Star Citizen Thread v6

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Ed has no scale yet. I can't use a VR headset, I dare say things 'might' seem large. But really for me, when they get someone or something walking around in ED, you'll just not convince me. ;)

Ok, ED has no scale. This of course means that the little "holo-me" one can clearly see seated at the controls with the outside camera is just a dummy on a completely made up scale. They clearly should have modeled a banana welded to every ship's hull, to give the correct sense of scale. Now I get it.

Of course I don't understand anything about game development (no sarcasm here, I really think I don't understand almost anything, not my field of work), but in ED and SC ships and stuff are necessarily modeled to scale, for the simple fact that the modeling tools used work on a given scale and everything is built from that, "one meter" is given a fixed length for example, so if I model a ship/building/station I'll clearly know how many meters it will be long/wide/high and this will be valid for every asset produced under the same guidelines/template, the only way to screw this could happen if part of the modeling work is outsourced to a different person/team without preemptively agreeing on a given scale of wor....oh, wait.
 
I'm not one to defend SC (I got a refund), however, if you think all this in ED is well implemented, then I think, your mistaken. ED can have a lot of imaginary things, ie; transport people, nothing changed from transporting goods, there are no people (NPC, actual characters) in ED. Imagine walking around your ship, having a crew, or just a co-pilot. Opening doors... etc.:O

I never said (wrote) that it is perfectly implemented. But it's THERE. In SC, you can DREAM about it. Yeah, CR, the Prophet of the the One True Universe, constantly promises stuff (flight attendences, mixing drinks for passengers, choosing music & movies, blablabla...). Doesn't mean it's ever going to see the light. One bird in the hand is worth two in the bush. Or, to stay in the proper lingo: I'd rather fly around in ED doing stuff that is imperfectly implemented, then being spoon-fed videos on what I MIGHT be able to do, once it's done (if ever).

Pirate & bounty hunter, sort of go hand in hand and as far as I can see, SC will have that, and more or less, have it now. Somebody would pinch my ships before I got to them. I consider them pirates [yesnod], or more to the point, gankers :mad:.. What is the difference.

Well, pirates and bounty-hunters don't exactly do the same thing, and, as I wrote above, it's not perfect in ED. But, again, WE CAN DO SOMETHING. I can flit through thousands of systems, if I want to.

Driving on planets, well ED's planets are pretty much a joke, when you can't get out and look around because there is no player character (as such). They're not even in the same space (loading screens). We're more a ship in ED, than a person. Plus I believe, that is where FD will find the biggest problem 'scale', when they have to introduce the 'walk around' character, be it player or NPC. Everything changes then, the game will have to bring in proper scale, not imaginary. I want FD to introduce the player character, I would love that. Interact with my ship, have a crew etc.

ED may be a joke in some areas, but SC is funny. Not funny as in haha. Funny as in wrong. 'cause there is so little stuff that actually works. LOTS of promises, very little of which has made it into the game -- after five years of development. Don't get me wrong -- I'd be THRILLED to see SC released. Problem is, I don't see that happening any time soon. Maybe in three years. Maybe never. In the meantime, ED is growing, and we can actually play it without having to download 30GB every time the launcher is updated.

Factions, there are going to be as many if not more factions in SC, player factions, which is probably 'no good thing' for the game, look at Eve..[where is it]

Again, I'd be thrilled if that happened. Kinda doubt it, however.

Don't mistake what SC will be like compared to ED. ED is way less complicated than SC (at the moment), well for me it looks that way (I'm no expert, not even 'amatuer' expert:eek:).
Space Engineers is way more complicated than ED, as are many space games. FD have yet to prove they can do what some other games do already, before we can brag how great ED is (and it is very good).

Saying that SC is oh-so-more-complicated than ED is like claiming that the mere idea (not even blueprint!) of a not-yet developed racing car is bound to be much faster than an existing racing car. It's no better than yanking out a hapless bull's entrails to predict what the Gods hold in store for us petty mortals. ;) My point being, SC is, right now, a skeleton. Muscles, nerves, tendons, skin, and organs need to be added. Right now, however, some people are still talking about the colour of the suit. That's what gets me going.

ED & SC are two very different games, in scale and implementation, if you don't see that, then you're not looking.
ED is a great game, I was in early, I love what FD said the game was going to be, eventually. SC will, hopefully for the players that still have all fingers crossed, be a great game, if everything goes to plan. If everything does go to plan, I'll be back in SC too.
But when SC is finished, if it gets there, ED would not compare in any type of way to SC, in its scale, or achievement, to be frank. As they stand now.
In the future that may hopefully change.

I slaughtered a couple of pidgeons and checked their entrails. Their livers were spotty, and their hearts shrivelled. According to these portents, SC will not be greater than ED, 'cause it won't even see release for the next three years, two months, six days, fifteen minutes, and thirty-three seconds. ;D (Sorry. I am NOT picking on you. Just an attempt to be light-hearted. I apologise if I have offended you (and, yes, I realise that not giving offence in the first place would be better -- again, sorry. I have to prepare my classroom for classes, and some . . . people . . . thought it funny to stack very heavy desks on top of each other. A lot. And I have a serious back condition that prohibits me from lifting heavy stuff. Which I had to. See why I'm cranky?))

Once FD introduce player characters, then I'll take all this back, because I'll be happy playing both, because true scale will be in ED.

Again, my apologies. I am not going to burn you at the stake for having your own opinion. I am, actually, happy that you have it and express it. I just happen to disagree. No harm, no foul. :)

For now I can get all this in Space Engineers. Plus its way more hands on in SE. But SC will be like that and more. ED will also be like that, eventually (I hope).
But lets not brag, when the games are so different. Well not until we have all that in ED.

