Game Discussions Star Citizen Discussion Thread v12

Someone saw the wisdom of buying an Idris

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Of course, staying up till 3am just to give CIG hundreds more dollars nobody else would understand!
 
Nope, they don't for the present :(
Ok, thanks too! Im asking before trying it, because now I'll know this may take an hour or 2 to try. Im expecting there may be resistance, AI or real if I dont get dropped. Oh wow, Im getting ahead of myself since the last 3 times I've played, I didn't even make it to my ship. Good thing SC is primarily about walking around, and flying a ship is tertiary, but I keep falling through stuff like a bad dream. I do like that the flight suit I awake in says Odyssey. Nice touch!
 
His last segment was kind of muddled, but he was essentially acknowledging CIG's terrible roadmapping there. I think.

His grounds for optimism are a bit bizarre though. They seem to boil down to: Turbulent. And his mate Jake doing CM stuff.

Seems pretty shaky grounds to go full hallelujah on SQ42 and salvaging. But hey, even a stopped clock... ;)
Most modern clocks can keep track of the date, and AM and PM, so… ;)
 
Yay, a prediction :)


It's a bizarre world where all of this horrendously delayed stuff possibly arriving amounts to carnival time. But I imagine he's right about dollar pinyatas exploding at the screen ;)
I really thought he was going to have a SalteMike rant for a moment there. Sad face.
 
Or maybe not…

This was a fun rabbit hole…

Guy seemingly gives away his $2.5k fleet in a huff.

Turns out he’s apparently a programmer of 20+ years, and prone to digging behind the scenes:


Source: https://old.reddit.com/r/starcitizen/comments/mkfq15/development_hell/gthkbug/


Oh, and as a bonus, he was an ED 'refugee' of sorts back in January ;)

So just a fun bit of unverifiable gossip about server meshing ultimately. (But on the pile it goes ;))
 
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Only on Spectrum and the SC subreddit would it be surprising news that the server meshing CR described is impossible...most of us on here worked that out when Turbulent was dumped with trying to forge an acceptable, workable solution to server meshing out of current tech.

I get the feeling that 95% of those either following or supporting the project still don't get that CR's Ci¬G are now 100% focused on Sqn 42 whilst the lumpy handover to Turbulent continues as they get up to speed on building their own independent development studio and producing playable content for the PU...Ci¬G's senior dev team have pointed out this fixed focus on Sqn 42 in every video they've appeared in since the Turbulent meet and greet thing, so it's hardly a secret.

I've always said that if Star Citizen was ever going to be a possibility, it would be despite the idiot Roberts and not because of him...seems I was right 🤷‍♂️
 
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Or maybe not…

This was a fun rabbit hole…

Guy seemingly gives away his $2.5k fleet in a huff.

Turns out he’s apparently a programmer of 20+ years, and prone to digging behind the scenes:


Source: https://old.reddit.com/r/starcitizen/comments/mkfq15/development_hell/gthkbug/

Oh, and as a bonus, he was an ED 'refugee' of sorts back in January ;)

So just a fun bit of unverifiable gossip about server meshing ultimately. (But on the pile it goes ;))

Ok, so that bit about having spoke to a board member and three developers is interesting. How is he in a position to do that? So, naturally it has to be taken with a pinch of salt.

However, the part about CR not wanting to backtrack because its his reputation is believable. It also ties in well with what some of us think about how CR works, (as stated by Spector and Gariott) which is management by decree.

CR never even consulted with anyone whether server meshing was possible (although maybe with his yes men who would say yes regardless), he just declared that is what they would do and then made it the devs problem to figure out how to do it.

It would tie in with CR repeatedly talking about it like its coming soon, that its all doable, even while TheAgent was saying internally at CIG they already knew it wasn't happening as described.

Devs presumably, not wanting to tell Chris "No" kept coming up with excuses. Oh, we need iCache first, on, iCache isn't enough, we yTables or something else, and so it continued until they managed to come up with something that would temporarily mollify Chris, the Shards thing, which one day, if they keep working on it, maybe will somewhat approximate what Chris wanted (Narrator: it won't).

Pure speculation of course.
 
Ok, so that bit about having spoke to a board member and three developers is interesting. How is he in a position to do that? So, naturally it has to be taken with a pinch of salt.

