Star Citizen Discussions v7

Speaking about lethal response to kill PvP meta ship in cockpit games (EvE is not one) then you need super police, that can insta kill people basically cheat...imagine want dps is needed to insta kill Grade 5 engineered Cutter in Ed...
It's not exactly an issue to have cheating NPCs. What is an issue is balancing them between locations so you can have a proper meta game setting up around the core mechanics. Good gameplay design doesnt need to be overly complicated, it's usually an addition of simple things that are well balanced together.

No, I guess this demonstrates it very well:

https://youtu.be/f536wfMLseo?t=873

Even SC fans are not happy about this..
Problem is most SC fans have really no idea of what a proper atmo flight model would be like. Having played around 800+ hours of KSP with FAR mod (ultra realistic aerodynamics, with voxel modelling and all) and being a DCS fan too, i can tell you it's absolutely not what most would describe. If anything the atmo flight model would mean pulling harder G's (due to air resistance) and having a lot more stress on the ship frame, and feel globally more sluggish with actual justification for speed limits. Flying through dense atmospheres would be like flying in soup. (*)

Also with proper aero, re-entry is actually a tricky thing, you have to get the proper angle or you either burn up (or worse, lithobraking..) or you simply richochet out of the atmosphere. That would make for a neat gameplay element though, doesnt require extreme skills to perform, but you have to pay attention.

Other issue is manoeuver thrusters are overpowered, and planets dont seem to have any kind of gravity, leading to this jarring flight model experience.

(*) not to mention SC ships dont respect mach cone design, so supersonic flight would be really wonky, with a lot of ships just flipping over or at least losing control totally.
 
Last edited:
It's not exactly an issue to have cheating NPCs. What is an issue is balancing them between locations so you can have a proper meta game setting up around the core mechanics. Good gameplay design doesnt need to be overly complicated, it's usually an addition of simple things that are well balanced together.


Problem is most SC fans have really no idea of what a proper atmo flight model would be like. Having played around 800+ hours of KSP with FAR mod (ultra realistic aerodynamics, with voxel modelling and all) and being a DCS fan too, i can tell you it's absolutely not what most would describe. If anything the atmo flight model would mean pulling harder G's (due to air resistance) and having a lot more stress on the ship frame, and feel globally more sluggish with actual justification for speed limits. Flying through dense atmospheres would be like flying in soup. (*)

Also with proper aero, re-entry is actually a tricky thing, you have to get the proper angle or you either burn up (or worse, lithobraking..) or you simply richochet out of the atmosphere. That would make for a neat gameplay element though, doesnt require extreme skills to perform, but you have to pay attention.

Other issue is manoeuver thrusters are overpowered, and planets dont seem to have any kind of gravity, leading to this jarring flight model experience.

(*) not to mention SC ships dont respect mach cone design, so supersonic flight would be really wonky, with a lot of ships just flipping over or at least losing control totally.

'Realism' is not a possibility anyway because then the whole concept of the game (dogfights in space) wouldn't work. ALso the ship models don't make sense regarding CoM and Thruster positioning Its more like suggesting realism, like in most space games, through graphical representation (complex machinery, gauges and displays, lots of buttons visible etc.), but not about having a realistic flight model or physics. It is funny though how the game was marketed from the beginning as an accurate simulation that it could never ever be.

In any case, the lack of 'realism' will make this game boring quickly. At least for me in KSP one of the things that at least makes exploring barren worlds interesting is the challenge the simulation poses (flight physics, flight planning, delta v etc.). I still remember my first touchdown with a little probe on the moon. This is a radically different gameplay from what most space games offer, where the flying itself, although one core element of these games, is simple and without any challenge.
 
Sure, but that's - again - wasn't that was hinted during KS period. As gameplay design it makes perfect sense. Question is that is it what was promised by CIG.

As Star Citizen development goes on the fans have to adapt to changes in their original expectations. When at first it was expected to be the BDSSE, now things that put it on equal standing to existing titles translate into a "victory" to these people while only a select few months ago it would ve been "no comparison". When past estimates regarding the release date were laughed out the door if they were later then 2016 its now universally accepted that SC nor SQ42 will make an appearance in 2018 and more and more people start to get worried or move the goalposts to "stick with their favorite focus". Just...it wont stop. There will be more adaptations or goalpost moving required for SC to stay above water. Because other games/companies dont sleep either and while SC tries very hard to reach industry standards at the moment it ll have new goals to catch up by the time it reaches the old ones. Its just inevitable.

