It's kind of like this - if you hate the food at a particular restaurant, why would you keep going there?
it's handy info for the owner if he's wondering why people walk past and look in, then keep walking. or why some seated customers get up and leave halfway through a meal and don't return. valid feedback is always useful. many of us are still here because of
what the game once was but is no longer**, or
what it could be but isn't yet.
it's ironic that in the beginning i bought into ED as it was able to run over - i quote, "spotty internet connections" - then as features were added, the available overhead gradually reduced until "spotty" would no longer cut it, so i had to leave the game for a while... and now that my internet is 8x faster, here we are with network issues still. i'm usually in Solo lately, so large instances has nothing to do with it.
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my major issue with ED though, is what i get in return for my time spent, vs. what i used to get for the same type of operation a couple of years ago**
good old days:
select a few 'kill pirates' missions. no need to spend very long stacking missions, there were plenty on the boards, and when i returned there'd be more waiting.
go out to find and kill any 72 pirates, wherever they may be found (even in the same system that gave you the mission!)
return an hour or two later with 72 kills. that was fun! let's go out again. and maybe once more after that.
current day:
allocate a few hours to try and build a worthwhile stack for pirates specifically of Faction X in specific System Y - they are rare on the boards, but for the time needed to execute (see below) it's just not worth it for a mere one or two missions. so - build a decent stack.
head out to System Y and sit there waiting for Pirates X to appear.
5 hours later and i only have 42 of my required 72 faction X kills, and i'm starting to get nervous... and frustrated too - i have to ignore juicy targets from other factions A, B and C, just in case my faction X guy turns up while i'm engaged or recovering.
another 5 hours more and yay, i have completed the 72 kills. return to base and hand them in, then quit. the entire thing from start to end can frequently be longer than 12 hours game-time. i've had it take longer than 24 hours a few times.
load up game next day, ponder whether i want to go through all that again... decide not to, instead do one or two small trades in the Python then quit.
i get it, really i do. i understand i can no longer play the game like i once did. so i don't.