Easy: Salvage is wreckage that is unusable for anything except accumulating it to craft ingredients from. This obscures acquisition rates and hides how much ridiculous effort you have to put in, unless you try yourself. Then send some paid shills in who repeat idiotic mantras like "grind is in your mind" and you have your little annoying mtx push mechanic, disguised as progression gameplay.
yeah... without spelling it out i was trying to hint that i really hope that is NOT the way CIG decide to go. dont get me wrong, salvaging broken stuff which needs bits to fix (which could be "ingredients" could be a thing which we could choose to do or to sell the bust gear at massively discounted rate..........
but i really hope we get proper salvaging where if i am lucky i could pull a really high end weapon from a tough pirate ship i took down or ............. well you catch my drift.
hell i would love it if we could even chance upon barn finds, crashed, damaged but repairable ships we need to put some effort into but would save us a lot of cash over buying from a ship yard.
all of this sort of thing - allowing collection of "end game" ships which could other wise take a LOT of ingame time to get would reduced the profit from the " - but here look in the Star citizen shop where you can buy said ship for $90 "
so really we need to see how money grubbing CIG are going to be and how realistic it will be for a player such as my self with an entry level package ($65 with a 300i iirc) to work their way up without opening their wallet and without joining a clan, neither of which i have any interest in doing.