CiGs terminology has changed as well. Initially it was a full marketing praise and describing a future that will outshine every other game....a "dream come true". Now years later we are down to mumbling and feet shuffling and using terms that nobody outside CRs office knows how to interpret exactly. Watching developers and less-then-rehearsed interviews gives you the impression of people who are very uncomfortable of standing in the spotlight. There are still segments which express confidence and show the same old arrogant behavior I know from the initial KS campaign but they come across forced and rehearsed. I ve been sitting in on interviews before where the reporters forced their target out of its comfort zone and the only way to face and confront this is to know what you are talking about and having a reliable product which supports your points. If you need to answer a surprise question you have to have an intimate knowledge about processes which you can relay to outside people and more important, whatever you describe needs to be backed up by whatever you produce.

CR and co simply fail at this simple exercise. Either they outright ignore the difficult questions or they go on a 3 minute rumbling monologue which puts you to sleep or they describe things that the current PTU is unable to verify.


All of the buildings around Levski seem to vibrate/jiggle on the ground - it's really odd. I've noticed it on all the streams I've watched so far - pick any random building, head towards it a bit, then stop - the building is shuddering left/right. So it seems to affect virtually everything rather than a single asset.

Could it be the hacked 64bit precision? I noticed that effect as well, its very obvious especially if you put your focus away from it. I read a post on the SA forum which claims its all 2D textures but I dont have enough knowledge in this matter to explain it. I just know its there and its very irritating.


To be fair SC need more meat on the bones for exploring the planets but it have more to do already then ED,
drive around and shoot, walk around and shoot, entering small outposts pick up cargo

What a funny remark :) Did you ever play ED to come up with such a gem? I was watching live streams a lot yesterday and havent been able to see anything that would support your line so I guess you dont know the first thing about ED. Sorry, so funny :)


No, I guess this demonstrates it very well:

https://youtu.be/f536wfMLseo?t=873

Even SC fans are not happy about this..

Thats what I was expecting to happen once something comes out of CiG. Supportive fans who were going along waiting on something to happen going for simple experiments and observations beyond the "ohhhh look how shiny it is" that outline very clearly that there are "issues" so basic that it renders a lot of expectations or theoretical ideas void. Sure they can fix all that this in a patch but this only illustrates how raw and unfinished 3.0 really is. More meat, yes but first there needs to be a skeleton of bones to put it all on you know. His observation is not a critical or big issue. Its just a small fact in this game that questions a lot of dreamweaved activities to come. I have no doubt there will be more.

There has been that ̶s̶̶h̶̶i̶̶l̶̶l̶̶ ̶̶v̶̶i̶̶d̶̶e̶̶o̶ 4K 3.0 gameplay video that is being handed around like the new coming but it strikes me as highly dubious because of the drastic difference in performance and visual display when compared to live streams. It comes across like a developer generated shill piece presented as "gameplay" by an unknown "player". Seems to be offline, solo mode, highly edited and the visuals dont match streamer displays who have more powerful racks either. Sure, use it as an example if you must but I consider it untrustworthy at least. I put my money on people who are willing to provide a live run-through and dont hesitate to turn off the camera or look away when a bug occurs. Because obviously there ARE problems (and a lot of them) yet that particular video showcases perfect and ultra smooth samples which I personally can safely disregard as propaganda I just would be interested who the source is and I suspect its CiG itself.



One of the fans have apparently hacked an audio file in the current 3.0 patch and uploaded it. Comments about it have been less then favorable and sometimes outright mocking but to be honest its not so bad IMO. The content, not so much the voice actors. The female is the best in the bunch the other two sound highly unbelievable. But still, in a living breathing universe THIS is exactly what would help make it appear living. These minutia productions which dont help the story or push a narrative. Its just gossip and frankly "Oprah in space". Lets just say I m very surprised to see something like this making an appearance. Either I underestimated some of the people working at CiG when it comes to manipulation or the whole project has actually more meat then I credited it for.


'Realism' is not a possibility anyway because then the whole concept of the game (dogfights in space) wouldn't work. ALso the ship models don't make sense regarding CoM and Thruster positioning Its more like suggesting realism, like in most space games, through graphical representation (complex machinery, gauges and displays, lots of buttons visible etc.), but not about having a realistic flight model or physics. It is funny though how the game was marketed from the beginning as an accurate simulation that it could never ever be.

In any case, the lack of 'realism' will make this game boring quickly. At least for me in KSP one of the things that at least makes exploring barren worlds interesting is the challenge the simulation poses (flight physics, flight planning, delta v etc.). I still remember my first touchdown with a little probe on the moon. This is a radically different gameplay from what most space games offer, where the flying itself, although one core element of these games, is simple and without any challenge.

Thats why "fidelity" is used instead which means "an approximation of reality". It still fails in that regard, the only thing which justifies the term is the visual display.
 
