Game Discussions Star Citizen Discussion Thread v12

Interesting in itself. Because that means if its A or B then the subcontractors are subcontracting (wouldn't be a surprise with Turbulent, they've taken a lot of work from CIG that isn't in their domain) or its C, which means there are more players in the game than we knew.
Maybe he is working at Firesprite, ToW does require intro and outro animations and probably some more bespoke stuff.
 
Lol what ? Didnt you swap SC and ED here ? Almost everything in SC is incomplete with place holders. Ever went aboard a medium/big ship ? or in just any city ? actually did you try and play SC at all ?
I mean just graphics/feel essentially. You know how in ED the screens are an image where they should be little animations, or actually making little graphs of data as you play? And you know eventually those things can and should be upgraded to be more than an image. It's like the stations, where they have one sign for how many days till next rotation, which got removed since enough people said "stop unimmersifying me" (not sure if thats a word yet). But, when I load up SC, maybe moreso Cyberpunk, it feels more realistic where ED feels a bit more static. But, the way they've made SC more realistic is sort of just the atmosphere. There's a slight dullness to the lighting, etc. I bet to younger players, even that stuff is too bland, but it's like going from GTA, which is good for 8 years ago, into Cyberpunk, and it's a step up, visually. Which makes me long for the next GTA of course, but likewise, ED will get those improvements I think. And they may seem trivial, and some may say 'concentrate on keeping me in my seat more' to which I say, we're past that; folks want interiors, legs, and to feel immersed.
Do you know when you leave your APEX shuttle, if you run to the concourse window, you can see it leave the station? That's immersion as an action. But Im meaning mostly the graphics.
And you're saying SC's stuff is placeholder too, so that will be improved upon. Im agreeing with that, and saying ED folks want that too.

We'll we can't really blame the guy, if one manages to make way along all the bugs, performance issues and broken/missing features and and dives deeper into SC it's very hard to come back to other space games, not just Elite. And it's understandable if VR works for him in SC all that graphical quality ends up making a difference.
I mean look at this:
Quite above everything else available in the spaceship dogfighting market I'd say.

Another thing about this, though, is that the feeling of immersiveness, in SC's case, is all it's got. I have loaded up SC, and like I said about Cyberpunk, I feel way more immersed in it than in ED or X4. So you have this feeling of being content with SC, happy with it, without actually doing anything. Then, in SC, if I go to do something, I last 5 minutes, CTD, day over, go play something else. But for those 2 minutes standing there, doing nothing, Im happy with it. Whereas in ED, or other games, you go in, you decide what to do, go do it, and you've done something. Eventually, ED will have that immersive feeling, when they fill in those placeholders. Did you see Bohemia's trailer for their upcoming engine? Talk about immersion, smooth transitions in and out of vehicles, all of it. Then you'll have these games, with that level of immersion SC has, but they also already have missions and stuff to do.
And for ED I keep bringing up the seat they looked at in the FC interior. If they do a smooth transition, that means smooth transitions could be coming to all sittable stuffs.
Should be an exciting year.
 
I mean just graphics/feel essentially. You know how in ED the screens are an image where they should be little animations, or actually making little graphs of data as you play? (...)
But absolutely everything in SC is static that way too. Area18 displays are always the same, and have been so since their creation years ago. Same goes for every other location. Space stations have been redone (manually !) so interiors have changed somehow, but now they are static again. These are all old school FPS maps with 2008 technology. Comparing with ED which is a finished, polished game is really not a good idea given the really rough state of SC, or CP2077 for that matter. Let's discuss it on its own merits. Going through the same public transport with the exact same everything around it and exact same completely braindead NPC standing around and absolutely nothing interactive since almost everything but the ship terminals are place holders, for the 100th time, is not really entertaining or fresh. The only thing that kinda works now in SC is mining and even that CiG found ways to break it in places like ROC mining.
 
lol, I think Sova is just softly trolling. I mean, unless he really wants someone to copy paste each and every scope addition post Kickstarter. Although we could start with the easiest and more obvious ones, all the stretch goals post the original 2 million Kickstarter mark: https://robertsspaceindustries.com/funding-goals

Not trolling. Not sure why this is so hard to understand.

Yes, in the couple years after the kickstarter scope was expanded like crazy.

Ebob's point was scope hasnt really been expanded in the past few years. And I started trying to think of new features that were introduced after I started really playing SC in 2017.

In the past few years there hasnt been any grand expansion in scope. Granted, that could be because they said they do anything and everything in those first few years.
 
