State of the Game

You will never get Frontier to implement passive income in Elite. It's a worldview thing.
passive?- oh no, that wasn't passive at all - those crops need to be harvested, I need to refine mass amounts of dioxite to refine phosphorus with it to enlarge the amount of solanium I harvested, I had to refine pyrite and paraffinium from silver, uranium to enlarge the quantities of cactus flesh and starbulb, I needed another bunch of dioxite to enlarge the quantities of frost crystals and so on and so on - that is permanent work, but sometimes there are phases, where I have 24 minutes to do something else in between and while my refiners are running longer tasks, I could do things like enhancing my farm and plant new crops - that is not passive, I was always doing something - but it was fun to manage that all in parallel. there are a bunch of other tasks as well, like caring for that I'm not running out of resources during the production process - and refill them - as well mostly by refining - I had enough bought from the traders before - but that were raw materials, which had to be made workable first and replenished during the production.
 
the economy model in elite is obviously very very rudimentary and minimal. but i dont think that necessarily mucks things up for people.

players have no agency really in the game (outside of carriers now). So they depend on content streaming in from fdev in the form of the narrative or mysteries etc that have agency. That allow the players to participate in something that changes the game.

that's been missing at times, too slow at times, and it's single use. So new players can't go back and experience any of the stuff that actually did work and was exciting and interesting. that's what makes or breaks the game for many players. That's what makes the teases and hints about the upcoming thargoid attack so important. The playerbase needs something to change that is meaningful and not just another ignorable event that doesn't matter. Something to juice up momentum again to at least pre-odyssey levels.
 
You will never get Frontier to implement passive income in Elite. It's a worldview thing.
carriers have taxes.

that's passive income.

they also set the ship balance in a way that allows players to create afk builds and just sit ships with laser turrets in combat zones and rack up kills and complete mission stacks while they sleep. That one is i guess less of a direct passive income implementation, but they haven't fixed it long after it being identified so...
 
each to it's own, I guess - I like entrepreneurial stuff, and when I can create bases and farms and ranches on planets (I guess the limit is something like 400 bases - imagine that, 400 bases on up to 400 planets) and do my own thing, and there is something to actually play with, then I'm happy - I need no story or content streamed to me. I like as well exploring planets, planets with actually stuff on it beside rocks - you know, fauna and flora, eventually some alien installations and caves to explore - I like as well to do some terraforming and finding that last missing creature on my list - most of the time those are either subterranean or flying creatures, which are rare.

but to make this interesting those planets have to be different anytime, somewhat familiar, but still different and unique - anytime when I approach a planet, there is this wonder, what will I find there, how does the landscape look like, are their predators and what kind of meat can I harvest from them? - what is the flora like and are there eventually special minerals with a high content in what I'm looking for - and there are sometime amazing finds to make, with fauna, flora and minerals with high contents in what I'm looking for.

This is exploration to me - not landing on empty rocks like in Elite where it takes me ages to find a few bits and piece here and there.
 
Yoiu can't get much more off-topic than EVE or NMS, to be blunt... (fly a cartoon or fly a spreadsheet...)
At least Scam Citizen wasn't brought up as a game... Yet!
you know, I never used a spreadsheet in EVE - why would I? I do market manipulation and prices are like I want them or I make them like it.
 
you know, I never used a spreadsheet in EVE - why would I? I do market manipulation and prices are like I want them or I make them like it.
You do know that NMS is a simulation inside a simulation that's not meant to be realistic or a simulation... I can do roughly the same thing on my mobile phone with that farm game that almost had me a few years back - all because my sister and niece were playing it.
 
I've played a few hours of NMS myself...
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I generally play it when something 'new' is released nowadays... I did enough time getting bored, before they massively increased carrying capacity, upgrading stuff to lose interest pretty much.
 
You do know that NMS is a simulation inside a simulation that's not meant to be realistic or a simulation... I can do roughly the same thing on my mobile phone with that farm game that almost had me a few years back - all because my sister and niece were playing it.
Cyngo's farm ville I guess - I never played it, just saw a talk about the concept of the game at a developer event.

NMS isn't meant to be realistic - their chemistry is called alchemy and it is like that - like making carbon out of oxygen - unrealistic stuff all over the place - but once I got used to it, it is actually fun to play - do I attend to my farms on a regular basis - no, not at all, just when I decide to craft something, those plants will not go to waste and wait for me to return, when I'm in the mood for it. If it would be realistic, it would be tedious and work - but so it's fun, because I can do it, if I want and leave it unattended, if not. And it won't rot.

having fun over realism - that is what I found there and so I'm ok with it - it is not realistic at all, but fun to play - Elite is as well not realistic, but more realistic, at the cost of being tedious and not really fun to play -at least not for me.
 
