Star Citizen Thread v6

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Bugs and glitches aside, who wants to discuss the gameplay? Looking at the interviews and watching back the stream, the gameplay is envisioned and demonstrated thus:

Wake up
Shower
Get dressed via mobiglass
Walk to canteen
Eat breakfast
Walk to mission giver
Endure cutscene
More mobiglass
Walk to elevator
Walk to armory
Equip weapon via mobiglass
Walk to elevator
Walk to terminal
Call ship
Walk to parking garage
Enter vehicle
Drive to landing pad
Exit vehicle
Walk to ship
Enter ship
Take off ship
Quantum jump
Enter atmosphere
Fly to waypoint
Land ship
Exit ship

And then you can start your mission.

And if you die go back to step 1

I was yawning while they did all this on the first run through. Then after the crash, the second run was excruciating. Admittedly, watching is different than doing. I just don't see the majority of the "doing" being much fun. This is why I hope spacelegs doesn't come to ED, or if it does I hope they do it much differently.
 
This is why I hope spacelegs doesn't come to ED, or if it does I hope they do it much differently.

That's the problem in most games where walking about is a core part of gameplay. If there's nothing to do - there's very little point to it. It's why Skyrim etc, are chock full of stuff that the player can interact with in some way.

In Star Citizen we saw all these repetitive, mundane, empty corridors and whatevers - with the only thing to do being waiting on a mission giver. Frankly it's even more boring than the Library in Halo.

And dear $deity some 600i review thing has popped up on my youtube - raving about the wonders of a ship advert, with dedicated exploration and touring builds, and the wonderful packages it can be a part of.

What GAEM is ANY of this waffle going to take place in? Just absolutely crazy.
 
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I am certain that some enterprising souls will edit the output for the most outrageous articulations possible, just to make a fool out of whoever came up with this bright idea :D

I have a suspicion that the "goons" will have a field day with this feature...duckface? No, PAARping...will be the ultimate meme in SC with that "feature"....
QJ8f3qj.jpg
 
There's a load of moaning/supporting that you have to pay for unique names on your 600i, seems a real scummy move when they're charging $450 for the thing.
 
The Holome characters need this type of immersive FoIP imo. It would be a lot better with facial expressions and that we can see people talk. It would improve roleplaying a lot.

I wonder why didn't this become mainstream in gaming?

Face over IP might face some challenges if Star Citizen ever supports VR. The outside of VR headsets are notably lacking in expression.
 
https://robertsspaceindustries.com/.../600i-ship-naming-for-warbonds-only-no-thanks

It's on the Warbond edition only, which means they're pushing the cash only one harder than usual. Make what you will of that.

This is the first I have heard of the unique ship name thing though. So no ships can have duplicate names or just this one?

There's also a FAQ: https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/origin-600i-ship-naming-faqs

It seems that you must pay with new money to get to reserve a name. And you lose the name reservation if you melt or upgrade your ship.
 
Face over IP might face some challenges if Star Citizen ever supports VR. The outside of VR headsets are notably lacking in expression.

Probably some interesting PhD projects in solving that as - if it's slimline enough and probably for another thread (is there one?) - only more potential to VR's elbow imo. A further advantage of an external cam is you can turn off, with a switch - not windows10 settings! - when you're done. Given what they charge for non-existent ships and jpeg's so far though, not sure CIG's actual-thing-ware will represent the best value for money ever.

GC2017 presentation carnage, Sunday morning supercut;

[video=youtube;lOm4l3XwpwI]https://www.youtube.com/watch?v=lOm4l3XwpwI[/video]
 
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There's also a FAQ: https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/origin-600i-ship-naming-faqs

It seems that you must pay with new money to get to reserve a name. And you lose the name reservation if you melt or upgrade your ship.

Lmao, they don't even have a gameplay loop yet but have FAQ section regarding in game ship name and people have to pay money for that?

Can't wait for the day when this charade fall on pieces and reveal all the ugly things.
 
Oh my head... what happened? Did I miss the livestream? I guess the excitement was too much for me.

So I've watched the replay on youtube, and find myself whelmed. Not under, not over, this was pretty much what I was expecting really.

My thoughts:

The dialogue was cringe and pretty obviously written by CR. The way he giggled after some of the terrible punchlines makes me wish the camera went back to him more - I can just imagine him mouthing the lines then looking to see if the audience laughs. I feel bad for the players - when they had to ad lib and go off script it was far better.

FOIP looks like a pretty cool feature to add to a complete game. So why they even bother with it now I don't know.

