Star Citizen Thread v6

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If that is true, what the frell were they doing for all that time before then? After all, according to the 2012 Kickstarter, they already had a "prototype" which had been under development for a year before the Kickstarter. 2011 is three years before 2014.

Yep, if they were only going to start it in 2014 they really shouldn't have put a nov 2014 release date on their kickstarter.
 
Prior to the kickstarter Chris Roberts was pitching Star Citizen (the original 'vision') to publishers. I'm sure they've been having a right royal laugh watching this latest shenanigans.

So yeah the publishers were all "no thanks Chris Roberts" so then it became about the "evil publishers".

Then it was "evil Derek Smart" and yesterday it was "evil Madcatz".

Damage control this morning was Jared and the team talking about "we don't do smoke and mirrors, we show exactly where we are bugs and all"

Is that right Jared, is that why the players scrolled away every time another object vanished, clipped, broke, janked and we got to hear Chris yelling at his camera guy to change the viewpoint every time the game broke?

As for the builds, from the last two gamescons it looks to me like they just pull these things together from a big pile of parts when they need to show something or release something.

Every year shows less and less of any kind of coherent development, or plan, or management.
 
Well the demo/game crashed in many of the previous presentations(maybe even in all of them) just remember Croberts words:"this is the " while he attempt to play his own creation few years ago .....also you may get confused but most ppl. do not think it´s all FAKE stuff as you said but instead of that they believed(me included)that is heavily scripted kind of "on-rail"demo just for presentation purposes which in reality do not work as typical game-loop as is supposed to be..so it´s not all fake but it´s still far away from the actual working game .......

While true it has crashed on Roberts before, this wasn't 2015's gamescom or citizencon where they "showed" planetary landings. That was completely fake and they did it again in 2016's sand worm video. They've been "Previewing" things for years that we don't have any access too. There is no confusion on my part, what was shown years ago has yet to be seen on my hard drive.
 
Well the demo/game crashed in many of the previous presentations(maybe even in all of them) just remember Croberts words:"this is the " while he attempt to play his own creation few years ago .....also you may get confused but most ppl. do not think it´s all FAKE stuff as you said but instead of that they believed(me included)that is heavily scripted kind of "on-rail"demo just for presentation purposes which in reality do not work as typical game-loop as is supposed to be..so it´s not all fake but it´s still far away from the actual working game .......

If they tell you it's the game and it isn't the game...

What were they telling us about what was demoed on the show floor?

They called it something different every day.

No one actually said it was "the game", the closest was Ben saying it was 3.0 limited to a single location with spawn points.

It was whatever they could muster together and managed to compile on their witchcraft compiling PC. Rollback.bat on the desktop of your live demo machine for something you've had 6 years working with, I mean come on. And then expecting to download 78gb in the middle of the show.

This is stuff that a small team trying to break into the industry flying by the seat of their pants tries to pull off - not a $200 million company with 5 offices and 6 years into dev
 
While true it has crashed on Roberts before, this wasn't 2015's gamescom or citizencon where they "showed" planetary landings. That was completely fake and they did it again in 2016's sand worm video. They've been "Previewing" things for years that we don't have any access too. There is no confusion on my part, what was shown years ago has yet to be seen on my hard drive.

This is a good point. Gone are the slick fake videos and now we finally get a peek behind the curtain of what they really have.

When they switched the big displays on the show floor from "footage captured in engine" to the actual demo, well that's all you need to know right there. Like going from 2001 A Space Odyssey to Button Moon.
 
First and probably the most important thing, it crashed on them. This tells me it's an actual in game build, none of the fake stuff done in the past. However if we never gain access to it, it hardly matters.
I'm curious - why do you think that proves it's an in-game build? Where's the logic in that - do you think no fake stuff crashes?

After all the stuff you seem happier to believe was fake last time soft-crashed too with the double pan-out from the dune worm....

There is some VERY strange logic around SC. Tech demos crash all the time, and that they couldn't get their limited highly scripted tech demo to run through is not exactly a plus point
 
While true it has crashed on Roberts before, this wasn't 2015's gamescom or citizencon where they "showed" planetary landings. That was completely fake and they did it again in 2016's sand worm video. They've been "Previewing" things for years that we don't have any access too. There is no confusion on my part, what was shown years ago has yet to be seen on my hard drive.

oh sure don´t get me wrong I agree with you on most of the things you said just can´t see any difference between this and some of the previous presentation thats all....for me all of them are been just scripted tech-demos not completely "fake"but also far away from the real-deal.......some demos have more and some have less of the possible actual game play,models,maps,assets...etc that backers maybe going to experience sooner or later on their hdd/ssd......
 
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This is not an ED vs SC post or Rant. God knows I have enough time in ED and play SC on the side. These games are not in direct competition, due to the type of game play going on.

In ED, your a ship. In SC your a person with a ship!
In ED, it's about keeping up with the Jones and the dumb @@@ engineers if you want to PVP, in SC, it's more pilot skill (for now).
ED is a single player game that says and makes the player insignificant, while SC gives the feel of something different.

Maybe Im just burnt out on ED, but, your basically a halo avatar, jumping from ship to STV, to multiplayer, etc. for all we know, all pilots are locked on Earth and only telepresence to their ships!

where as, SC makes you feel more into the game. Even though it's not complete, etc!

Ive also noticed many requests to be added to ED, that SC has. So right, wrong, or different. Two different games, with two different play styles.

I also prefer SC's ships and ability to walk around them. Even if it gets old to most!

