Station Landing Pad Number Assignment Highlighted Suggestion

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Hi Susanna,
Flip over and pad one will be above you and you will be driving on the left in the green lane :)

A note of caution though, most veteran pilots and all NPC's do it the other European way, so watch for head ons I'm in the UK to and don't think about it now.
I don't get confused when I drive my car lol
Pug
From my observations DCs and NPCs use the maritime convention of green lights together which puts ships through the slot on the side with the green lights which will be to the ships right/starboard.
This is why there are all those messages about following the greens on your way out.
 
From my observations DCs and NPCs use the maritime convention of green lights together which puts ships through the slot on the side with the green lights which will be to the ships right/starboard.
This is why there are all those messages about following the greens on your way out.
An answer worthy of Factabulous :) and a great fact, if that is indeed why they have done it. This would be a safe one for FDev to comment on.
Pug
 
From my observations DCs and NPCs use the maritime convention of green lights together which puts ships through the slot on the side with the green lights which will be to the ships right/starboard.
This is why there are all those messages about following the greens on your way out.


Colregs require passing vessels to do so port to port (and all Traffic separation Schemes work this way) Also it depends where you are in the world if should be following the greens on your way out or not, for example in the uk you should follow the Reds on your way out, and even then, they're just for large ships constraint by draft, if there's water there you don't need to follow the channel, unless it specifically states to do so in the pilotage notes, with many smaller ships leaving marked channels long before they end and often have small ship channels of their own, sometimes marked with buoyage sometimes not.

also fixed green lights are not used for navigation, if green lights are used, they should have a flashing sequence and only have one light.

certainly not maritime :)
 
What is that reason exactly? I mean I don't decide I'm going to shut my eyes every now and then when I'm parking a car just to keep things exciting!
That was an ironic remark in response to another user's advice to use the compass (as if I have just bought the game). And I was only referring to myself in that post. The compass is small enough for me to be able to ignore it.

I like to eyeball the highlighted landing pads upon approaching a planetary port and then look for my allocated number. Sometimes, especially if it's an engineer's base, they'll give me a landing pad in the a** of nowhere, and it'll take a little while to find it. This way I often get to fly around the port (which I like) instead of every time making a beeline to my pad without even seeing it in the first place.
 
Listening to people here is comical at times. The pretzels you'll bend into to claim that an element that is clearly just a matter of "we didn't implement that" is some major skill aspect of the game. Highlighting the pad assigned to you in another color is simple, clearly possible as pads have all manor of colors, and simply wasn't done. Station A = Pad color Y.

It would be a nice touch. The compass works okay too but highlighting is not some product of insanity.

There are certain resident members that appear only to reply to suggestions to shut them down. It's a sort of hobby.

I like the ARX idea, but I do not think it would work in open. Some pad numbers will be more popular than others.

Now doing per station might have legs, but would be very expensive in ARX.

Simon
He meant the colour, not the number.

I think it's a good idea. I use the compass if I'm unsure but it'd be so much more intuitive if the pad number was lit up in a really obvious way.

Visual cue design is an important part of making a game feel intuitive to play. It's never a bad thing to implement so long as it's done tastefully and not overly in your face.
 
I am totally in favour of the option to replace the ubiquitous orange with something else to deal with specific colour blindness. Absolutely should be done.

but I don't know about this "which giant 7 is my giant 7?" narrative. I mean, if every docking ship gets its own colour, how has it helped you pick it out anyway? If they're not, it really kills the sense that it's a busy space port. You've somehow become the only person getting the red carpet even though you're a nobody in a cobra who is only wanted for your traffic violations.

I would support some optional indicative HUD box around your pad, though.
 
I am totally in favour of the option to replace the ubiquitous orange with something else to deal with specific colour blindness. Absolutely should be done.

but I don't know about this "which giant 7 is my giant 7?" narrative. I mean, if every docking ship gets its own colour, how has it helped you pick it out anyway? If they're not, it really kills the sense that it's a busy space port. You've somehow become the only person getting the red carpet even though you're a nobody in a cobra who is only wanted for your traffic violations.

I would support some optional indicative HUD box around your pad, though.
I think having your own colour isn't that important.

But it's a hud element, isn't it? It'd be trivial for it to be only shown to you. I'm pretty sure if you try landing without your canopy and you'll see the numbers all vanish.

It'd just be a personal preference. All other numbers would be standard colour to you, irrespective of who else might be landing at the same time. But yeh, not that important.

To be frank, I don't see the need to have any numbers except yours showing at all.
 
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It isn't a HUD element. Find a video of someone docking without a canopy. You can still see the docking bay lights. I did ten minutes ago to work out how I felt about it!
Yeh fair enough if it's not. In that case it'd need to be highlighted on the hud. But whatever that is can be any colour.
 
There are certain resident members that appear only to reply to suggestions to shut them down. It's a sort of hobby.


He meant the colour, not the number.

I think it's a good idea. I use the compass if I'm unsure but it'd be so much more intuitive if the pad number was lit up in a really obvious way.

Visual cue design is an important part of making a game feel intuitive to play. It's never a bad thing to implement so long as it's done tastefully and not overly in your face.
I am totally in favour of the option to replace the ubiquitous orange with something else to deal with specific colour blindness. Absolutely should be done.

but I don't know about this "which giant 7 is my giant 7?" narrative. I mean, if every docking ship gets its own colour, how has it helped you pick it out anyway? If they're not, it really kills the sense that it's a busy space port. You've somehow become the only person getting the red carpet even though you're a nobody in a cobra who is only wanted for your traffic violations.

I would support some optional indicative HUD box around your pad, though.
Have you played CQC? Ever notice how the other team is always the same colour? You're not being super lucky and always being on the same colour team every time. The game always shows you as one colour, and the other team as that colour EVERY. SINGLE. TIME. And if you haven't realised it yet, I am saying it doesn't matter what team you are on, you will always be that colour and they will always be that colour. So ask yourself, "What colour do they see?" and the answer is, the same colour that you see, even if they are on the opposite team. They are not seeing themselves as the colour you see them, they see themselves as the same colour you see yourself, even though they are on the other team.

I'm not very good at explaining it, what I am trying to say is basically, the game shows your team as the same colour and their team as the other colour, but they see exactly the same colours, but to them, YOU are the opposite colour that you see yourself as. So if you are the blue team, and they are the red team, they see themselves as the blue team and see you as the red team.

Now, my point is, there's people saying "What would the game do if there's several people trying to dock?" And it's simple, the game shows YOU a different colour for your pad. So the only different colour YOU see is for your pad. Someone else docking only sees a different colour for their pad, but to you their pad colour would be normal, even though to them it's a different colour.

The game already does this in CQC

EDIT: I still think it's not needed, just explaining how it could be done.
 
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I have played CQC.

1. In universe it's a computer game, not a ship flying competition.

2. The team differences ARE HUD elements. Like I said, I don't mind an additional HUD element that draws a big box around your pad in case you missed it, but if your canopy is shot out you should see the same docking lights everyone else does.
 
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