SE looks good only for far distances, it's awful for short distances. SC looks good for far AND short AND really close distances.Space Engine evidently looks vastly better, while having much more to show too.
SE looks good only for far distances, it's awful for short distances. SC looks good for far AND short AND really close distances.Space Engine evidently looks vastly better, while having much more to show too.
SE looks good only for far distances, it's awful for short distances. SC looks good for far AND short AND really close distances.
Thats pretty much my point. Good SC screenshots look like good screenshots from PS4-era games. And this is made worse by the fact that these games are actually released, which means they went through the inevitable downgrades during optimization. Games like COD:IW run circles around SC in terms of lightning, animation and motion while easily outputting 120FPS@4k on modern rigs. It is six years old. Even the arcadey dogfighting isn't particularly more 'cheap' than SCs flying, and in COD:IW its basically an afterthought slapped together on a rainy afternoon.You say that, and not too long ago I would have probably agreed. Alas I am afraid I was a bit the victim of the usual SC group thinking and assumptions... yes it also affects skeptics...
I mean, the more I play other space games the more I realize SC graphics are really nothing to write home about. I check the screenies that @LittleAnt posted a few pages back, and then I remember these other from a few space games I currently play or have played (some also quite old already):
And you suddenly realize that SC graphics, taken in isolation, perhaps could have impressed someone back then circa 2012 as it did to most of us. But within the context of the rest of actual games released out there (some even as old as SC), SC is indeed nothing to write home about.
Especially when one considers that these other games work reasonably well. Whereas SC is still utterly buggy, incomplete and broken after 10+ years.
Fully agree there. If someone feels the urge to die on the "SC graphics are the bestest" hill as a dutiful knight in a last ditch defense, then not only he/she is very arguably wrong but it is also indeed a sad day for what that actually means for SC as a game.
What 'movement' - the one you and Ant invented because you saw 6 posts from ex ED players on SC centric forums?
More like a hundred on youtube.What 'movement' - the one you and Ant invented because you saw 6 posts from ex ED players on SC centric forums?
Sometimes I wonder if people who truly believe this looks amazing suffer from some 'forest for the trees' syndrome and genuinely don't register the issues because a shoelace has a 4k texture or something.
The issue I have with bringing Space Engine to a comparison is that first of all it's not a video-game second it doesn't even look as good as ED imo much less SC.Space Engine evidently looks vastly better.
Oh well. Maybe one day an SC fan will show up that is honest and sincere. Let's wait and see.
I don't know anyone who can deny that SC has plenty of bugs, like every game in alpha has them. Until they lock the code and stop messing with core features it will always have bugs. (remember how Odyssey was at launch and how it is now).Both those guys acknowledge that SC is a horribly buggy mess mate.
Considering that since that interview he released 3 new Star Citizen videos I'd say it's far from over.Poor LevelCap, the honeymoon is over![]()
I didn't invented the term, some ED content creators did after Odyssey.What 'movement'
Ah yes, the video from (checks notes) nearly 2 1/2 years ago, which looks forward to the imminent release of amazing tech like server meshing and vulcan integration. They were released, right?When you seach Youtube for "star Citizen detail" this tech video comes up that goes into that.
Exactly this, it's hilarious.Also, they tend to focus on the few inconsequential things SC allegedly has no other have, forgetting the tons of things - even mundane - at least two decades of games have that CIG can't figure how to make.
Yeah. To be fair to CIG and that well known old DF backer, I don’t doubt CIG is trying very hard to be good at graphics. As mentioned, it is just that the results of that work are not particularly impressive.Ah yes, the video from (checks notes) nearly 2 1/2 years ago, which looks forward to the imminent release of amazing tech like server meshing and vulcan integration. They were released, right?
This is the samebackerjournalist who raved about groundbreaking never-seen-before technologies in a DF video, like volumetric lagrange clouds. And "galactic scaling". Amazing.
In 2020.
I think that’s a huge part of it. Personally, as long as the gameplay is there, I have no issue with pixel-based graphics. But that being said I think that a game like Empyrion: Galactic Survival (to name but one) looks almost as good as Star Citizen most of the time, and I have to wonder whether the $490 million and growing price tag is worth it, especially given how shallow SC is gameplay wise compared to EGS.
