Star Citizen Thread v6

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Reminder that the wheels fell off the buggy when it clipped through the loading ramp for the 3rd time in a row. That really did happen, that was a real thing that happened.

That's it until next year I suppose, they'll tell everyone 3.0 is coming in two weeks to get a spike in "donations" after the show and then we'll have the usual xmas sale. I don't expect any great revelations or any more leaks after this shambles, I'm picturing "I quit" post-its on blank monitors on Monday morning in Wilmslow tbh.
 
Roberts did a "helmet-flip" all over again....this time we could see heavily scripted demo that was acted really badly and played mission that was 90% walking simulator&10%arcade shooter with usual horrible FM and this time even worst physics then before also at the end we saw some glorious 20fps pew-pew shooting that didn´t have any sense for tactical combat......and yes we saw a lot off bugs&glitches that at one point totally made game unplayable......Few positive things for me are good looking mobi-glass that is kind of functional,new maps also planets&moons that we "could"possible reach if we survive the whole agony trip....also no words on SQ42 or even when the 3.0 finally going to land on our machines.....for me this presentation looked like it was about the game that have a budget below 30mil $ with the future tagged price of 25$ if ever comes out.....
 
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That's it until next year I suppose, they'll tell everyone 3.0 is coming in two weeks to get a spike in "donations" after the show and then we'll have the usual xmas sale. I don't expect any great revelations or any more leaks after this shambles.

Don't forget CitizenCon! Last year's managed to be worse than GamesCom '16, I wonder if that can possibly pull that off again after today's show.
 
Don't forget CitizenCon! Last year's managed to be worse than GamesCom '16, I wonder if that can possibly pull that off again after today's show.

I don't think I'd survive, I couldn't breathe from laughing at the wheels rolling around on the floor after the buggy was killed by the loading ramp.

You could tell what was going to happen as soon as they lowered the ramp for it, and they all continued to RP their pre-scripted lines whilst the whole thing janked and broke until finally the wheels came off and the carcass of it just sat there, with supposedly the critical mission item - the red black box - still inside it.

But they had to continue with the script, the other bloke couldn't go and grabby hands it out of the wreckage or anything, no he had to do the next thing that the game was expecting him to do, which was to jank up the ramp and get off the surface, so that they could exit that part of the demo and load up the next part of it while CR had a vodka delivered to him onstage.

If it's anywhere near as painful to play as it is painful to watch someone else playing it, it's done. It's like literally no chance guys. And I use the word "playing" in the loosest possible sense, I've never seen any game engine move so completely terribly.
 
Just got through watching the stream from earlier. Although the stream was pretty much a disaster, the game itself looked, as always, very good indeed. The gritty feel of a worn out station in SC, is pulled off nicely.
I like the ship's fast travel mode effect and I have always liked the idea of multi crew. Although if I were to go back into the game in the future, my crew would likely be npc's (if ever they get that far with the ai).

The Connie has had a facelift from the one I had and I had that luxury one, was it the 'Phoenix', or whatever. The one in-game looked better. The controls in SC are great, I mean the in game UI's. Directly use things which is nice, indeed its something similar to Interstellar Rift and the way they do it, even down to a mobiglass. Plus each ship is very individual where controls are concerned. I always liked that from the SC ships I had.

Planet looked good too, liked the buggy (that's the car thing;) ), albeit killed by the ramp. I can see all sorts of issues players may have, if and when it is stable enough to play and I mean with many players online together. I hope they pull it off for the people that still remain backers.
I sort of felt sorry for the crowd in there when things went wrong. Which I think led to a more subdued ending. Gone is the cheering, whooping and so on.

The game outshines graphically anything we have at present in the Space game world, imo. Loved the Connie suspension still reacting after that heavy landing on the mission planet.
I thought the Idris was larger than that, it was an Idris I think they said.
Planet-side was very good, the ability to walk around makes a vast difference to game-play, I think anyway. Animations for getting in and out of things seems o.k. Although, still with lots of bugs etc.

But I worry that he is still putting new things in, the facial recognition, not really needed, but looks interesting. Just takes up more time.

