It's a bit sad that VR seems not to be really tested by FD before releasing the beta. But I'm sure they'll fix it since Elite is the most long term used VR title on the market and even I never want to go back to flat

And I'm not too happy with the new lightning... it looks nicer but in VR I'm missing the black of the sky - it's more grayish - and lights are producing more godrays. In the SRV the lights of the vehicle are a bit too annoying. And like with the lights, smoke nur nigtview - you can see clearly the lightning textures when turning your head. This breaks the immersion far too often =(
So besides the new scanners and planet views which are just annoying in VR and won't feel good for my eyes I hope some day two more things will get fixed in VR:
- the smoke when overheating is moving into space through the windshield as if there's no window
- when deploying or boarding a fighter or SRV some parts are in wrong depth and usually would stuck in the ship. Since 3.3 beta with a SRV in the Anaconda (what I tested so far) the whole front part of the SRV ist clipping through the bay.
I know there are more important things to be fixed but as a everyday space pilot I'm always a bit concerned about this detail you see very frequently...