Well, outside dirty drives and a few other blueprints FD have ignored making engineering a tradeoff or an actual choice. Dirty should be hot and nasty, clean cool and stealthy. But that links to ship balance, and a need for cool running ships (such as stealth). All of this can be done with balancing and is free 'new' gameplay thats sat in the numbers.
not all balancing needs new game play loops, true. But the kind of balancing that it really needs does. The small balancing available now will only magnify the the other unbalanced things more.
Like if you did improve dirty and clean drives, to open up stealthy gameplay. You'll be even more incensed as a player when your rewards for being a stealthy player are no different from those who aren't. Because in the end they'll still only have credits and materials to give you that ends up being the same no matter how you got it.
Commodities themselves could and should have flags in them, and do (such as illegals). Its a case of Frontier better leveraging the BGS and the elements that interact with it.
in a finite economy ...a lot of different commodities serve a purpose because they can be used to leverage crafting or be used in determining the spawning of npcs and the outcome of the bgs activities.
In an infinite economy like we have, they are useless filler. They are being used strictly to either get credits or to be mission objectives. They serve no meaningful purpose unique to what they are in any other way.
You can easily eliminate all but maybe 3-5 of them and have the exact same game.
I disagree. FD now think everyone is a hand holding, juice drinking 40 something. Its like the choices they made for the holo adverts- 'friendship drive charging'- see the sights etc. Its blinded FD to the tone of Elite. Its only very recently CMs and FD have woken up to the fact its a problem.
LOL! I needed a laugh
wipes tear from eye
Its started out better in some ways, because it was actually a hard thing to do that required planning. Plus I can elvel that argument at Powerplay, since it was launched unfinished...........and remained unfinished to the point where its an imcomplete feature.
updates for screenshots and video captures isn't for exploration. That's where most of the non-combat foot play updates have been directed. Not at improving the exploration mechanic.
The procedurally generated galaxy hasn't been leveraged for the benefit of exploration. That's what was used to sell the game. Fdev hasn't leveraged these nearly limitless systems for exploration at all. It's just one empty system after the next. An endless disappointment followed by a loading screen and another pointless empty system to be disappointed about.
exploration as a role and game mechanic is more incomplete than powerplay ever was.
Exploration has no purpose to exploring. Not only is most content completely missing from most systems, but the systems that do have content tend to be very close to populated systems.
Exploration has no impact to the rest of the game. That's your missing "pp promotion and pp collapse" type functionality there.
Exploration and powerplay are similar in many ways in how incomplete they are. But exploration is an empty shell consisting only of loading screens and staring at meshes. There's a lot more for PP.
It did start out with way more. But it has not lasted, and over time parts (piracy) have been taken away, along with harder Powerplay NPCs. We did get consolidation though........which is a new layer of voting and utterly thrilling (that in some ways made Powerplay even more static).
The actual nuts and bolts of Powerplay are incredibly basic. 2014 level PvE, some out of date bonuses and.... not much else.
those basic bolts are still more engaging than staring at an object and watching loading screens.
You have a whole galaxy of things to find, which if I remember right is part of exploration. Moon surfaces have been 'improved', life on surfaces as well. Add to that its been a steady amount of progress, unlike Powerplay which was 1.3 and then a few later micro updates a few months later.
Empty systems just like the previous empty system is not "something to find". You're finding nothing.
Improved moon surfaces dont add anything to exploring. Exploring doesn't get easier or harder because the surface of the moon has a slightly different texture applied to it.
Fdev doesn't improve visuals to help or even for exploration. They do it to look good in videos on youtube and twitch. Because that sells games. (which obviously helps everyone, but still.. it doesn't do anything to exploration as a game mechanic or in the role)
Just like putting 400 billion systems in the game wasn't done for exploration ... it was a marketing gimmick to sell the game to players for kickstarter.
if it was done for explorers, there would be a point to actually going to them by now after 7 years.
Its down to ED having four leads over the years and not continuing the same 'vision'.
i dont think it's that. Because otherwise we would have disjointed but effectively complete aspects of the game (since each update tends to be mostly self contained). Instead, we always get incomplete things that never get any follow thru.
i think it's something common that has existed throughout all of these leads tenures. because that "wanting to be everything to everyone when you know such things aren't possible" mentality has existed since kickstarter ...and this directive to make everything optional has followed since release. You know, on top of all of the other development/process problems that seems to be embedded deeper than just the elite dangerous game in the company.