Space Engineers is likely too much for me. ED was overwhelming, and it took me several weeks to half-way get the hang of it . . .

. . . I cannot say it often enough: I'd LOVE for SC to succeed and become a smashing success. However, I doubt that this can happen as long as Mr. "Let's refactor this until your noses bleed, and then some more" is at the helm of the project.
 
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I've not seen walking in ED, also there was a great debate in the ED forums regards loading screens and how well they were done. So no, loading screens were there. As for SC must be better... I got a refund, so I'm not in that camp at all. But there-again Space Engineers is better than both at present, for me that is. So I'm not in the ED camp either.
Ed has no scale yet. I can't use a VR headset, I dare say things 'might' seem large. But really for me, when they get someone or something walking around in ED, you'll just not convince me. ;)


Things don`t seem large, listen to people that have used ED with VR, its life size, true scale. I appreciate you haven`t tried it, but it is life scale and the immersion is very much total. Not the graphic fidelity I wish we had, but GPU power has to catch up for that. The scale is there, can everyone appreciate it fully atm, NO, not w/o VR.

In relation to loading screens, as said before they were never there. There was confusion at the start but the previous vid proves the point, so its a bit senseless not to call a spade a spade.
 
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So currently Erin has confirmed that Goons will be able to lapdance Eckhart into oblivion, so nobody else can get their scene with the mission giver :/
 
Just tuned into the twitch stream to hear that people will have to queue to sit-down with the mission giver and talk to him.
Yes. Actually form a line and patiently queue up. One at a time. For however long it takes to get lucky and grab the empty seat across from him.
:O
 
Star Citizen is very realistic. A ship does not despawn when the player is out of sight and respawn if requested by the player again. It is actually stored away by dedicated personal of the space station and pushed out of the garage if you need it [yesnod]
 
This is not the metric of scale. There are a buttload of games where you don't walk around with plenty of sense of scale.

The only loading screen in play is the jump to a new system. This is exactly why and how come the videos I posted were made - did you even watch them? I think you need to go check what you're talking about so you have a fair comparison against SC. Generally I get the impression your mind is set on this topic and you're not even going to go look or check.

For me the scale in SC is the funny thing when we've got people flying in and out of the atmosphere of this world within minutes... it's so tiny!

Opinions differ, mine differs from yours, just one of those things..

Planets are tiny in SE too, although I have run an earth size planet in there. But yes planets are smaller in SE (mainly for players with pc limitations), not sure about SC. But there again, smaller compared to what. Compared to a planet that we can't tell the size of, as in ED.
Size of character in-game will give size of ship, buildings, mines etc. That is just my view, your view is different, that's fine. But it rolls on for me after that, I get the size much better in both other games, especially in Space Engineers.

I have a ship in Space Engineers that is 2.7km long, in-game actual size when compared to the player character. I can see that scale in-game. I don't see that scale anywhere in ED. I see it in SC, one of the ships I had was a Connie, that felt a good size. I had most all of the ships that were in ED's beta and many of those after release, none of those felt anywhere near as big.
But its just preference to how players view scale, isn't it.

An example for me is this video I did. This is only a 1200km wide planet, but the scale set against a 1km long ship (not my largest ship), shines for me, when there is a player character. Because I see the scale much better than anywhere in ED, you may not, but that is where our opinions differ:

From 4mins 30secs onwards really.

[video=youtube;8kZJKYWdkGo]https://www.youtube.com/watch?v=8kZJKYWdkGo[/video]
 
Just tuned into the twitch stream to hear that people will have to queue to sit-down with the mission giver and talk to him.
Yes. Actually form a line and patiently queue up. One at a time. For however long it takes to get lucky and grab the empty seat across from him.
:O
You can tell they haven't really thought some of this through. The bits where he's making it up are full of "you know" and "um", he could do with a bit of public speaking training.
 

Viajero

Volunteer Moderator
Just take a look at the comments of their stream on Youtube...
I didn't expect to see that.
Literally 90% of top comments are showing just how much people have run out of patience.

"Chat is disabled in this Livestream" (?)
 
Just tuned into the twitch stream to hear that people will have to queue to sit-down with the mission giver and talk to him.
Yes. Actually form a line and patiently queue up. One at a time. For however long it takes to get lucky and grab the empty seat across from him.
:O

Whaaa?
 
Erin Roberts interview makes it clear again: Questions are usually answered by referring to a range of possible solutions and outcomes, nothing is set in stone, everything is vaguely planned. Impressive how they managed to stick to the same mode of communication since the beginning of the project.

Well put.

I'd have just called it waffle. Or guff.
 
Size of character in-game will give size of ship, buildings, mines etc.
---
An example for me is this video I did. This is only a 1200km wide planet, but the scale set against a 1km long ship (not my largest ship), shines for me, when there is a player character. Because I see the scale much better than anywhere in ED, you may not, but that is where our opinions differ:
No... you can see your character in Elite. Just go to any other camera view. And OK we get it that you like Space Engineers.

Please go try Elite again and use the camera views - you can see your pilot character and the scale is quite clear. Until you have this is pointless and just silly - so I won't pursue this line of conversation further.
 
Just tuned into the twitch stream to hear that people will have to queue to sit-down with the mission giver and talk to him.
Yes. Actually form a line and patiently queue up. One at a time. For however long it takes to get lucky and grab the empty seat across from him.
:O
I've been questioning the possibility of such absurdity since last year, who would actually want to sit in a queue in a game? :D
 
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