Game Discussions Star Citizen Discussion Thread v12

All this on airless or thin atmosphere planets? Really?
Odyssey adds atmospheres up to 0.1 atm, Mars' atmosphere sits at ~0.088 atm. Mars has clouds and duststorms, Odyssey planets do not. Weather effects are possible in the Atmospheres allowed by Odyssey. Mars also has cave-like structures, while Odyssey does not.
 
Anytime SC has something better than ED it's "look at this, it's so much better". If it's the other way round "That's not a fair comparison, it's just an alpha".

QFT!

Yet, both games started development at roughly the same time. Yes, CIG had to grow, but we know they extensively used contractors early on and by late 2013 already had more people working on SC than FD had (and have) working on ED. In terms of money, CIG have had a whole lot more money than the ED team has had invested.

Neither game has stopped development, so any time one of the faithful says its not finished (or its alpha) we can use the same argument for ED.

The main difference is, one actually made a releasable product within 2 years, the other still hasn't after 10 years.
 
In direct comparison yes, comparing an unfinished Alpha to a released game.

Yet you and others do compare your alpha to a released game. So its one rule for you but another rule for others?

CIG is barely at 400 developers working on SC and Squadron 42.

If you're saying not all of CIG's 700+ employees are developers, you're probably right, although i don't know from where you got the 400 number. But the same can be said of any game dev company. Not everyone is a developer. Otherwise i'm missing your point completely.

Against, they're an absolutely stupid concept.

Word!

My favourite answer to the question of "What are NFTs?"

Imagine everyone in the world is sleeping with your wife. The NFT is the marriage certificate.
 
Yet you and others do compare your alpha to a released game. So its one rule for you but another rule for others?
Well I suppose the comparison isn't fair but there isn't another Alpha space game.
If you're saying not all of CIG's 700+ employees are developers, you're probably right, although i don't know from where you got the 400 number.

Also, seems to be 511 people to be precise.
But the same can be said of any game dev company. Not everyone is a developer. Otherwise i'm missing your point completely.
"A team of approximately 1,600 people developed Red Dead Redemption 2 over several years."
I doubt that people like financial analysts at the company are included in that figure.
Word!

My favourite answer to the question of "What are NFTs?"
Hahaha
 
That image shows you where the money is going.

This one does as well

inline_image_preview.jpg
 
No it won't. They'll get implemented as fully complete systems.

Ah, a prediction of the future. Time will tell on that one.

Still something to orientate your city after.

Sure, but can they deliver?

Sol and Terra will be worked on after release, they've confirmed this iirc. But let's take the vanduul system Orion. 3 Planets and a Gas Giant, no landing zones. Of course they will need to concept Vanduul architecture and settlements but their ships are already actively being worked on (and are pretty much done) for Squadron 42.

CIG say lots of things. We were talking about whether CIG will deliver 5-10 systems at all, not just after release. My position was we will be lucky to get 5-10 by the end going off CIG's current development pace. Or at least in our lifetimes. But again, counterpoint was there are a few systems out there more complex than Stanton. So, you're suggesting effectively there will be nothing more complicated than Stanton in the coming years? You might be right!

Also, ships are not planets/systems. We know CIG can create ships, it seems like a majority of what they deliver at times. Systems they don't seem to be able to do quickly.

Cano is probably gonna come after Pyro & Nyx. Has a waterplanet so thats gonna be the last planet type they'll have to develop. Cano jumppoint is connecting pyro aswell.
Pyro also has Jumppoints to Castra, Nyx & Hadrian. CIG will most likely update the Ark Starmap when the ingame starmap rework is complete which is actively being worked on, but really no clue on this.

So, basically the most complex system is going to remain Stanton? Wow..... that's going to be such a good space game! Surely the Best Damn Space Sim Ever!

Yes, CR sold a space trading simulator with a faked transition down to planets, Star Citizen will not be what was originally sold.

Ummm.... what? That seems like a poor attempt at a deflection. I'm pretty certain you know to what i am referring and simply don't want to acknowledge it.
 
