Steam Support

I wouldn't exactly say Steam workshop is secure for file storage. Who's to say in a decades time, Steam decides to discontinue the SteamCommunity site - taking along most of the user generated content with it? That would be a bad thing to see happen.

Theoretically speaking.... What if we created something inside the game client to pull in, sync, upload user generated content?

This question has been wondered by many developers and i am pretty sure at some point Gabe Newell did made a statement regarding this. Point is, Steam Workshop is 10x easier then some custom made mod loader. I like the intentions but if possible i would just got for Steam Workshop, i personally like to have everything managed at one place and since something like you said already exists and is already done (nearly) flawlessly i don't see why the developers have to pour extra time into making such a thing.
 

Harbinger

Volunteer Moderator
This question has been wondered by many developers and i am pretty sure at some point Gabe Newell did made a statement regarding this. Point is, Steam Workshop is 10x easier then some custom made mod loader. I like the intentions but if possible i would just got for Steam Workshop, i personally like to have everything managed at one place and since something like you said already exists and is already done (nearly) flawlessly i don't see why the developers have to pour extra time into making such a thing.

Because using the Steam Workshop comes with the prerequisite that every single player has to play the game through the Steam Platform in order to access any custom content. By using it you're locking the game to the Steam Platform exclusively thus guaranteeing Valve take a cut of all your profits.

Steam Workshop is all well and good for developers who want an out of the box solution and are happy to give away exclusivity but the investment in an internal solution will pay off greater dividends in the long term. By creating their own custom tool for handling modding they can have the best of both worlds, they can still release the game on Steam but they don't need to give away exclusivity.
 
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Because using the Steam Workshop comes with the prerequisite that every single player has to play the game through the Steam Platform in order to access any custom content. By using it you're locking the game to the Steam Platform exclusively thus guaranteeing Valve take a cut of all your profits.

By creating their own custom tool for handling modding they can have the best of both worlds, they can still release the game on Steam but they don't need to give away exclusivity.

Steam Workshop is all well and good for developers who want an out of the box solution and are happy to give away exclusivity but the investment in an internal solution will pay off greater dividends in the long term.
Which then again depends on if they wish to go DRM Free or not. With or without a custom launcher, they should consider adding Steam Workshop. Steam has the biggest PC gaming market so there is no turning wrong towards that direction and adding Steam Workshop is then again a optional thing. By simply removing it you can add it to a service such as GoG as well. The steam platform is widely accepted so saying that it is that big of a issue that people need to sign up for Steam is a bit on the odd-side.
 
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Which then again depends on if they wish to go DRM Free or not. With or without a custom launcher, they should consider adding Steam Workshop. Steam has the biggest PC gaming market so there is no turning wrong towards that direction and adding Steam Workshop is then again a optional thing. By simply removing it you can add it to a service such as GoG as well. The steam platform is widely accepted so saying that it is that big of a issue that people need to sign up for Steam is a bit on the odd-side.

What Harbinger means is, that if they implement steam-workshop you MUST play the game on steam, otherwise you don't get the custom content for it. And I'm pretty sure that Frontier want to sell and launch the game over their own servers too (because steam takes a 30% cut from all sales).
So, everybody who bought the game from Frontier directly (or any other source) won't get access to the custom scenery from steam-workshop.
 
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What Harbinger means is, that if they implement steam-workshop you MUST play the game on steam, otherwise you don't get the custom content for it. And I'm pretty sure that Frontier want to sell and launch the game over their own servers too (because steam takes a 30% cut from all sales).
So, everybody who bought the game from Frontier directly (or any other source) won't get access to the custom scenery from steam-workshop.
This is what i think too :

You can sell your game on your own platform (and on SteamStore too) but to use SteamWorkshop you need to be a "SteamStore-exclusive".
(Maybe i'm wrong. I'm not sure [sad])

If it's possible to put the "SteamWorkshop" on a "Non-exclusive-steamstore-game", then sorry ... and yes, of course, do it !
But anyway, SteamWorkshop or not, the game need to be on the SteamStore.
 
This is what i think too :

You can sell your game on your own platform (and on SteamStore too) but to use SteamWorkshop you need to be a "SteamStore-exclusive".
(Maybe i'm wrong. I'm not sure [sad])

If it's possible to put the "SteamWorkshop" on a "Non-exclusive-steamstore-game", then sorry ... and yes, of course, do it !
But anyway, SteamWorkshop or not, the game need to be on the SteamStore.

