Elite doesn't need a story with cutscenes, or at least not many. What it could really use is a set of simply missions that can steer players through all the events that Frontier has added in a contained environment where they are "new".
1. Start with the Tutorial, where you have someone guide your ship. It's been a while since I saw it but it was good.
2. From there, Pilot's Federation sends you Story Missions. These should probably be done in Solo mode so they can cater the experience to each player.
3. Missions take you through all the cool stuff they've added. Be sent to the Civilization Ships to hear their awesome recordings. Visit Pleaides, see the Thargoids yourself in guided ways. Be "the" CMDR that discovered their re-emergence. Be "the" guy that investigated the Guardian ruins. etc. Let the player get hyperdicted as part of the story. Then have missions to aid stations, etc. Scale them to a single player.
4. It might not be a bad idea to have a "rental" ship from the Pilot's Federation for specific missions as an option. This way, the player's money is not an issue and they can experience the story and be prepared for what's required, as well as get a taste of the more expensive ships and be introduced to many gameplay methods.
I am sure Frontier and this community can make this a much better idea than my quick brainstorm from Reddit, but hopefully it can be made useful. This wouldn't require any huge cutscene rendering or whatever, and hopefully that would make implementing a story missions feature a lot easier than some of the other stuff on Frontier's plate.
1. Start with the Tutorial, where you have someone guide your ship. It's been a while since I saw it but it was good.
2. From there, Pilot's Federation sends you Story Missions. These should probably be done in Solo mode so they can cater the experience to each player.
3. Missions take you through all the cool stuff they've added. Be sent to the Civilization Ships to hear their awesome recordings. Visit Pleaides, see the Thargoids yourself in guided ways. Be "the" CMDR that discovered their re-emergence. Be "the" guy that investigated the Guardian ruins. etc. Let the player get hyperdicted as part of the story. Then have missions to aid stations, etc. Scale them to a single player.
4. It might not be a bad idea to have a "rental" ship from the Pilot's Federation for specific missions as an option. This way, the player's money is not an issue and they can experience the story and be prepared for what's required, as well as get a taste of the more expensive ships and be introduced to many gameplay methods.
I am sure Frontier and this community can make this a much better idea than my quick brainstorm from Reddit, but hopefully it can be made useful. This wouldn't require any huge cutscene rendering or whatever, and hopefully that would make implementing a story missions feature a lot easier than some of the other stuff on Frontier's plate.