Which is where SC stands out from other games. When you seach Youtube for "star Citizen detail" this tech video comes up that goes into that.
Fun to catch up on his tech expectations after nearly23 years though
Expectations (Oct 2019):
"It’s not 100% there yet. As I see it there are about three main things getting in the way of that vision coming together."
- Player Count: Server Meshing, "where multiple servers work in a lattice and hand off information and simulation tasks to each other cooperatively, is still in development and something to be added in the future…"
- AI Behaviour: "SOCS will intelligently cull and time slice aspects of simulation, so much more of it can happen at any given time. Paving the way for more detailed AI simulation." [12m20s]
- Full Persistence: "Full on persistence tracking for item placement, or the status of all the NPCs and characters… is scheduled in the future to come out concurrently with SOCS." [13m30s]
Well we got SOCS. Shame the other stuff didn’t happen :/
I don't know anyone who can deny that SC has plenty of bugs
...like every game in alpha has them. Until they lock the code and stop messing with core features it will always have bugs.
Speaking of which, ED Refugee Kate such released her 1 year retrospective of playing SC that goes a bit into that:
Elite Dangerous: 4 million copies sold, plus 8 million free copiesMore like a hundred on youtube.
Hahaha, damn that video from Alex hasn't aged wellAh yes, the video from (checks notes) nearly 2 1/2 years ago, which looks forward to the imminent release of amazing tech like server meshing and vulcan integration. They were released, right?
This is the samebackerjournalist who raved about groundbreaking never-seen-before technologies in a DF video, like volumetric lagrange clouds. And "galactic scaling". Amazing.
In 2020.
Please stop showing Private Pyle how he keeps self-owning. I fear for his neighbours' lives if live ammunition or explosives are available for his purchase.Unfortunately, Alex B is a starry-eyed fanboy who talks a load of old nonsense
Mainly because he just parrots, and amplifies, CIG's own excessive claims...
The wait continues...
Feb 2020:
Source: https://www.youtube.com/watch?v=TUFcerTa6Ho&t=1313s
I'm glad we agree then
SC is no normal alpha though. Currently it's the forever alpha.
(Due in no small part to its many oddities. The rolling scope creep of its formative years, the ongoing concept ship sales, the growing pains of building an alpha while also running it as a monetised service. All while keeping it clothed in the hues of finest gaming royalty...)
When would you forsee that code lock happening for example Dan?
2023?
2025?
(Bearing in mind that every prediction on this to date has pretty much been wrong)
I'm glad that she too agrees with us on the perpetual bugs...
Source: https://www.youtube.com/watch?v=2eMgXTofHlo&t=529s
And her broader point about the appeal of SC is one you should take to heart Dan. That it's a good fit for those who can look past recurrent bugs, and instability, and a lack of progression. On the proviso that open world sandbox play tips their seesaw the right way.
Because you see, not everyone is looking for that of an evening. The most expensive sandbox of all time, littered with bugs, draped in fantasy regalia. It just genuinely isn't everyone's cup of tea.
It's cool that you get your kicks from it. Despite its "capacity to irate the most patient gamer", as you put it. But maybe you should put down your Good News blunderbuss occasionally, and recognise that that scenario simply ain't for everybody![]()
I'll just re-post this... as, TBH, I'm pretty inured to the kerfuffle, or should I say hullabaloo, around this 'project of the damned'.I happened upon a video by Obsidian Ant the other day. He was playing some SC, and it looked pretty good and didn't seem too buggy. He was saying that, based on how things were going, he was hoping for SC in two to three years time, and expecting SQ404 in eighteen months to two years time.
He seemed pretty confident with all the usual caveats applied.
I smiled and mumbled to myself that he was being a bit optimistic and then noticed that the video was from 2020.
I'll just re-post this... as, TBH, I'm pretty inured to the kerfuffle, or should I say hullabaloo, around this 'project of the damned'.
The only aspect that still vaguely amuses me is how often Schrodinger's game gets compared in both of its apple/pears state.
If it's a released game then by all means compare it to other released games. If it's in alpha then the only valid comparison is with other games also in alpha - which is to say, incomplete. I've seen lots of shiny alphas that look fantastic, and also played many games that didn't look so shiny but were working (aka mostly bug free), playable, completed, fun to play games.
Erm. Here's a cat:
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