Stutter Stutter Stutter since 1.3 - near stations, asteroids, and pretty much anything that has a model and collision

Ok, so I will not edit my previous rant but I did find a way to stop the stuttering, at least on my rig. i7 GTX 970. I started a new thread "Stutter fix i7 GTX970" so people will find it. Open nVidia control panel, click Configure Surround, PhysX. Set PhysX processor to CPU. That's it. The game runs great and graphics on ultimate. Hope this helps others.

Yeah, I just bought this game. Frontier sure has made a fine epilepsy simulator. I have had to search, tweak, hack, cajole and otherwise force this game to be playable. This is horrific that these threads in the forums go back into mid 2014. It has been an issue for some since the beginning and is worse for more people now more than a year later. Hey, Frontier, I sent a ticket into tech support, like many many others. What's up? After we go and buy "recommended hardware" to meet or exceed the system specs don't you think it is bad form, to say the least, to lay the blame on the card manufacturers. You told me that the high end cards power down to save energy and that you can do nothing about in-card settings from the game. That is straight up and you know it. Like others have pointed out many games push our cards to the limit to the point that turning down game quality settings is a necessity. Maybe you should call Rockstar Games or ask Nvidia corp how they do it. I have spent a week changing settings in game and on the GPU, editing your .XML files, un-parking cpu's, reinstalling drivers and trying third party software to try and get this game to run like a 2015 title should run on top shelf hardware. Here's an idea: why don't YOU freaking try and find out what it takes to FIX this fiasco of a game!!!
 
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The big stutter went away for a while in the latest update. But is back again. And it feels that it's constantly jumping frames....I guess that's the 'micro-stutter' ?
 
Yeah, I just bought this game. Frontier sure has made a fine epilepsy simulator. I have had to search, tweak, hack, cajole and otherwise force this game to be playable. This is horrific that these threads in the forums go back into mid 2014. It has been an issue for some since the beginning and is worse for more people now more than a year later. Hey, Frontier, I sent a ticket into tech support, like many many others. What's up? After we go and buy "recommended hardware" to meet or exceed the system specs don't you think it is bad form, to say the least, to lay the blame on the card manufacturers. You told me that the high end cards power down to save energy and that you can do nothing about in-card settings from the game. That is straight up and you know it. Like others have pointed out many games push our cards to the limit to the point that turning down game quality settings is a necessity. Maybe you should call Rockstar Games or ask Nvidia corp how they do it. I have spent a week changing settings in game and on the GPU, editing your .XML files, un-parking cpu's, reinstalling drivers and trying third party software to try and get this game to run like a 2015 title should run on top shelf hardware. Here's an idea: why don't YOU freaking try and find out what it takes to FIX this fiasco of a game!!!

Just FYI if you can get a refund if you have played less than 20 hours.

What is the status of your ticket, is it still open or did they close it with the note about the card power?
 
Yeah, was surprised to find out the other day, after not playing for a while, that it stutters like crazy in the asteroid fields, and a little less so inside stations. Used to be perfect. Quite strange knowing how severely was graphical fidelity reduced. Also there is a sound glitch - a loud buzzing background noise everywhere I fly. Complete mess. Going to wait for the next stable build.

Running a strong PC config here, btw.
 
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Now here's a thing... I'm not sure if it's a factor or not. I have a reasonably high spec machine - tho nowhere as high as some mentioned here. Only running an i5 with a GTX760 card, but it IS on a high-spec mobo and quite overclocked. The idea behind this being that everything is running at full pelt and it has room for an extra 2 video cards should I need them. But up to recently I had little or no stutter. I almost put this down to the network as my mobo features the Gigabyte G1 Killer network chipset as well as an onboard SB Pro soundcard, so guessed sound could be a factor too.

THEN I had to do a software rebuild. Decided in the process to change from Windows 7 to 8.1...

First thing I noticed here is that I could no-longer run Sweet FX to tweak the graphics - it creates a DX11 file error. A quick Google fixed this by using a beta ReShade patch instead. BUT I also gained lots of stutter. Not as bad as some of you have mentioned. I can still dock safely and have few major issues in RES. But certainly a lot more than I did.

Would be interested to know what OS many of you with issues are using? And whether it's the change in how Windows 8 handles DX11 that could be a problem. Bearing in mind I'm no programmer (I can barely put the hardware together properly!) I could just be barking up the wrong tree here. But I can tell you that the stutter did not appear alongside an ED patch (at least to the best of my knowledge) - just the OS change. Which is odd because for most other things I have found 8.1 faster...
 
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Now here's a thing... I'm not sure if it's a factor or not. I have a reasonably high spec machine - tho nowhere as high as some mentioned here. Only running an i5 with a GTX760 card, but it IS on a high-spec mobo and quite overclocked. The idea behind this being that everything is running at full pelt and it has room for an extra 2 video cards should I need them. But up to recently I had little or no stutter. I almost put this down to the network as my mobo features the Gigabyte G1 Killer network chipset as well as an onboard SB Pro soundcard, so guessed sound could be a factor too.

