Thanks for the vid link! I especially like https://youtu.be/bCtdyNFwQWo?t=1h45m40s (watch from 1hr 45 40s) LULZ
"Nevertheless Star Citizen looks fantastic, and the fact that all this will be possible, all going to plan, within the same server blows my mind."
http://www.pcgamer.com/star-citizen-expressive-faces-space-fashion-and-boldly-going-beyond-30/
That's it until next year I suppose, they'll tell everyone 3.0 is coming in two weeks to get a spike in "donations" after the show and then we'll have the usual xmas sale. I don't expect any great revelations or any more leaks after this shambles.
...I wonder if that can possibly pull that off again after today's show.
Don't forget CitizenCon! Last year's managed to be worse than GamesCom '16, I wonder if that can possibly pull that off again after today's show.
Fingers crossed for the backers and of course CIG.
So there's no autosave when you get in your ship or to a station? Are you kidding me? This is a joke, SC is a huge joke.
The whole thing is nothing more than an interactive cut scene. They had to trigger each step in the exact order as scripted or the script gets stuck and whole smoke and mirrors falls apart.
There is no gameplay loop and no actual player agency.
It's just a script, which goes as this:
Wait for PC to do action X.
Play the script pretending game mechanic A.
Wait for PC to do action Y.
Play the script pretending game mechanic B.
Wait for PC to do action Z.
Play the script pretending game mechanic C.
X, Y, Z, A, B, C all all pre-defined beforehand in the exact order.
My issue is I don't care about the crashes and instability, its not a final product yet. What I care about is the endless feature creep.
What did we see this year that was not in the demo last year? We had the Idris (which ok, that was awesome) and facial tech which is kinda interesting but I can't help but think what features were pushed out of 3.0 to make room to get that in the demo. I wanted a demo for 3.0 but what we got was some scripted bull where they showed off yet more features that will likely not come to fruition for many years to come (sandworm anyone?).
I'm fine with them investigating the facial tech but they clearly were working harder to get that implemented in the demo build than working on getting a stable game which is what we want.
RP and cringe worthy chatter aside, there were some deliberately misleading lines that were clearly scripted. The girl mentioned something about her shotgun needing "repairs" which I'm almost certain will not be in 3.0. All the "hold on I need to get out" before the physics grid to physics grid clearly means there is a serious issue with that area of the code. I'm not mad that they have this issue, we are alpha, that is what it is for; but the fact that they tried to hide that through some bull banter seems scummy to me. There were also several tactical camera cuts away from showing off bugs.
Finally my biggest gripe is the "buying ships will come in 3.1 nonsense". Given the number of features that have been pulled from 3.0 (shopping not being one of them) this is clearly a case of "business before gameplay".
If they wanted to get ship buying in 3.0 they could have if they put something like the facial rig or voip tech on the backburner. And again, it's not the fact that they are doing it for business reasons that really bothers me, it's the fact that they are trying to hide it behind "we didn't have the time for it" which seems uber scummy.
We all know that ship sales are where the game gets it's money from r/n and I accept that they need to keep that revenue stream open but be honest about it. As it stands I have no confidence that we will see any of the tech shown once 3.1 comes out and Im nearly certain that one of the things that will be cut from 3.1 is the ship buying.
Ok thats my 2 UEC. Downvote me to oblivion you fanboys, I'm sure if CR's ego gets inflated just a little more the game will come out sooner.
So CIG are saying they invented something that has been out for a while? Nah,
2013
https://www.youtube.com/watch?v=cbIWRd514-s
The game outshines graphically anything we have at present in the Space game world, imo.
Mixed feelings about this. There were some good things there from a technical standpoint, some bugs obviously but still.
But where was the actual game? We didn't see a single mission go from start to completion. There was no payoff. No paycheck. No return to the mission console to look for the next mission. That was the most disappointing thing for me.
I thought this quote sums things up nicely.