The ai appears still non existent. The npcs moving around were a start, but I'm guessing completely on rails, no ai pathfinding or interaction. CR made the point to have a player follow one npc who walked across the hall and started welding as though trying to see what of many behaviors we would see - I'm guessing that's the only thing that npc could do.

No ai opposition in the entire mission - either on the ground or in space. This is something they desperately need to get at least the basics - throw in even some zombies or something at least to shoot at.

Miles appears still pretty broken - that he starts his spiel before the player sits down presumably addressing the empty chair suggests it's scripted and not interactive. But again, who cares about him, missions from mobiglass is fine for now. The bigger issue is that they couldn't just show a complete mission start to finish.

The graphics look great, especially the landscapes, that was probably the strongest part of the presentation.

That the buggy didn't spaz out loading and unloading in the Aquila was an achievement - but I can guess why they took so much care to make sure it was lined up perfectly. They obviously still have a problem with killer ramps though.

The new control system seems interesting - adds a large layer of complexity which could be a good thing.

The combat was bad allround. They probably could have used some better choreography for the railgun fight - the missed shots blowing up the Cutlasses was pretty facepalm obvious. Then the Gladius battle showcased that the flight model hasn't been improved - ships still move like models being dragged around in Blender.

On the flight model, the ships landing really showcased how terrible it still is - none of the ships have any weight still, even the Idris landed with no inertia - just slower and masked by the sand blown up.

Landing and taking off from the Idris looked polished - that part was impressive.

That's about all really. I wasn't overly impressed - will probably only buy one 600i. They probably would have been better off showing some actual gameplay. Show a simple trading mission, or play the retrieval mission through to its conclusion - how do you deliver the box to Miles? Do you hand it to him? Is there somewhere to take it? Can they finish the mission? Was the black box the actual mission item, or just hand placed there for the purposes of the demo and not actually tied to the mission itself?
 
That's about all really. I wasn't overly impressed - will probably only buy one 600i. They probably would have been better off showing some actual gameplay. Show a simple trading mission, or play the retrieval mission through to its conclusion - how do you deliver the box to Miles? Do you hand it to him? Is there somewhere to take it? Can they finish the mission? Was the black box the actual mission item, or just hand placed there for the purposes of the demo and not actually tied to the mission itself?



Yes the Medical Supply mission that was traded in the MobiGlass walk through would have been an ideal demo. Heck they would have had time for that then have it lead to the Miles Mission if you factor in the crash.
 
Did I miss the livestream?

So I've watched the replay on youtube, and find myself whelmed. Not under, not over, this was pretty much what I was expecting really.

My thoughts: Miles appears still pretty broken... The combat was bad allround.. On the flight model, the ships landing really showcased how terrible it still is... Landing and taking off from the Idris looked polished - that part was impressive.

That's about all really. I wasn't overly impressed - will probably only buy one 600i. They probably would have been better off showing some actual gameplay.

First let me apologise for badly editing your post. I'm on an iPad, and text selection is a bit tricky. Also, I'm not criticising your actions: your money is your own to do with as you wish.

But I'm interested in your thought process, which seems not uncommon amongst backers. CIG puts on a "meh" quality presentation, yet you (and many other backers) still thinks it warrants an additional $400 investment in a game with no release date and no real indication of how the game mechanics will work.

What is the secret sauce that CIG has that other games companies don't have? How can they get significant additional backer income on the promise of something they can't yet demonstrate? It seems like magic to me, but it is clearly working.
 
First let me apologise for badly editing your post. I'm on an iPad, and text selection is a bit tricky. Also, I'm not criticising your actions: your money is your own to do with as you wish.

But I'm interested in your thought process, which seems not uncommon amongst backers. CIG puts on a "meh" quality presentation, yet you (and many other backers) still thinks it warrants an additional $400 investment in a game with no release date and no real indication of how the game mechanics will work.

What is the secret sauce that CIG has that other games companies don't have? How can they get significant additional backer income on the promise of something they can't yet demonstrate? It seems like magic to me, but it is clearly working.

The thing to remember is that what CIG are doing just hasn't been done before. The vision of Star Citizen has become so all encompassing that when it releases it will change the face of gaming.

The reason they can be so ambitious is that they don't have to answer to a publisher - like other game companies have to. We know that publishers are risk adverse, so they don't like to try new things - so that CIG are daring to push the boundaries is something that should be welcomed and encouraged by gamers. So, backers vote with their wallets. A few years late? What is the price for perfection?

Also I was joking ;)
 
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