a suggestion in Dangerous discussion what is this sorcery?
From my observations DCs and NPCs use the maritime convention of green lights together which puts ships through the slot on the side with the green lights which will be to the ships right/starboard.Hi Susanna,
Flip over and pad one will be above you and you will be driving on the left in the green lane
A note of caution though, most veteran pilots and all NPC's do it the other European way, so watch for head ons I'm in the UK to and don't think about it now.
I don't get confused when I drive my car lol
Pug
An answer worthy of FactabulousFrom my observations DCs and NPCs use the maritime convention of green lights together which puts ships through the slot on the side with the green lights which will be to the ships right/starboard.
This is why there are all those messages about following the greens on your way out.
Maybe you are? You've got the hair for it.Unless I'm some space wizard, finding your pad and landing on it is not that hard is it?
What is that reason exactly? I mean I don't decide I'm going to shut my eyes every now and then when I'm parking a car just to keep things exciting!Sometimes, one just doesn't want to look at the compass for whatever reason.
Maybe you are? You've got the hair for it.
From my observations DCs and NPCs use the maritime convention of green lights together which puts ships through the slot on the side with the green lights which will be to the ships right/starboard.
This is why there are all those messages about following the greens on your way out.
That was an ironic remark in response to another user's advice to use the compass (as if I have just bought the game). And I was only referring to myself in that post. The compass is small enough for me to be able to ignore it.What is that reason exactly? I mean I don't decide I'm going to shut my eyes every now and then when I'm parking a car just to keep things exciting!
Mandarin doesn't use Arabic numbering.
Mandarin doesn't use Arabic numbering.
大多的人懂阿拉伯数字啦!
a suggestion in Dangerous discussion what is this sorcery?
Listening to people here is comical at times. The pretzels you'll bend into to claim that an element that is clearly just a matter of "we didn't implement that" is some major skill aspect of the game. Highlighting the pad assigned to you in another color is simple, clearly possible as pads have all manor of colors, and simply wasn't done. Station A = Pad color Y.
It would be a nice touch. The compass works okay too but highlighting is not some product of insanity.
He meant the colour, not the number.I like the ARX idea, but I do not think it would work in open. Some pad numbers will be more popular than others.
Now doing per station might have legs, but would be very expensive in ARX.
Simon
I think having your own colour isn't that important.I am totally in favour of the option to replace the ubiquitous orange with something else to deal with specific colour blindness. Absolutely should be done.
but I don't know about this "which giant 7 is my giant 7?" narrative. I mean, if every docking ship gets its own colour, how has it helped you pick it out anyway? If they're not, it really kills the sense that it's a busy space port. You've somehow become the only person getting the red carpet even though you're a nobody in a cobra who is only wanted for your traffic violations.
I would support some optional indicative HUD box around your pad, though.
But it's a hud element
Yeh fair enough if it's not. In that case it'd need to be highlighted on the hud. But whatever that is can be any colour.It isn't a HUD element. Find a video of someone docking without a canopy. You can still see the docking bay lights. I did ten minutes ago to work out how I felt about it!
There are certain resident members that appear only to reply to suggestions to shut them down. It's a sort of hobby.
He meant the colour, not the number.
I think it's a good idea. I use the compass if I'm unsure but it'd be so much more intuitive if the pad number was lit up in a really obvious way.
Visual cue design is an important part of making a game feel intuitive to play. It's never a bad thing to implement so long as it's done tastefully and not overly in your face.
Have you played CQC? Ever notice how the other team is always the same colour? You're not being super lucky and always being on the same colour team every time. The game always shows you as one colour, and the other team as that colour EVERY. SINGLE. TIME. And if you haven't realised it yet, I am saying it doesn't matter what team you are on, you will always be that colour and they will always be that colour. So ask yourself, "What colour do they see?" and the answer is, the same colour that you see, even if they are on the opposite team. They are not seeing themselves as the colour you see them, they see themselves as the same colour you see yourself, even though they are on the other team.I am totally in favour of the option to replace the ubiquitous orange with something else to deal with specific colour blindness. Absolutely should be done.
but I don't know about this "which giant 7 is my giant 7?" narrative. I mean, if every docking ship gets its own colour, how has it helped you pick it out anyway? If they're not, it really kills the sense that it's a busy space port. You've somehow become the only person getting the red carpet even though you're a nobody in a cobra who is only wanted for your traffic violations.
I would support some optional indicative HUD box around your pad, though.