Odyssey adds atmospheres up to 0.1 atm, Mars' atmosphere sits at ~0.088 atm. Mars has clouds and duststorms, Odyssey planets do not. Weather effects are possible in the Atmospheres allowed by Odyssey. Mars also has cave-like structures, while Odyssey does not.

Finally a decent counterpoint!

I agree, ED could do more with things like volcanos and duststorms on low atmosphere planets. Erm... not an expert, but i guess you can have volcanos on planets without atmospheres as well.
 
Ah, a prediction of the future. Time will tell on that one.
Well they've shown off Pyro with all of it's Planets at citcon...
Sure, but can they deliver?
They've delivered with Stanton LZs so far..
CIG say lots of things. We were talking about whether CIG will deliver 5-10 systems at all, not just after release. My position was we will be lucky to get 5-10 by the end going off CIG's current development pace. Or at least in our lifetimes. But again, counterpoint was there are a few systems out there more complex than Stanton. So, you're suggesting effectively there will be nothing more complicated than Stanton in the coming years? You might be right!
Most likely not. Stanton is a commercial hub in-lore.
Also, ships are not planets/systems. We know CIG can create ships, it seems like a majority of what they deliver at times. Systems they don't seem to be able to do quickly.
Make a singular 3D model vs making multiple planets, a landing zone maybe, with unique locations and flora. I think there is quite the difference.
So, basically the most complex system is going to remain Stanton? Wow..... that's going to be such a good space game! Surely the Best Damn Space Sim Ever!
Do you want more complex? What's the problem with Stanton? Too simple? Should they take more time and feature creep even more? Is that what you're saying?
Ummm.... what? That seems like a poor attempt at a deflection. I'm pretty certain you know to what i am referring and simply don't want to acknowledge it.
That was the original pitch, wasn't it?
 
Well I suppose the comparison isn't fair but there isn't another Alpha space game.

What does that have to do with anything? Again, SC faithful be like "SC good, ED bad!", others "ED actually better than SC at X". SC faithful "That's not fair! You can't compare it, ITS ALPHA"


Also, seems to be 511 people to be precise.

Ah, right. Even bigger now according to CR.

"A team of approximately 1,600 people developed Red Dead Redemption 2 over several years."
I doubt that people like financial analysts at the company are included in that figure.

Question is, does that mean all at the same time or all the people who worked on the project over time? We know at CIG everyone working there is working on either SC or SQ42, which share a lot of common elements.
 
Money does not make games, people do. Throwing money at a server and telling to mesh will not get you anywhere.

Yet backers love to point to how much money CIG have taken in as proof that somehow SC is going to be a success and released one day in line with what they were sold.
 
What does that have to do with anything?
If you're gonna compare an unreleased game that clearly isnt finished with bugs (you know, an Alpha) to a game that is completely finished with all content done then there's gonna be fundamental differences making the comparison stupid.
Again, SC faithful be like "SC good, ED bad!", others "ED actually better than SC at X". SC faithful "That's not fair! You can't compare it, ITS ALPHA"
What are you trying to say with this?
Question is, does that mean all at the same time or all the people who worked on the project over time?
"In the works for seven years with a team as high as 1,000 developers, artists, designers, writers, and more, it could very well be the most expensive game of all time."
I've looked around and i've seen figures of 3000 people "over time" and the statement above. So I suppose that while in full swing production they had 1000 people working on it.
 
If you're gonna compare an unreleased game that clearly isnt finished with bugs (you know, an Alpha) to a game that is completely finished with all content done then there's gonna be fundamental differences making the comparison stupid.

What are you trying to say with this?

I'm saying double standards on display, by you. You're happy to compare SC favourably to ED and don't bring up its alpha, but the moment we compare ED favourably to SC, suddenly ITS ALPHA, YOU CANT COMPARE THEM.

I'm calling you out on that.

"In the works for seven years with a team as high as 1,000 developers, artists, designers, writers, and more, it could very well be the most expensive game of all time."
I've looked around and i've seen figures of 3000 people "over time" and the statement above. So I suppose that while in full swing production they had 1000 people working on it.

Thanks. Big team then. Still, they did deliver a game in 7 years.
 
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