General Static planets are painted onto the starfield.

Took me awhile to notice this, but when you enter a star system. And planets and moons around the system will be “painted” at their orbital position. Thus if don’t fly directly to these systems usually 600ls away, but fly sideways or up or down. You will see the orbit lines change perspective, but the painted markers will stay static with the star field. As these are just white dots (too bright for realisms sake). C an they be rendered in the 3D field to stay synchronized with the orbit lines? The thing that really makes this stand out is when you arrive at the planet and it’s system of orbiters, you’ll notice the out of sync bright white stars just …..disappear. I feel that this is done to have distant planets visible when on surface locations. For 3D rendering, it seems that this would be easy to do as the orbit lines are already there.

Also. The planets “pop” in way too late. These rendered dots could easily grow to close visible planets in a smooth fashion. But For all I know this could be a sacrifice for memory optimization or frame rates.
 
Took me awhile to notice this, but when you enter a star system. And planets and moons around the system will be “painted” at their orbital position. Thus if don’t fly directly to these systems usually 600ls away, but fly sideways or up or down. You will see the orbit lines change perspective, but the painted markers will stay static with the star field. As these are just white dots (too bright for realisms sake). C an they be rendered in the 3D field to stay synchronized with the orbit lines? The thing that really makes this stand out is when you arrive at the planet and it’s system of orbiters, you’ll notice the out of sync bright white stars just …..disappear. I feel that this is done to have distant planets visible when on surface locations. For 3D rendering, it seems that this would be easy to do as the orbit lines are already there.

Also. The planets “pop” in way too late. These rendered dots could easily grow to close visible planets in a smooth fashion. But For all I know this could be a sacrifice for memory optimization or frame rates.

It never used to be like that, I suspect some bug has crept into the rendering somewhere, there is a bug report about it.
 
Took me awhile to notice this, but when you enter a star system. And planets and moons around the system will be “painted” at their orbital position. Thus if don’t fly directly to these systems usually 600ls away, but fly sideways or up or down. You will see the orbit lines change perspective, but the painted markers will stay static with the star field. As these are just white dots (too bright for realisms sake). C an they be rendered in the 3D field to stay synchronized with the orbit lines? The thing that really makes this stand out is when you arrive at the planet and it’s system of orbiters, you’ll notice the out of sync bright white stars just …..disappear. I feel that this is done to have distant planets visible when on surface locations. For 3D rendering, it seems that this would be easy to do as the orbit lines are already there.

Also. The planets “pop” in way too late. These rendered dots could easily grow to close visible planets in a smooth fashion. But For all I know this could be a sacrifice for memory optimization or frame rates.
You can vote for the issue here: https://issues.frontierstore.net/issue-detail/48765
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Why did you point this out to me, I can't stop noticing it now. If it was just the location shifting I think I could deal with it. But they are brighter than the main star a lot of the time.
 
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