THEN I had to do a software rebuild. Decided in the process to change from Windows 7 to 8.1...

First thing I noticed here is that I could no-longer run Sweet FX to tweak the graphics - it creates a DX11 file error. A quick Google fixed this by using a beta ReShade patch instead. BUT I also gained lots of stutter. Not as bad as some of you have mentioned. I can still dock safely and have few major issues in RES. But certainly a lot more than I did.

Would be interested to know what OS many of you with issues are using? And whether it's the change in how Windows 8 handles DX11 that could be a problem. Bearing in mind I'm no programmer (I can barely put the hardware together properly!) I could just be barking up the wrong tree here. But I can tell you that the stutter did not appear alongside an ED patch (at least to the best of my knowledge) - just the OS change. Which is odd because for most other things I have found 8.1 faster...

I am still on Windows 7.

I really do not believe this issue is hardware related because I used to be able to run ED with pretty much everything set to Ultra. Now even after dropping things down to Med the problem persists. ED appears to have a default Nvidia GTX 780 setting (most stuff on high and some on medium) which it auto set to without my intervention and without me knowing but that setting makes no difference either.

I don't think I have seen anyones stat's here that made me think they were pushing their hardware at all. I think there is a problem in game
 
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I fixed my stutter by following the tip in the bug report thread about editing the appropriate line in the appconfig.xml file to ShaderWarmingEnabled="1". I'm pleased that the game is now running smoothly but also cheesed off that FD had hamstrung my pair of HD7970s in the first place.

My biggest problem had been the interdiction exit vector jumping around when near space stations, making it impossible to evade interdiction. That doesn't happen now - it's as smooth as silk. It's like playing a different game.
 
I am still on Windows 7.

I really do not believe this issue is hardware related because I used to be able to run ED with pretty much everything set to Ultra. Now even after dropping things down to Med the problem persists. ED appears to have a default Nvidia GTX 780 setting (most stuff on high and some on medium) which it auto set to without my intervention and without me knowing but that setting makes no difference either.

I don't think I have seen anyones stat's here that made me think they were pushing their hardware at all. I think there is a problem in game

That's fair enough. I do agree that it definitely isn;t the power of peoples rigs that is the problem, at least graphically. But you can see why I wondered if the network loading was an issue with me having less trouble than most - at least until recently.

Tho like I said, with mine, the ONLY thing that has changed on my system is the OS and that has added a lot of stutter. Well, unless you count the change from SweetFX to ReShade of course, which could be a culprit. And that surprised me. Combined with the fact I know Win8.1 looks at DX11 differently to Win7, well I just wondered. Incorrectly it seems.
 
stop talking about your GRAPHICSCARDS, this is LAG coming from a broken inadequate non-server backend

they went for a cheap P2P network, what do you expect? you think actual MMO companies are wasting money for fun on server farms?

ask the devs why playing a single player game requires constant internet connection DRM and sends and receives data all the time.

Simple. All the data for the systems we visit is stored on a central server so even when playing solo your PC still needs to request data from the server. You do not have the entire galaxy on your drives.

The micro stutter is not related to the server calls because you do not need to request info every split second. Just some simple packet monitoring shows there is little to no ping issue.

Friend of mine recently upgraded his video card and still had micro stutter. I told him to use the AMD Gaming Evolved app to optimise the game, his stutter is now gone.
 
Same problem here since 1.3. I run Ultra settings at a rock solid 60fps (limited to 60fps) but near stations, in asteroid fields the game freezes for like 0.1s up to 1s again and again. Very annoying in combat and absolutely deadly in an asteroid field if it happens when you were about to evade an asteroid. This is not a CPU / graphics card issue as the game runs at 60fps when it happens. I know that problem from 1.2 but back then it only happened once in a while, nwt it happens every 10-25s and it's extremely annoying.
 
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Same problem here since 1.3. I run Ultra settings at a rock solid 60fps (limited to 60fps) but near stations, in asteroid fields the game freezes for like 0.1s up to 1s again and again. Very annoying in combat and absolutely deadly in an asteroid field if it happens when you were about to evade an asteroid. This is not a CPU / graphics card issue as the game runs at 60fps when it happens. I know that problem from 1.2 but back then it only happened once in a while, nwt it happens every 10-25s and it's extremely annoying.

Same deal on my system.

And why did they remove the "shader loading" from the start of the game? I am wondering if there is a way to put that back in?

And YES, having a complete second of the game freezing can be a ship ending experience in close quarters,,,,,,,,,, :(
 
AMD card here, (6870), game is way smoother now, hugely noticeable.
Common thread here appears to be NVIDIA cards.

