Sure, but that's - again - wasn't that was hinted during KS period. As gameplay design it makes perfect sense. Question is that is it what was promised by CIG.
As Star Citizen development goes on the fans have to adapt to changes in their original expectations. When at first it was expected to be the BDSSE, now things that put it on equal standing to existing titles translate into a "victory" to these people while only a select few months ago it would ve been "no comparison". When past estimates regarding the release date were laughed out the door if they were later then 2016 its now universally accepted that SC nor SQ42 will make an appearance in 2018 and more and more people start to get worried or move the goalposts to "stick with their favorite focus". Just...it wont stop. There will be more adaptations or goalpost moving required for SC to stay above water. Because other games/companies dont sleep either and while SC tries very hard to reach industry standards at the moment it ll have new goals to catch up by the time it reaches the old ones. Its just inevitable.
CiGs terminology has changed as well. Initially it was a full marketing praise and describing a future that will outshine every other game....a "dream come true". Now years later we are down to mumbling and feet shuffling and using terms that nobody outside CRs office knows how to interpret exactly. Watching developers and less-then-rehearsed interviews gives you the impression of people who are very uncomfortable of standing in the spotlight. There are still segments which express confidence and show the same old arrogant behavior I know from the initial KS campaign but they come across forced and rehearsed. I ve been sitting in on interviews before where the reporters forced their target out of its comfort zone and the only way to face and confront this is to know what you are talking about and having a reliable product which supports your points. If you need to answer a surprise question you have to have an intimate knowledge about processes which you can relay to outside people and more important, whatever you describe needs to be backed up by whatever you produce.
CR and co simply fail at this simple exercise. Either they outright ignore the difficult questions or they go on a 3 minute rumbling monologue which puts you to sleep or they describe things that the current PTU is unable to verify.
All of the buildings around Levski seem to vibrate/jiggle on the ground - it's really odd. I've noticed it on all the streams I've watched so far - pick any random building, head towards it a bit, then stop - the building is shuddering left/right. So it seems to affect virtually everything rather than a single asset.
Could it be the hacked 64bit precision? I noticed that effect as well, its very obvious especially if you put your focus away from it. I read a post on the SA forum which claims its all 2D textures but I dont have enough knowledge in this matter to explain it. I just know its there and its very irritating.
To be fair SC need more meat on the bones for exploring the planets but it have more to do already then ED,
drive around and shoot, walk around and shoot, entering small outposts pick up cargo
What a funny remark

Did you ever play ED to come up with such a gem? I was watching live streams a lot yesterday and havent been able to see anything that would support your line so I guess you dont know the first thing about ED. Sorry, so funny
No, I guess this demonstrates it very well:
https://youtu.be/f536wfMLseo?t=873
Even SC fans are not happy about this..
Thats what I was expecting to happen once something comes out of CiG. Supportive fans who were going along waiting on something to happen going for simple experiments and observations beyond the "ohhhh look how shiny it is" that outline very clearly that there are "issues" so basic that it renders a lot of expectations or theoretical ideas void. Sure they can fix all that this in a patch but this only illustrates how raw and unfinished 3.0 really is. More meat, yes but first there needs to be a
skeleton of bones to put it all on you know. His observation is not a critical or big issue. Its just a small fact in this game that questions a lot of dreamweaved activities to come. I have no doubt there will be more.
There has been that ̶s̶̶h̶̶i̶̶l̶̶l̶̶ ̶̶v̶̶i̶̶d̶̶e̶̶o̶
4K 3.0 gameplay video that is being handed around like the new coming but it strikes me as highly dubious because of the drastic difference in performance and visual display when compared to live streams. It comes across like a developer generated shill piece presented as "gameplay" by an unknown "player". Seems to be offline, solo mode, highly edited and the visuals dont match streamer displays who have more powerful racks either. Sure, use it as an example if you
must but I consider it untrustworthy at least. I put my money on people who are willing to provide a live run-through and dont hesitate to turn off the camera or look away when a bug occurs. Because obviously there
ARE problems (and a lot of them) yet that particular video showcases perfect and ultra smooth samples which I personally can safely disregard as propaganda I just would be interested who the source is and I suspect its CiG itself.
One of the fans have apparently hacked an audio file in the current 3.0 patch and
uploaded it. Comments about it have been less then favorable and sometimes outright mocking but to be honest its not so bad IMO. The content, not so much the voice actors. The female is the best in the bunch the other two sound highly unbelievable. But still, in a living breathing universe THIS is exactly what would help make it appear living. These minutia productions which dont help the story or push a narrative. Its just gossip and frankly "Oprah in space". Lets just say I m
very surprised to see something like this making an appearance. Either I underestimated some of the people working at CiG when it comes to manipulation or the whole project has actually more meat then I credited it for.
'Realism' is not a possibility anyway because then the whole concept of the game (dogfights in space) wouldn't work. ALso the ship models don't make sense regarding CoM and Thruster positioning Its more like suggesting realism, like in most space games, through graphical representation (complex machinery, gauges and displays, lots of buttons visible etc.), but not about having a realistic flight model or physics. It is funny though how the game was marketed from the beginning as an accurate simulation that it could never ever be.
In any case, the lack of 'realism' will make this game boring quickly. At least for me in KSP one of the things that at least makes exploring barren worlds interesting is the challenge the simulation poses (flight physics, flight planning, delta v etc.). I still remember my first touchdown with a little probe on the moon. This is a radically different gameplay from what most space games offer, where the flying itself, although one core element of these games, is simple and without any challenge.
Thats why "fidelity" is used instead which means "an approximation of reality". It still fails in that regard, the only thing which justifies the term is the visual display.