Thats the funny thing i mentioned it before...the game that started as "be a ship" had sooner character customization and slowly enters the "be a pilot" realm then the game that started as "be a pilot" and still doesnt know how space works...or how they want it to work...
 


Well just look at all the threads of JEPG screen shots "in game"





The landing on the new moon was horrible but yeah, terrible flight model and physics will do that to your game. Lemme run you through the mission given in basic form.

walk to the mission giver then exit the station
make a jump to new location (pretty much directly, no going through the "open game world")
land near the crash site (not directly there nor further away)
short buggy trip showcasing the subpar surface textures and the absolutely disappointing PG tech to the wreckage
wreckage is obviously placed and handcrafted, doesnt resemble any ship I would recognize nor does the interior match any ship I know
go in, pick up a box get out
Going back to the ship by buggy instead of being picked up by the ship
Opposition "spawns" in with no radar warning they are "just there"
Kill them with handguns even tho you have heavy weaponry available (buggy and ships turrets)

Only thing I will add here was the wreck was a Caterpiller, they entered in the pod just astern of engineering, went via engineering to the upper levels to the Bridge/detachable ship to find the black box

Which makes me sad I recognised it from the "lets explore the Caterpillar" videos on You tube when it first was added to the game.





How will the FOIP with Webcams work for those who have VR Headsets on once they flip the swtich?
 
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I'm curious - why do you think that proves it's an in-game build? Where's the logic in that - do you think no fake stuff crashes?

After all the stuff you seem happier to believe was fake last time soft-crashed too with the double pan-out from the dune worm....

There is some VERY strange logic around SC. Tech demos crash all the time, and that they couldn't get their limited highly scripted tech demo to run through is not exactly a plus point

The reason I think it's an actual in game build is that they had to start back at the beginning, there wasn't a, "Hold on folks, let me rewind here, ahhh, there we go!" type of moment. It was completely on rails and couldn't be skipped. And now that you mention it I do remember the double pan out from that stupid dune video. I honestly thought my internet stopped working and refreshed the stream when it happened. Also, I'm no fan of SC. The time it could of made a useful impact to sci-fi gaming has long gone. Now it's just another Duke Nukem Forever.

oh sure don´t get me wrong I agree with you on most of the things you said just can´t see any difference between this and some of the previous presentation thats all....for me all of them are been just scripted tech-demos not completely "fake"but also far away from the real-deal.......some demos have more and some have less of the possible actual game play,models,maps,assets...etc that backers maybe going to experience sooner or later on their hdd/ssd......

Tomayto, tomahto. We still have no access to any of it.
 
The reason I think it's an actual in game build is that they had to start back at the beginning, there wasn't a, "Hold on folks, let me rewind here, ahhh, there we go!" type of moment. It was completely on rails and couldn't be skipped. And now that you mention it I do remember the double pan out from that stupid dune video. I honestly thought my internet stopped working and refreshed the stream when it happened. Also, I'm no fan of SC. The time it could of made a useful impact to sci-fi gaming has long gone. Now it's just another Duke Nukem Forever.

Sorry didn't mean to make you feel under attack in that at all. I find the logical leaps that the SC fans encourage people to make very strange and it sounded like you'd heard one of their explanations.
Once they started having to have the same conversations and do exactly the same things it became clear to me it was a script rather than a full working game which would have tolerated some variation. It is just more smoke and mirrors sadly
 
Because it's pointless almost all of the time. It only really suits the hardcore RPers and the SecondLifers - most of the time I'd rather have a little succinct text message that i can re-read or finish what I'm doing then read. I've known a lot of gamers and I could still count the number who'd actually want their webcam on and in game RPing to that extent on one hand. Like 3D in movies it's a gimmick.
 
Nice to see that their network code has enough spare bandwidth to accommodate FoIP.

Even with every player in a single instance.

I'm ready to be super impressed. Just as soon as it's live.
 
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Because it's pointless almost all of the time. It only really suits the hardcore RPers and the SecondLifers - most of the time I'd rather have a little succinct text message that i can re-read or finish what I'm doing then read. I've known a lot of gamers and I could still count the number who'd actually want their webcam on and in game RPing to that extent on one hand. Like 3D in movies it's a gimmick.

I think this too.
Why should i use a webcam when i haver everybody i play with in teamspeak and can just talk casually with them doesnt matter where they are. Its a RP gimick only a handfull will use, and the moment it glitches out will never be used again because the RP guys wont be able to stay "in character" when suddenly tentacles grow out of the faces due to network problems or glitches.

Its a gimmick without any real adventages and from the presentation it also seems like you needed that special webcam anyway. Just so other can see the funny faces you make...it gives you nothing....and others a laugh. So you buy it to make a fool out of yourself.
 
Bugs and glitches aside, who wants to discuss the gameplay? Looking at the interviews and watching back the stream, the gameplay is envisioned and demonstrated thus:

Wake up
Shower
Get dressed via mobiglass
Walk to canteen
Eat breakfast
Walk to mission giver
Endure cutscene
More mobiglass
Walk to elevator
Walk to armory
Equip weapon via mobiglass
Walk to elevator
Walk to terminal
Call ship
Walk to parking garage
Enter vehicle
Drive to landing pad
Exit vehicle
Walk to ship
Enter ship
Take off ship
Quantum jump
Enter atmosphere
Fly to waypoint
Land ship
Exit ship

And then you can start your mission.

And if you die go back to step 1
 
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