If the game ever gets to a playable state, when I say playable, you have to play with confidence, not worry. Then the game will be well worth playing. However they have huge amounts of work to do, to prove that to be the case.

Fingers crossed for the backers and of course CIG.
 
Fingers crossed for the backers and of course CIG.

Indeed!

CIG just need to start working on the actual game, and pay less attention to the movie efforts that are so obviously the focus of their CEO.

It was horribly obvious he was trying to tell a "story" and do it urm, just like a movie would. There was a narrative with a beginning, a middle, and an end. Nothing wrong with that idea of course, but it was executed terribly, and the re-run to get back to the crash point utterly proved that there was no free-form gameplay involved in the presentation whatsoever. The little buggy ending up in exactly the same place, having to switch off it's engine, pause, turn back on and reverse just a little - twice - was a bit too much for me.

Their distance markers seem a little off too. 17 meters is a considerable distance, yet DemoPlayer2 was basically on it's bonnet.

Terribly disappointing.

Also a bit nasty was Genuine Roberts comments about "we choose our partners better now" and Madcatz no longer being a thing. Very unprofessional.
 
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So there's no autosave when you get in your ship or to a station? Are you kidding me? This is a joke, SC is a huge joke.

I've really no idea...only reiterating bits of what I've gleaned from all the other pointless noise surrounding SC....

The whole thing is nothing more than an interactive cut scene. They had to trigger each step in the exact order as scripted or the script gets stuck and whole smoke and mirrors falls apart.

There is no gameplay loop and no actual player agency.

It's just a script, which goes as this:

Wait for PC to do action X.
Play the script pretending game mechanic A.
Wait for PC to do action Y.
Play the script pretending game mechanic B.
Wait for PC to do action Z.
Play the script pretending game mechanic C.

X, Y, Z, A, B, C all all pre-defined beforehand in the exact order.

I do know this from previous Gamescom and Citcon offerings...don't confuse me for some SC shill, please. Just passing along little bits of info is all...

The main reason for the scripting is for CR to play movie director..nothing else. You'll notice after the demo reset and he shut up, giving the players the freedom to speed run through the actions, things went a little more smoothly.

CiG mention 'persistence' all the time in relation to singular game events but never seem to iterate what it means to gameplay as a whole...bit like the ever absent gameplay loops or basic game mechanics that still as yet haven't been shown. I noticed the grabby hands thing failed miserably in the demo with the box disappearing as he picked it up. It magically reappeared in his hands when the camera switched to his team mate of course.
 
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So CIG are saying they invented something that has been out for a while? Nah,


2013
[video=youtube;cbIWRd514-s]https://www.youtube.com/watch?v=cbIWRd514-s[/video]

2015
[video=youtube;u_gR91oqask]https://www.youtube.com/watch?annotation_id=annotation_3239758205&feature=iv&src_vid=VXylVvwvY94&v=u_gR91oqask[/video]


The 2013 video has better tracking then what CIG has shown.
 
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My issue is I don't care about the crashes and instability, its not a final product yet. What I care about is the endless feature creep.
What did we see this year that was not in the demo last year? We had the Idris (which ok, that was awesome) and facial tech which is kinda interesting but I can't help but think what features were pushed out of 3.0 to make room to get that in the demo. I wanted a demo for 3.0 but what we got was some scripted bull where they showed off yet more features that will likely not come to fruition for many years to come (sandworm anyone?).
I'm fine with them investigating the facial tech but they clearly were working harder to get that implemented in the demo build than working on getting a stable game which is what we want.

