A little further into that feed, why buying jpegs instead of a game may not be wise...
"What's your favourite ship?"
"The Carrack, unless it turns out to be awful."
Bugs and glitches aside, who wants to discuss the gameplay? Looking at the interviews and watching back the stream, the gameplay is envisioned and demonstrated thus:
Wake up
Shower
Get dressed via mobiglass
Walk to canteen
Eat breakfast
Walk to mission giver
Endure cutscene
More mobiglass
Walk to elevator
Walk to armory
Equip weapon via mobiglass
Walk to elevator
Walk to terminal
Call ship
Walk to parking garage
Enter vehicle
Drive to landing pad
Exit vehicle
Walk to ship
Enter ship
Take off ship
Quantum jump
Enter atmosphere
Fly to waypoint
Land ship
Exit ship
And then you can start your mission.
And if you die go back to step 1
This is why I hope spacelegs doesn't come to ED, or if it does I hope they do it much differently.
I am certain that some enterprising souls will edit the output for the most outrageous articulations possible, just to make a fool out of whoever came up with this bright idea![]()
The Holome characters need this type of immersive FoIP imo. It would be a lot better with facial expressions and that we can see people talk. It would improve roleplaying a lot.
I wonder why didn't this become mainstream in gaming?
Face over IP might face some challenges if Star Citizen ever supports VR. The outside of VR headsets are notably lacking in expression.
There's a load of moaning/supporting that you have to pay for unique names on your 600i, seems a real scummy move when they're charging $450 for the thing.
What!!!? Linky?
Face over IP might face some challenges if Star Citizen ever supports VR. The outside of VR headsets are notably lacking in expression.
https://robertsspaceindustries.com/.../600i-ship-naming-for-warbonds-only-no-thanks
It's on the Warbond edition only, which means they're pushing the cash only one harder than usual. Make what you will of that.
This is the first I have heard of the unique ship name thing though. So no ships can have duplicate names or just this one?
Face over IP might face some challenges if Star Citizen ever supports VR. The outside of VR headsets are notably lacking in expression.
What!!!? Linky?
There's also a FAQ: https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/origin-600i-ship-naming-faqs
It seems that you must pay with new money to get to reserve a name. And you lose the name reservation if you melt or upgrade your ship.
I wasn't overly impressed - will probably only buy one 600i.
That's about all really. I wasn't overly impressed - will probably only buy one 600i. They probably would have been better off showing some actual gameplay. Show a simple trading mission, or play the retrieval mission through to its conclusion - how do you deliver the box to Miles? Do you hand it to him? Is there somewhere to take it? Can they finish the mission? Was the black box the actual mission item, or just hand placed there for the purposes of the demo and not actually tied to the mission itself?
Did I miss the livestream?
So I've watched the replay on youtube, and find myself whelmed. Not under, not over, this was pretty much what I was expecting really.
My thoughts: Miles appears still pretty broken... The combat was bad allround.. On the flight model, the ships landing really showcased how terrible it still is... Landing and taking off from the Idris looked polished - that part was impressive.
That's about all really. I wasn't overly impressed - will probably only buy one 600i. They probably would have been better off showing some actual gameplay.
First let me apologise for badly editing your post. I'm on an iPad, and text selection is a bit tricky. Also, I'm not criticising your actions: your money is your own to do with as you wish.
But I'm interested in your thought process, which seems not uncommon amongst backers. CIG puts on a "meh" quality presentation, yet you (and many other backers) still thinks it warrants an additional $400 investment in a game with no release date and no real indication of how the game mechanics will work.
What is the secret sauce that CIG has that other games companies don't have? How can they get significant additional backer income on the promise of something they can't yet demonstrate? It seems like magic to me, but it is clearly working.