plans changed along the way, it would be better than being treated as mushrooms.
I can sympathize with the feeling but I must admit I much rather have the current EDO monthly dev updates plus issue tracker reviews, including plans and sneak peeks to upcoming updates (within a few months horizon), than this:

 
For what I know of salvage as CIG want it (from dev talks and other) :

- it concerns all destroyed ships on a server (Players and NPC). All those wrecks must persist a certain amount of time (not the case now, they are removed from the server rapidly). If you kill a constellation NPC ship on a mission, your must be able to go to the wrecksite later and salvage it.
- corpses+equipment and ship's cargo must persist (a lot of boxes floating in space).
- they want us to be able to recover non damaged components.
- they want us to be able to salvage scrap metal. As we know CR, he certainly wants all big broken pieces of the ship to stay on the wreck site (no vanishing of a full wing).

So my guess is, just for the boxes floating in space the number of entities to keep persistent will be significant.
Well, you are talking about the dreams.txt version. I am talking about Tier-Absolutely-0 - already enough to implement several related systems and loops, like salvage missions. Even that Tier-0 thingy has now been effectively delayed to sometime between 2022 and I Absolve Myself, which means it will be at least five year late.

Five years.

As Bubbles would say, something's screwy.
 
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Also, almost forgot, we could only wish that Frontier would care enough to present us with a roadmap or list of things they are working on. Even if plans changed along the way, it would be better than being treated as mushrooms.
 
2 patches away? LOL, you really are new to CIG's development cycle aren't you?
AA is right here. As the passenger will move physically from the station to the ship and have to move/sit in it, it's very complex. Expect a lot of delay on this feature....

those who don't enjoy PvP conflict will jump over to ED because it has modes where you can avoid all those shenanigans as CIG make it clear over time that there that the 10 to 1 NPC ratio won't mean squat to people being ganked.
Those who doesn't enjoy PvP just have to stay in UEE systems.
CCP have made it reliable in EVE with lowsec/highsec systems, you can perfectly play solo and avoid 99% of the time PvP if you know how to play. No reason that CIG can't do something similar. You will never be 100% safe but I think at least 95% safe will please almost everybody. If CIG wants to do it, they can put a full time bounty mission with no limit in the number of bounty hunters on each ship with crime stat in UEE system. And if it's not sufficient, they can also spawn NPC security at will.

Meanwhile, the "niche" games like Elite Dangerous, Kerbal Space Program, and Space Engineers, have concurrent player numbers in the tens of thousands, while SC in only the thousands. That's how far ahead they are in terms of being "fun", to play.
Meanwhile, despite being an alpha with breaking bugs and wipe from time to time, thousands concurrent players are playing it. Can you tell us how many concurrent players the alpha of EDO had ?
 
AA is right here.

Hells bells! I think I almost fainted. :D

Those who doesn't enjoy PvP just have to stay in UEE systems.

LOL, cutting themselves off from half(?) the systems? And are you so sure that UEE systems will be ganker free? Because if you think that, i've got a bridge to sell you.

Come on, how long before we even get half a dozen systems? Its still not looking likely there will be a second system this year. The promised 110 systems is just a pipe dream at this point.

As I understand Pyro is a lawless system, so you're suggesting after all these years of waiting for a second system PvEers should remain in Stanton?

Elite lends itself very nicely to those who don't want to deal with other players. SC doesn't.
 
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