But absolutely everything in SC is static that way too. Area18 displays are always the same, and have been so since their creation years ago. Same goes for every other location. Space stations have been redone (manually !) so interiors have changed somehow, but now they are static again. These are all old school FPS maps with 2008 technology. Comparing with ED which is a finished, polished game is really not a good idea given the really rough state of SC, or CP2077 for that matter. Let's discuss it on its own merits. Going through the same public transport with the exact same everything around it and exact same completely braindead NPC standing around and absolutely nothing interactive since almost everything but the ship terminals are place holders, for the 100th time, is not really entertaining or fresh. The only thing that kinda works now in SC is mining and even that CiG found ways to break it in places like ROC mining.
Sadly, I dont last long enough in SC to notice those things but you know, I am a bit surprised to hear that.

You guys really need a more ringing endorsement than this???

GOTY!

I'd recommend to anyone to try a free fly...but dont buy anything till it's released.
 
Not trolling. Not sure why this is so hard to understand.

Yes, in the couple years after the kickstarter scope was expanded like crazy.

Ebob's point was scope hasnt really been expanded in the past few years. And I started trying to think of new features that were introduced after I started really playing SC in 2017.

In the past few years there hasnt been any grand expansion in scope. Granted, that could be because they said they do anything and everything in those first few years.
So the number of flyable ships/variants doesn’t count as scope then?

I mean, they keep pumping new ships meanwhile those that have been sold sit “in queue”

Hell, even some flyable ships have no purpose like reclaimer. And though some of those new ships bring a lot more playability, ships like reclaimer would bring variety.

But who am I to critique development?
 
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Well, If they've not said it in these design posts yet Chris said it would be coming that could be considered scope creep, yes. Atleast for gameplay related things. Oh and here the link:

And why are things they were still being added in 2017 not scope creep exactly?
 
Comparing with ED which is a finished, polished game

laugh-mock.gif
 
Not trolling. Not sure why this is so hard to understand.

Yes, in the couple years after the kickstarter scope was expanded like crazy.

Ebob's point was scope hasnt really been expanded in the past few years. And I started trying to think of new features that were introduced after I started really playing SC in 2017.

In the past few years there hasnt been any grand expansion in scope. Granted, that could be because they said they do anything and everything in those first few years.
Land grant? Though I doubt anything will come of it. Face rig? HVAC and atmo sim in ships. Latter was only last year in some feverish dream of the chairman. Again, I doubt anything will come of it but that doesn't mean no time is wasted on it.
 

Viajero

Volunteer Moderator
Land grant? Though I doubt anything will come of it. Face rig? HVAC and atmo sim in ships. Latter was only last year in some feverish dream of the chairman. Again, I doubt anything will come of it but that doesn't mean no time is wasted on it.
Caves? Prison gameplay? Any new vehicles and ships? Etc etc etc etc.
The scope creep in the last few years has not indeed been the level crazy biowaste previous years had but that is probably a consequence of CIG and new board members/investors/lawyers realizing that that nonsense could not go on forever and that anything said by Chris Roberts and CIG execs could be used against them eventually if a court case or regulatory investigation is triggered at some point.

Now trying to narrow down the discussion of scope creep to a cherry picked discreet period is disingenuous at best and downright misleading and lying at worst. Star Citizen is the very definition of scope creep without any regard to its feasibility in order to both attract new funds and justify delays. All the way since the original stretch goals post kickstarter. I wouldn’t be surprised if one day it made its way to the Wikipedia page about scope creep 😋
 
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I'm sure there is much more I haven't thought about. Naturally I concentrate on the undeliverables. Caves was actually delivered. And prison, I guess, but I wouldn't really class that as scope - adding more locations isn't very scopy. But adding subterranean maps is. Deep Rock Galactic made an entire game of that.
In terms of yore I'd say the xeno linguist is one of the most ridiculous ones. Again, nothing came of that. There is quite a pattern with the scope creep - nothing tends to come of it. Then we have a couple out the blue scope creepers that suddenly manifested without big dreams happen.
 
I'm sure there is much more I haven't thought about. Naturally I concentrate on the undeliverables. Caves was actually delivered. And prison, I guess, but I wouldn't really class that as scope - adding more locations isn't very scopy. But adding subterranean maps is. Deep Rock Galactic made an entire game of that.
In terms of yore I'd say the xeno linguist is one of the most ridiculous ones. Again, nothing came of that. There is quite a pattern with the scope creep - nothing tends to come of it. Then we have a couple out the blue scope creepers that suddenly manifested without big dreams happen.

I'm keeping a candle burning for Sataball!
 
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