Agreed. I just replaced an MSI R7850 Twin Frozr OC (AMD Radeon HD 7850) 2GB which worked flawlessly with a brand new MSI GTX 970 Gaming 4GB (NVIDIA) last night and saw immediate stuttering around planets on first play.

System:

Win 7 Pro 64 bit.
ASUS Crosshair V Formula-Z Mobo
AMD FX-8350 FX-Series Eight-Core Processor Black Edition (No overclocking)
Corsair Vengeance 32GB (4x8GB) DDR3 1600 MHz (PC3 12800)
OCZ Technology Revo Drive 3 Series 240GB PCIe SSD


Latest drivers and firmware as of yesterday. Also, I noticed the "shaders" boot is back. That must be for NVIDIA cards as well as my AMD stopped showing that a while ago.

No other issues with any other game. I tried twenty or so last night all on Ultra settings. I have no E: D graphics add-ons or software installed nor have I modded any of the default graphics settings.
 
Same deal on my system.

And why did they remove the "shader loading" from the start of the game? I am wondering if there is a way to put that back in?

And YES, having a complete second of the game freezing can be a ship ending experience in close quarters,,,,,,,,,, :(

If I recall correctly, the loading of the shaders at each launch was a bug. It was not supposed to be loaded each time. Only if you upgrade your system or redownload the game. From what I gather, once it loads the shaders, they are cached somewhere and won't need to be reloaded until your system configuration changes.
 
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As an experiment if you're experiencing stuttering that has gotten worse in 1.3 try disabling the shader warming.

You can disable the shader caching on startup by editing your AppConfigLocal.xml file:

<PlanetNoiseTextures
ShaderWarmingEnabled="0"
/>

Does that make any difference?

Michael

Will try this when I get home. Thanks.
 
Just replaced my old Nvidia-rig (with stutter):
Code:
   Operating System: Windows 8.1 Enterprise 64-bit (6.3, Build 9600) (9600.winblue_gdr.140723-2018)
          Processor: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz (6 CPUs), ~3.2GHz
             Memory: 32768MB RAM
          Card name: NVIDIA GeForce GTX 680 (2x in SLI)
          Chip type: GeForce GTX 680
           DAC type: Integrated RAMDAC
         Device Key: Enum\PCI\VEN_10DE&DEV_1180&SUBSYS_118010B0&REV_A1
     Display Memory: 4033 MB
   Dedicated Memory: 1985 MB (single card, SLI gave the double)
      Shared Memory: 2048 MB (single card, SLI gave the double)
       Current Mode: 2560 x 1600 (32 bit) (60Hz)
Driver File Version: 9.18.0013.4448 (English)

With a new Nvidia-rig (same stutter):
Code:
   Operating System: Windows 8.1 Enterprise 64-bit (6.3, Build 9600) (9600.winblue_r9.150322-1500)
          Processor: Intel(R) Core(TM) i7-5930K CPU @ 3.50GHz (12 CPUs), ~3.0GHz
             Memory: 16384MB RAM
          Card name: NVIDIA GeForce GTX TITAN X
          Chip type: GeForce GTX TITAN X
           DAC type: Integrated RAMDAC
         Device Key: Enum\PCI\VEN_10DE&DEV_17C2&SUBSYS_29923842&REV_A1
     Display Memory: 20286 MB
   Dedicated Memory: 12144 MB
      Shared Memory: 8142 MB
       Current Mode: 2560 x 1600 (32 bit) (60Hz)
Driver File Version: 10.18.0013.5330 (English)

Been up & down drivers version on the old rig'
Code:
344.75
347.09
347.52
350.12
353.49
Stutter remained.

I had stutter in the Elite (beta/gamma) stutter-incident.
Stutter was not present in 1.2
Stutter returned in Elite v 1.3

Old stutter issues reference: https://forums.frontier.co.uk/showthread.php?t=52907&p=930681&viewfull=1#post930681
 
For myself, I had little to no stutter (albeit with less than 3 Cmdr's in my instance) with 1.3. After several updates (Are we up to 1.306?) the stutter has gotten bad EVEN in SOLO.

@laurent: I will check into that. Thanks for the heads up!
 
Looks like they are no closer to finding the causes of stutter:

Hey guys,

Although the speed capabilities of HDDs vs SSDs is pretty big, in my experience, stuttering is more likely caused by either graphics issues, or network issues.
If any of you are having troubles with stuttering, do please feel free to raise a support ticket (link below!), send us some more information, and we'll investigate further! :)

- CMDR Vulcan

https://support.frontier.co.uk/kb/

https://forums.frontier.co.uk/showthread.php?t=165212&p=2609387&viewfull=1#post2609387
 
Yes experiencing it quite a lot.
Also noticed that typing in the wing comms seems to skip some letters, but normal keyboard controls work fine??

Cheers
CMDR J Stompmaster
 
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