RP and cringe worthy chatter aside, there were some deliberately misleading lines that were clearly scripted. The girl mentioned something about her shotgun needing "repairs" which I'm almost certain will not be in 3.0. All the "hold on I need to get out" before the physics grid to physics grid clearly means there is a serious issue with that area of the code. I'm not mad that they have this issue, we are alpha, that is what it is for; but the fact that they tried to hide that through some bull banter seems scummy to me. There were also several tactical camera cuts away from showing off bugs.
Finally my biggest gripe is the "buying ships will come in 3.1 nonsense". Given the number of features that have been pulled from 3.0 (shopping not being one of them) this is clearly a case of "business before gameplay".
If they wanted to get ship buying in 3.0 they could have if they put something like the facial rig or voip tech on the backburner. And again, it's not the fact that they are doing it for business reasons that really bothers me, it's the fact that they are trying to hide it behind "we didn't have the time for it" which seems uber scummy.
We all know that ship sales are where the game gets it's money from r/n and I accept that they need to keep that revenue stream open but be honest about it. As it stands I have no confidence that we will see any of the tech shown once 3.1 comes out and Im nearly certain that one of the things that will be cut from 3.1 is the ship buying.


Ok thats my 2 UEC. Downvote me to oblivion you fanboys, I'm sure if CR's ego gets inflated just a little more the game will come out sooner.




I thought this quote sums things up nicely.
 
There is something nagging about the whole thing.
CR stated at the end "this was a preview for 3.1 to come" so he avoided the topic 3.0 with all its promises and announcements with showing a "would be 3.1".

So 3.0 will be the gameplay people played at the SC booth. Probably a seperate module that allows you to literally sandbox on a planet surface. If that is the case then...i cant even describe it. I hope i am wrong.
From 3.0 Gamescom 2016 to a seperate modul in one year with less in it then promised or set as a goal...alot LESS then shown in 2016 and their powerpoint presentation. They completly ignores anything about 3.0 and concentrated on the facecam no mentioning of SQ42 which has gone black complelty just like Star Marine at its time.
 
So CIG are saying they invented something that has been out for a while? Nah,

2013
https://www.youtube.com/watch?v=cbIWRd514-s

Good point because Face Rig is a Romanian company but the software I think has been hacked as a free download. Whether Face Wear is paying any kind of license to the developers of Face Rig could be questionable. But if the code is in any way copy/pasted, aka someone else's IP, some hilarity may ensue.
 
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I just wanna say that the Spectrum guy they had on stage at one of the last citizencons, the one who kept rambling for too long and cause some other staffer there to mumble "he's not going on stage again"... he might not have been a good speaker, but I like what they did with Spectrum.
 
The game outshines graphically anything we have at present in the Space game world, imo.

Outshines? Well, that's an interesting opinion.

Welp, they got 500,000 in funding yesterday from their sales pitch at gamescom. Absoloutely amazing. I have no idea how people can still want to throw money at JPEGs. Yeah, they might get to use them in a full game one day, but hell, why not just wait? I'm just gobsmacked really.
 
Mixed feelings about this. There were some good things there from a technical standpoint, some bugs obviously but still.

But where was the actual game? We didn't see a single mission go from start to completion. There was no payoff. No paycheck. No return to the mission console to look for the next mission. That was the most disappointing thing for me.

This. No gameplay loop. If anything could've convinced me that SC was finally on some sort of track, it would've been a complete gameplay loop from getting a mission to payoff and spending the money. Like an escort mission or something like that. It doesn't look like this is happening anytime soon.
 
For me, the most telling thing from gamescon was this.

Instead of showing off how they are progressing with core gameplay, they show off more fluff. 3.0 was delayed and delayed, and was thinking, maybe they are working on stuff that actually is essential to the game. But nope, not really. Ok, i can give them planetary landings, not essential for a space game, but very much in demands. Viewports and mobi-glass... surely that could wait. And face thingy.... really? CR just can't pass up prioritizing a fancy tech can he? Why now? This could even wait until post release.

Just about the only thing that was nice to see is how they are starting to get missions pulled together. Although i did split my sides when they talked about procgen missions. For years SC fans have gone on and one about how everything in SC will be lovingly handcrafted, and now we have procgen planets and procgen missions.

And in a few years, SC will have pretty much the same procgen mechanics as ED :D
 
I thought this quote sums things up nicely.

It does indeed, generally mirrored on Spectrum too.

I think the girl mentioning that her shotgun needed repairs was a kind of in house joke comment since the same devastator shotgun did absolutely nothing when fired at other players during the week long drudgery and ship sales that was Gamescom...it seemed to be firing blanks.
 
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