There are more chances Frontier stops its internal hosting, rather than Steam. [uhh]
There's a bit of truth. Can't be ignored.
There are more chances Frontier stops its internal hosting, rather than Steam. [uhh]
I wouldn't exactly say Steam workshop is secure for file storage. Who's to say in a decades time, Steam decides to discontinue the SteamCommunity site - taking along most of the user generated content with it? That would be a bad thing to see happen.
Theoretically speaking.... What if we created something inside the game client to pull in, sync, upload user generated content?
Ehh, that's the rule of a gamble however. [happy]There are more chances Frontier stops its internal hosting, rather than Steam. [uhh]
Dont get me wrong, I'm not against the idea. [up]Ehh, that's the rule of a gamble however. [happy]
Take IGN's fileplanet for example, they marked the site as read only, and content still remains active to this day. Where as, on the more "WHERED IT GO!?!?", the RCT2 track exchange imploded over time due to lack support. The RCT3 community got scattered all about the internet when Atari thought it was a good idea to mess with the forums (i understood what they were trying to accomplish, but they ended up killing their core communities). Let alone, when megashare (a common host for RCT3 UGC) went offline, a lot of scrambling went into play to retrieve those files. [sad]
Am just saying, that there's always the chance that 3rd party file hosts could go offline - same applies to companies hosting the content themselves. [happy]
Thinking out loud here...I wouldn't exactly say Steam workshop is secure for file storage. Who's to say in a decades time, Steam decides to discontinue the SteamCommunity site - taking along most of the user generated content with it? That would be a bad thing to see happen.
Theoretically speaking.... What if we created something inside the game client to pull in, sync, upload user generated content?
You are right, but :But wouldn't it better marketed through Stream? Which in turn boosts sales to keep the content creation and distribution alive. Surely you'd get more sales with Steam, than without it.
Like Amazon with the their boxes and tablets, they'd sell more if they had Google Play installed, rather then hosting their own stuff themselves.
You are right, but :
If PlanetCoaster becomes as popular as RCT (and they are able to do half of what RCT3 generated), we are talking about dozens (even hundreds) of millions of dollars. 30% of this number is not something that you can ignore, because according to rumors, Steam will take about 30% commission on sales. So after ... it's just math.
Not everyone knows or wants to buy the game in the store of Frontier. Steam offers more payment methods, Steam Workshop, great deals, etc.There's no reason they can't distribute the game on Steam, they distribute Elite: Dangerous there in addition to their own store after all. It doesn't however follow that they need to tie their whole UGC system to the Steam Platform forcing all users onto Steam whether they like it or not.
It's not like Frontier are a new company, they were founded 9 years before Steam was even a twinkle in GabeN's eye, if they can last 21 years on a primarily publisher/developer model where they're earning pennies per unit then think how long they can last on their new fully self-published model where they're the ones making the all the profit from their development efforts.
The future of Frontier has never looked more secure than it does right now.
Not everyone knows or wants to buy the game in the store of Frontier. Steam offers more payment methods, Steam Workshop, great deals, etc.
Steam is best known and most recurrent than the Frontier store. If things went well with Elite on Steam, I see no reason to deny the same thing happening with Planet Coaster.
I read it, and I never pointed that you've said this, I simply said that if Elite sold well on Steam, Planet Coaster also can do, and if Elite was a success on Steam, this can propel Frontier to publish their new project on the most successful digital platform of Internet.Did you even read my first paragraph? I never said they shouldn't sell on Steam. I merely stated that there's no reason to force everyone through Steam by tying their UGC system into it.
It's not "official" but we know what will happen :They could be working on building there own system for mods and so forth. They may not want to have anything to do with steam. But again we do not know any details on this yet.
It's not "official" but we know what will happen :
- No "steamwork" integration, but a "homemade content manager"
- The game available pretty much everywhere (frontier website, and steamstore included)
Did they say they were planning on releasing it on steam? Or on there store first then steam later?