You are the most funny, you could have seen in my signature im 2 times elite, but special for you I have played 5268 hours ED, well you cannot say all the hours playing did do much exploring so it is allot of honk scan honk in a loading screen
but from the 2.4 update im not able to play any-more because of the controller bug every time I log in ED I must map my T16000m FCS before im able to play it

What a funny remark :) Did you ever play ED to come up with such a gem? I was watching live streams a lot yesterday and havent been able to see anything that would support your line so I guess you dont know the first thing about ED. Sorry, so funny :)
 
Last edited:
There has been that ̶s̶̶h̶̶i̶̶l̶̶l̶̶ ̶̶v̶̶i̶̶d̶̶e̶̶o̶ 4K 3.0 gameplay video that is being handed around like the new coming but it strikes me as highly dubious because of the drastic difference in performance and visual display when compared to live streams. It comes across like a developer generated shill piece presented as "gameplay" by an unknown "player". Seems to be offline, solo mode, highly edited and the visuals dont match streamer displays who have more powerful racks either. Sure, use it as an example if you must but I consider it untrustworthy at least. I put my money on people who are willing to provide a live run-through and dont hesitate to turn off the camera or look away when a bug occurs. Because obviously there ARE problems (and a lot of them) yet that particular video showcases perfect and ultra smooth samples which I personally can safely disregard as propaganda I just would be interested who the source is and I suspect its CiG itself.

One of the fans have apparently hacked an audio file in the current 3.0 patch and uploaded it. Comments about it have been less then favorable and sometimes outright mocking but to be honest its not so bad IMO. The content, not so much the voice actors. The female is the best in the bunch the other two sound highly unbelievable. But still, in a living breathing universe THIS is exactly what would help make it appear living. These minutia productions which dont help the story or push a narrative. Its just gossip and frankly "Oprah in space". Lets just say I m very surprised to see something like this making an appearance. Either I underestimated some of the people working at CiG when it comes to manipulation or the whole project has actually more meat then I credited it for.

I was wondering about that 4K 3.0 vid as well - and now it's popped up on RPS. If it's legit, then lucky for the bloke who shot it, but if it's a bit dodgy... well, a YMMV message seemed appropriate.

Re. the sound clip, having just listened to it... what's the betting it's a piece of Squadron 42 audio which somehow got rolled into the persistent universe patch by mistake? At least, that's what it sounds like to me.
 
You are the most funny, you could have seen in my signature im 2 times elite, but special for you I have played 5268 hours ED,
but from the 2.4 update im not able to play any-more because of the controller bug every time I log in ED I must map my T16000m FCS before im able to play it

Oh so that puts it into context :D

SC has "more to do then ED" because you cannot play due to a bug anymore. Not because the game doesnt offer anything to do. I especially like the "shut up" attempt by throwing numbers at me the only problem is that you use them to demonstrate a huge difference in your "supposed" expertise with the game with easily verifiable facts about it. But maybe whatever you tried to say is lost in translation because your initial post is outright WRONG (you also have been challenged on it, care to address that post?) and sorry but your "credit rating" doesnt go up by making up numbers. Focus more on the content of your post instead would be my advice. You would convince me with a good argument, not by wiggling your e-stick in front of my face ^^
 
I was wondering about that 4K 3.0 vid as well - and now it's popped up on RPS. If it's legit, then lucky for the bloke who shot it, but if it's a bit dodgy... well, a YMMV message seemed appropriate.

Re. the sound clip, having just listened to it... what's the betting it's a piece of Squadron 42 audio which somehow got rolled into the persistent universe patch by mistake? At least, that's what it sounds like to me.

Which brings me to the conclusion I stated. I mean making such a "mistake" in order to make the public believe there is more and SQ really is a thing would be a master piece in marketing. So if its an honest mistake I need to accept that CiG really is further along with SQ42 then I thought. But really, thats a little hard to swallow :)
 
I was wondering about that 4K 3.0 vid as well - and now it's popped up on RPS. If it's legit, then lucky for the bloke who shot it, but if it's a bit dodgy... well, a YMMV message seemed appropriate.

Re. the sound clip, having just listened to it... what's the betting it's a piece of Squadron 42 audio which somehow got rolled into the persistent universe patch by mistake? At least, that's what it sounds like to me.

It sounds like Peter Capaldi at the end there. Quite boring otherwise. Edit: Like an overly long version of the bug talking heads bit from Starship Troopers.
 
Last edited:
Which brings me to the conclusion I stated. I mean making such a "mistake" in order to make the public believe there is more and SQ really is a thing would be a master piece in marketing. So if its an honest mistake I need to accept that CiG really is further along with SQ42 then I thought. But really, thats a little hard to swallow :)

As far as I know Squadron 42 has both dialog audio and mocap done. That's never been actual problem.

As for 4k video YouTube is full of SC believers. Enough said about that.
 
It sounds like Peter Capaldi at the end there. Quite boring otherwise. Edit: Like an overly long version of the bug talking heads bit from Starship Troopers.

