Although I cashed out a few weeks ago, and had my very existence as a human being wiped from the annals of CiG... the lovely peeps there still send me emails telling me stuff I'm not entitled to know (being a dirty leaver an' all). They're still offering me bonus stuff as an Imperator Prime subscriber too; as much as I don't have an account or as much as a single penny sunk into the further development of Star Citizen and Sqn 42.
This snippet from the latest email:
There was a bit more, pointless trumpet blaring by CR himself in the main on how groovy things are at CiG, how marvellous and talented the dedicated Evocati are and veiled hints therein to prepare for 3.0 not being released to the live PU for quite a while...but we can ignore that since we all know it already.
This snippet from the latest email:
With Star Citizen Alpha 3.0 in Evocati test phase and a lot of our developers working on wrapping up the remaining features and polish needed to get 3.0 into everyone’s hands, we have decided to focus CitizenCon on Alpha 3.0 and beyond.
Squadron 42 will be the focus of our Holiday Livestream in December, where we will preview some gameplay and share our roadmap for its completion.
Our single player campaign, Squadron 42, shares a large amount of technology and content with Star Citizen and both games fuel each other. Technology built for Squadron 42 allows for a better experience in Star Citizen and technology for Star Citizen opens up opportunities that take Squadron 42 to another level. Subsumption is an example of technology that is critical for both Star Citizen and Squadron 42. The Item 2.0 refactor and the Player Interaction Mode were essential for Star Citizen and it is now allowing new and varied gameplay in Squadron 42. Planet Tech, the Zone System and 64-bit precision allows us to expand the playscape for Squadron 42 to solar system scale.
We have a large team working on Squadron 42 and we’ve been making good progress towards achieving my goal to take the Wing Commander style narrative experience to the next level with first person gameplay that moves between foot, vehicles and incredible locations all rendered with a fluidity and quality that you normally only see in pre-rendered cinematic scenes. I am confident it is going to be worth the wait; a game that can hold its own with any other AAA story game.
There was a bit more, pointless trumpet blaring by CR himself in the main on how groovy things are at CiG, how marvellous and talented the dedicated Evocati are and veiled hints therein to prepare for 3.0 not being released to the live PU for quite a while...but we can ignore that since we all know it already.
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