However, the part about CR not wanting to backtrack because its his reputation is believable. It also ties in well with what some of us think about how CR works, (as stated by Spector and Gariott) which is management by decree.

CR never even consulted with anyone whether server meshing was possible (although maybe with his yes men who would say yes regardless), he just declared that is what they would do and then made it the devs problem to figure out how to do it.

It would tie in with CR repeatedly talking about it like its coming soon, that its all doable, even while TheAgent was saying internally at CIG they already knew it wasn't happening as described.

Devs presumably, not wanting to tell Chris "No" kept coming up with excuses. Oh, we need iCache first, on, iCache isn't enough, we yTables or something else, and so it continued until they managed to come up with something that would temporarily mollify Chris, the Shards thing, which one day, if they keep working on it, maybe will somewhat approximate what Chris wanted (Narrator: it won't).

Pure speculation of course.
Server meshing has been taken out of Ci¬G's hands...it's Turbulent who are working on the current instance based solution....since it was Turbulent's CEO and Turbulent devs that introduced and described the whole process during Citcon. They're still all 'Ci¬G' internally of course but it's no small thing that the entire presentation of the current solution was left to Turbulent to reveal. Not only does that somewhat verify the specific leaks that appeared via @WotGTheAgent...but I also get the feeling that Roberts has been slapped down over the non progression of both Sqn 42 and SC...and hard. By whom or by what process...board intervention or something else, that's also left to pure speculation. :)
 
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is that what you would have wanted though. back in 2014 to have a game that only cost 2 million and was mediocre single player with very very limited multiplayer components. or would you rather have the complete game they are working on building now, which has a rich filled out universe to explore beyond the single player story.

you, and those like you, that feel the game should have came out in 2014 somehow still expect that phantom game that would only cost 2 million to have the same scope as the game currently being built. which is a MASSIVE failure of perspective, in my opinion.

I do enjoy the historical retcons some backers come up with.

The kickstarter launch was not for a very mediocre single player game with very limited multiplayer component. It was pitched from the get go as going to be the BDSSE with a AAA single player game with drop in drop out coop and when done you'd enter the "verse", the multiplayer persistent universe.
 
I read the posters entire description of the gameplay surrounding his short video, and his later comments about Ci¬G as a company... and agree with most of it. I tend to skip past the 'wonderful game' and blowing smoke up Ci¬G's proverbial comments as a whole since that's not the experience of Star Citizen at all...

I'm still highly critical of the CIG's focus on features instead of QOL, money grabbing for things that aren't even real yet (eg, ships, planet claims), failure to ward off "gamers" who are simply not ready for the bugs they'll experience, failure to provide a released game after all this time and a variety of other things.

But I have nothing but praise for the environmental artists of this... uh.. g..a..m..e... ( /u/MasterDefibrillator and /u/Sattorin there I said it OK! )..

That was at the end of his post...and I nodded. When Ci¬G get's something right with Star Citizen...and they occasionally do...It can be something else :)
 
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I read the posters entire description of the gameplay surrounding video, and his comments about Ci¬G as a company... and agree with most of it. I tend to skip past the 'wonderful game' and blowing smoke up Ci¬G's proverbial comments as a whole since that's not the experience of Star Citizen at all...



That was at the end of his post...and I nodded. When Ci¬G get's something right with Star Citizen...and they occasionally do...It can be something else :)

For sure, there are still some realists on /r/sc. They tend to get downvoted and drown out by those who think CIG can do no wrong.
 
For sure, there are still some realists on /r/sc. They tend to get downvoted and drown out by those who think CIG can do no wrong.
That's why I stick to posting stuff related solely to my gameplay experiences in SC, post uniquely on here and don't do reddit unless I'm reading reposted guff on here. There's no place for realists on reddit...anywhere ;)
 
That's why I stick to posting stuff related solely to my gameplay experiences in SC, post uniquely on here and don't do reddit unless I'm reading reposted guff on here. There's no place for realists on reddit...anywhere ;)

Nah, there are some good subs out there.

For example IdiotsInCars is always good for a laugh.... or horror.

Also, you might like this one


Or this one


There truly is a reddit for everthing, even this...

 
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