I can see someone having a field day with that remark :D

But yeah, its exactly like that.


As far as I know Squadron 42 has both dialog audio and mocap done. That's never been actual problem.

As for 4k video YouTube is full of SC believers. Enough said about that.

I dont see the relevance? Star Citizen always had a lot of believers at any given time. Doesnt make the game any more real then it currently is or supposed to be. And as far as the audio and mocap stuff goes I honestly doubt that fact because of the ultra tight cover on all things SQ42. Or if they do have the raw files as was discussed on the SA forum years ago thats not the same as "integrated" which would explain the lack of related footage in any capacity over all these years.

It would be really annoying for CiG if that exact same footage would be used for the expected SQ42 presentation at the end of the year which would only strengthen my suspicion that its a specifically produced piece for this whole sharade. Because if it is I would advice showing something different only that would be time consuming and very expensive at this point so yeah....really annoying this leak :)
 
Last edited:
https://www.youtube.com/watch?v=lHY-ODm51QU

I've also been wondering about the interior of the big ships (like the Caterpillar in the above). They seem to exist in some indeterminate space unconnected to the "world" outside - viz the wide blue yonder when the interior fails to render (oddly, I'm reading Endymion at the moment and it made me think of Mare Infinitus). Then again, I'm no programmer (hell, some days I don't even understand game development) so maybe this is just the way it's done?
 
A skeptical fellow with some connection to SC drama is postulating that the 4k video was done in "offline mode". Interesting theory, wonder if it is true and the poster completely forgot to mention that detail?...
 
As for 4k video YouTube is full of SC believers. Enough said about that.

Well that video is LEGIT but it´s probably in off-line mode and it is a bit over dramatized by those over the top external camera views.....anyway ppl. was doing that off-line mode in all previous versions with same results where we could see that FPS was in some cases more than doubled from the "regular" on-line version....
 
Last edited:
A skeptical fellow with some connection to SC drama is postulating that the 4k video was done in "offline mode". Interesting theory, wonder if it is true and the poster completely forgot to mention that detail?...

Yep thats where I spotted it originally but then, he doesnt provide any proof for his claims so while they are believable I need to be careful to jump on the hyperbole. But it was discussed in other places as well.
 
You need a chart also though so you know where the navaids are - however, NDBs and VORs are being withdrawn around the world and being replaced by GPS. They'll likely all be gone in 5 years time.

5 years? You're not kidding are you? My only experience with those comes from flight sims.

*presses 'f'*
 
It's not exactly an issue to have cheating NPCs. What is an issue is balancing them between locations so you can have a proper meta game setting up around the core mechanics. Good gameplay design doesnt need to be overly complicated, it's usually an addition of simple things that are well balanced together.


Problem is most SC fans have really no idea of what a proper atmo flight model would be like. Having played around 800+ hours of KSP with FAR mod (ultra realistic aerodynamics, with voxel modelling and all) and being a DCS fan too, i can tell you it's absolutely not what most would describe. If anything the atmo flight model would mean pulling harder G's (due to air resistance) and having a lot more stress on the ship frame, and feel globally more sluggish with actual justification for speed limits. Flying through dense atmospheres would be like flying in soup. (*)

Also with proper aero, re-entry is actually a tricky thing, you have to get the proper angle or you either burn up (or worse, lithobraking..) or you simply richochet out of the atmosphere. That would make for a neat gameplay element though, doesnt require extreme skills to perform, but you have to pay attention.

Other issue is manoeuver thrusters are overpowered, and planets dont seem to have any kind of gravity, leading to this jarring flight model experience.

(*) not to mention SC ships dont respect mach cone design, so supersonic flight would be really wonky, with a lot of ships just flipping over or at least losing control totally.

I don't know about atmo flight model neither. In KSP I just blast through to orbital freedom and in DCS I get annoyed by crosswinds and cluster submunitions drifting off target. However, it isn't really necessary when the sim returns proper feedback to the player, imo. KSP does this quite well when you try to design a normal jet to reach an orbit - you simply learn about some stuff doing it.
 
https://www.youtube.com/watch?v=lHY-ODm51QU

I've also been wondering about the interior of the big ships (like the Caterpillar in the above). They seem to exist in some indeterminate space unconnected to the "world" outside - viz the wide blue yonder when the interior fails to render (oddly, I'm reading Endymion at the moment and it made me think of Mare Infinitus). Then again, I'm no programmer (hell, some days I don't even understand game development) so maybe this is just the way it's done?

That looks like bugs or glitches from many traditional game level, it could be that the interiors came together by treating them as mini map within mini maps separated from the main game world map... Which is also possibly how the much touted local physics grids work.

Well obviously I don't know game development :D
 
Back
Top Bottom