A gentle reminder that Levski/Delamar were removed post-SOCS to make room for more additions. Despite the claims that SOCS would "break us free from limitations in terms of locations". Previously removed locations such as the R&R stops were never returned. The discussed additions of 100s of new caves never occurred. Etc etc. Limitations on location additions stayed very much in effect.
Player FPS improvements were never a claimed benefit of SOCS. AI behavioural improvements absolutely were, with improved server FPS and an end to NPCs acting strangely forecast. These things absolutely did not occur.
Anyone who cares about factual analysis of CIG’s actual claims vs the reality achieved can simply watch this video section:
Source: https://www.youtube.com/watch?v=yEwik6g0Lwo&t=309s
And note that literally not one of the claimed benefits for the PU occurred. Not one.
The 'Dynamic Events' which were added are indeed a good case in point for analysis though. (PS calling them 'Dynamic' is silly, as none of the related AI or background sim systems are functioning, despite various attempts to introduce them.)
They absolutely hammer the servers to this day, taking the server FPS comically far below the 30 FPS tick rate CIG were aiming for with SOCS. And indeed the average tick rate outside of XenoThreat etc is lower today than it was prior to SOCS’s inclusion.
SOCS was categorically a washout which performed way below the over-hyped claims made on its behalf. Thank you for coming to my TED talk.
Player FPS improvements were never a claimed benefit of SOCS. AI behavioural improvements absolutely were, with improved server FPS and an end to NPCs acting strangely forecast. These things absolutely did not occur.
Anyone who cares about factual analysis of CIG’s actual claims vs the reality achieved can simply watch this video section:
And note that literally not one of the claimed benefits for the PU occurred. Not one.
The 'Dynamic Events' which were added are indeed a good case in point for analysis though. (PS calling them 'Dynamic' is silly, as none of the related AI or background sim systems are functioning, despite various attempts to introduce them.)
They absolutely hammer the servers to this day, taking the server FPS comically far below the 30 FPS tick rate CIG were aiming for with SOCS. And indeed the average tick rate outside of XenoThreat etc is lower today than it was prior to SOCS’s inclusion.
SOCS was categorically a washout which performed way below the over-hyped claims made on its behalf. Thank you for coming to my TED talk.
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