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I've played a few hours of NMS myself...
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I generally play it when something 'new' is released nowadays... I did enough time getting bored, before they massively increased carrying capacity, upgrading stuff to lose interest pretty much.
why is cargo a problem for you - you can get all those slots in your exosuit - and as well in your ship most of them - and if not, then buy a hauler or even a shuttle can do the trick and get you off the cargo capacity problem - there is so much space in your suit and ship, but you have to upgrade both.

this said - if you want to go minimal - you just need to have sodium, oxygen, uranium, tritium, copper and ferrite dust in your inventories - with refining pretty much any normal stuff can be made from that. by convenience reasons I have sodium, oxygen, carbon, concentrated carbon, copper, ferrite dust, pure ferrite, magnetized ferrite, dioxite, di-oxygen and chromatic metal in my exosuit - and sodium nitrate, tritium and uranium in my ship - but this is for convenience reasons, 6 things would be enough to refine most stuff.
 
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i'd be down for getting station cats before a new srv. especially if they have various interactions with the player and npcs. Bonus if you could acquire one and bring them with you to places (they only accompany you into concourses and if you take a taxi you have to board your pet at that station - transferring it like a module to other stations if needed)
 
they could even make it procedural in what kind of breeds are found in what type of stations and their temperament and behaviors. making it a game in of itself to find the perfect cat companion for you, by having to find the right station makeup in order to possibly find the right kind of cat spawning there.

BGS flipping would then be something people do to try and spawn ideal cats ... how's that for throwing some interest in the BGS. not only will you have random people doing things for profit that dont benefit anything else like powerplay, player groups etc ...but now they'll be doing it for the cats they want to catch in the station. Conflict == win.
 
why is cargo a problem for you - you can get all those slots in your exosuit - and as well in your ship most of them - and if not, then buy a hauler or even a shuttle can do the trick and get you off the cargo capacity problem - there is so much space in your suit and ship, but you have to upgrade both.

this said - if you want to go minimal - you just need to have sodium, oxygen, uranium, tritium, copper and ferrite dust in your inventories - with refining pretty much any normal stuff can be made from that. by convenience reasons I have sodium, oxygen, carbon, concentrated carbon, copper, ferrite dust, pure ferrite, magnetized ferrite, dioxite, di-oxygen and chromatic metal in my exosuit - and sodium nitrate, tritium and uranium in my ship - but this is for convenience reasons, 6 things would be enough to refine most stuff.
Before HG decided to massively increase the amount a single slot could contain, gathering materials and producing others was tedious. I f you weren't playing 2(?) years ago you may have missed those glory days. Today I could carry half of the galaxy I'm in inside my backpack and still have space for trade goods!
 
Before HG decided to massively increase the amount a single slot could contain, gathering materials and producing others was tedious. I f you weren't playing 2(?) years ago you may have missed those glory days. Today I could carry half of the galaxy I'm in inside my backpack and still have space for trade goods!
I knew about the catastrophic launch - so I avoided the game - and I didn't like the vibrant colors as well - that is why I don't settle on paradise worlds, they have colored grass on it which looks horribly cartoonish - I like rocky worlds, deserts, semi-deserts, radiated world, hot worlds, frozen worlds - all well and nice, but no paradise worlds for me

frozen worlds look like I had imagined Odyssey ice worlds to be like - and in NMS I found them.

my biggest farms are on radiated and frozen worlds - because I can harvest radon from the air there. I look for worlds at war - those have often plentiful resources and because my bases might get attacked in a system at war, I build them right below an alien archive - if I will get attacked, the archive fires at the enemy ship and I can go on with my work, waiting for the shooting to stop - and the kill will be rewarded to me - haha, best spot in a war-ridden system.

well, if I would find a world with a deep ocean, I would make an exception to the no-paradise world rule and settle in the ocean.
 
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Pretty much sure this was said about the X series as well.
I suppose one would need a very good autopilot to prevent the spreadsheet from crashing...on the sun!
there is nothing to calculate in X though - you provide a station with the resources they need and they will have wares at good prices - and pay well for your goods - no spreadsheet needed as well.
 
elite is not absent of the "spreadsheet" bandwagon in any case. it's the foundation of the ui for non-mission based trading. It's the foundation for viewing/accepting missions.

it's an empty insult when thrown from elite players. there are plenty better ones to throw at eve.

i mean how many elite players depend on third party websites that pull data from clients into a database to search in order to play? I'd think quite a lot. that's spreadsheet jockeying.
 
Pretty much sure this was said about the X series as well.
I suppose one would need a very good autopilot to prevent the spreadsheet from crashing...on the sun!
I never looked at the X series, so made no comment.

I do have NMS (from around 4 years back) and recall trying EVE a very long time ago (before I moved back to the West side of the UK) and finding it not to my liking, but as I'm not the greatest fan of management games, that makes sense. (although my several 100s of hours playing Fallout 4 almost puts the lie to that, but bar a bit of shooting occasionally the settlements pretty much take care of themselves if they have been established with some thought for the future)

I did try SC during their last Freefly event... It failed to attract me as a pledge.

I do understand how the 'alternative' space games attract others rather than me, even if I do occasionally slag off the perpetual alpha ;)
 
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