In this day of age it is foolish to not publish your game on Steam. I am assuming most of you are PC gamers and by then you should know that most PC games are coming from Steam and nowhere else. (with the exception of uPlay, Origin and GoG in which GoG is perhaps also a option)
 
In this day of age it is foolish to not publish your game on Steam. I am assuming most of you are PC gamers and by then you should know that most PC games are coming from Steam and nowhere else. (with the exception of uPlay, Origin and GoG in which GoG is perhaps also a option)
SteamStore, GoG, HumbleStore, are just the "Real Stores" of yesteryear. (like Gamestop or Best Buy)
Nothing else.
So of course they need to put their games in stores. [big grin]

But i was talking about SteamWorkshop here, not SteamStore.
 
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Harbinger

Volunteer Moderator
What Harbinger means is, that if they implement steam-workshop you MUST play the game on steam, otherwise you don't get the custom content for it. And I'm pretty sure that Frontier want to sell and launch the game over their own servers too (because steam takes a 30% cut from all sales).
So, everybody who bought the game from Frontier directly (or any other source) won't get access to the custom scenery from steam-workshop.

This is exactly what I'm saying. Some people just seem to be unable to make the distinction between launching your game on Steam solely as a store front and the alternative of forcing everyone through the platform by utilising the Steam-Workshop for distributing player generated content.

Just because Steam has features that developers can utilise it doesn't necessarily follow that a developer absolutely has to use them. By creating their own system for distributing user generated content they can have the best of both worlds.

If they intend to release the game on multiple platforms such as Mac/Xbox One/PS4 etc. in the future then they're going to need an internal solution for distributing user generated content anyway. You can't use Steam-Workshop to share that same user-generated content with the console versions but you can with an internal solution.
 
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I don't mind either Steam Support or a custom built internal system for installing custom content - so long as it is something that is maintained for a long time.

Trying to find custom scenarios for RCT3 has turned into a bit of a hunt, and I'd hate to have to go through it again....
 
Yep, if finding custom content is as easy and has like something that makes installing less painfull like the nexus mods for things like skyrim or fallout games, just done officialy and better, I wouldnt mind a bit it doesnt use steam workshop. I love steam workshop integration in cities skilines, but in things like skyrim is a little bit bad, and is better going to the nexus webpage for example.
 
In the end it would come down to how long the developers can host the content. Honestly for this game i am not expecting a ground breaking amount of users so it is within their boundaries but with if they decide it is profitable anymore to host the content and they drop it?
Same thing happened with Lionhead's The Movies in which Lionhead Studios hosted all its custom content on their own servers and once it got taken down and the developers published all mods to the public for 1 month long it was still a mess because the sites that started to rehost it were ad-filled or only lasted for 3 months before going down as well. This is where Steam has the advantage.

But if they for example say that they will host content for at least 3-4 years then its okay in my book.
 
In the end it would come down to how long the developers can host the content. Honestly for this game i am not expecting a ground breaking amount of users so it is within their boundaries but with if they decide it is profitable anymore to host the content and they drop it?
Same thing happened with Lionhead's The Movies in which Lionhead Studios hosted all its custom content on their own servers and once it got taken down and the developers published all mods to the public for 1 month long it was still a mess because the sites that started to rehost it were ad-filled or only lasted for 3 months before going down as well. This is where Steam has the advantage.

But if they for example say that they will host content for at least 3-4 years then its okay in my book.

Isnt RCT3 one of the best selling simulation games after The Sims series?
There was a time that it was the only thing that gives (and I think it still is) money to Atari.
If the word gets around of this being the next RCT3, and has a good positive publicity right at the end before the release, like Cities Skylines did, I could see this game selling gangbusters.
For now, we are the only ones in this forum, but in the future I think this place is going to be crammed of fans that only use them when they get to play the game.
 
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Harbinger

Volunteer Moderator
Isnt RCT3 one of the best selling simulation games after The Sims series?


I can't say I know the numbers of other sim-type games but Frontier has gone on record to state that RCT3 has sold 10m units back in January when they announced this game. That's a pretty huge pre-existing market for both a true sequel and a spiritual successor. [yesnod][up]
 
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Please, I beg of you, don't put this game on Steam. A lot of people hate it - it's just another way for another company to force their unwanted merchandise down our throats. Please do not put this game on Steam.
 
Simply being on Steam increases your potential audience so much. A lot of people are less inclined to buy a game if it isn't on Steam.

I'd be great if there was a steam and DRM free version for those who prefer one or the other.
 
Yuck. I'm siding with Planet Coaster so far and I'm guessing many people are getting sick of the over-connected, flea market video-game platforms like Steam.
 
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Guys ...

It's not "one or the other", the game can be sold on several platform.

SteamStore is just ... a Store like others (the most famous of course, but still, it's just a store)
 
Right. But if it's sold exclusively on Steam - maybe that's the part people don't like. Who really wants to install it on their PC just to be able to play the actual game they want? Sad that the other RC game made that choice.
 
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