Stuttering and hitching after updates

Anyway, if you know a location where this effect is reproducible for you, I could check it out in a bit more detail.
Every time I exit supercruise at a station, I notice a couple of these stutters / hiccups, particularly as I'm coming in to dock. It's really obvious when the station does the Max Headroom maneuver. It also seems pretty consistent after leaving hyperspace at a star, though I'm less bothered by it here.
 
Every time I exit supercruise at a station, I notice a couple of these stutters / hiccups, particularly as I'm coming in to dock. It's really obvious when the station does the Max Headroom maneuver. It also seems pretty consistent after leaving hyperspace at a star, though I'm less bothered by it here.
Yeah, last night I dropped into a station with 3 other players there, and the police were all leaving zig-zag contrails and the station rotated backwards in time a couple of times. Very unnerving to bring a T-10 up to a quantum airlock that could actually exist at any and all given angles all at the same time.
 
Most stuttering and hitching in ED is network related and not graphics related if you have a decent GPU IMO.
Are you using a VPN?
Do you get it in solo and open?
The fatal flaw in your logic is that this never happened before the update and now it happens consistently regardless of players being instanced with me or not. Now if you're saying the update introduced a network-specific bug which in turn is causing this stutter, well okay, but there's nothing I can do to fix that on my end.
 
I noticed some of those things as well today when I was out doing wing-mining. Not sure if it is related to multiplayer; I havn't done any Solo mining yet.

Processor: Intel i7-4790K @ 4Ghz
Graphics: Nvidia GTX 1080

Settings in Elite:
Fullscreen Borderless, 3440x1440, Refresh rate 100Hz, Vertical Sync OFF, Frame Rate Limit OFF
Qualty set to Ultra with a change to Supersampling set to 1.5 instead of default 1.0, other than that it is using the Ultra settings.

The slowdowns/hicups happened when I went to either the left or right panel. I did not see any slowdowns etc as long as I had a "forward view".
 
If it happens largely in the presence of other CMDRs, then it might be rational to put it down to a networking issue, but if it happens when you're the only one in the instance, that's far less likely to be the case.
 
Now if you're saying the update introduced a network-specific bug which in turn is causing this stutter, well okay, but there's nothing I can do to fix that on my end.

That's what I meant. Maybe they did some network changes (to fix the VPN issues) or the network might be strained because of the patch.
 
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The slowdowns/hicups happened when I went to either the left or right panel. I did not see any slowdowns etc as long as I had a "forward view".
Are you saying this happens WHILE looking at side panels, or after? My station hiccups usually happen after I request docking, but this may just be coincidence of timing (I request as soon as I exit SC if in range).
 
Are you saying this happens WHILE looking at side panels, or after? My station hiccups usually happen after I request docking, but this may just be coincidence of timing (I request as soon as I exit SC if in range).

Oh... I was unclear... the transition animation (camera move if you will) from "forward view" to "right view" (as an example) could get stuck for a second or two. Does that make more sense?
 
I should also add that, from a "forward" perspective, looking at the other two wing-mates, I did not see any slowdowns or weird behaviour in paths (no rubberbanding or any of that sort that can put me off a bit). There were plenty of limpets doing their thing and I never felt a slowdown while looking at them from cockpit view (didn't try camera suite things). The only slowdowns that I experienced, or at least noticed, were the transition camera move when going from "forward" to either "left" or "right" panels... several times when doing that, I thought... "game is crashing". But it didn't.

Hopefully that gives a much clearer picture of what I have encountered so far... ?
 
Happens to me too, really noticable first time I launched after the update. I'm in VR though so wasn't sure where the problem was and haven't had time to firgure it out.
 
I noticed some of those things as well today when I was out doing wing-mining. Not sure if it is related to multiplayer; I havn't done any Solo mining yet.

Processor: Intel i7-4790K @ 4Ghz
Graphics: Nvidia GTX 1080

Settings in Elite:
Fullscreen Borderless, 3440x1440, Refresh rate 100Hz, Vertical Sync OFF, Frame Rate Limit OFF
Qualty set to Ultra with a change to Supersampling set to 1.5 instead of default 1.0, other than that it is using the Ultra settings.

The slowdowns/hicups happened when I went to either the left or right panel. I did not see any slowdowns etc as long as I had a "forward view".

I Disabled Most of the Specter & Meltdown O/S patches, this cured most stutters for all games.
(M$ I wish they don't force all this bloat crap to hamper Older CPU`s)

I7 4820K @ 4.3
Graphics: Nvidia GTX 1080

Refresh rate 90Hz, Windowed
VR @ 264% SS Via SteamVR (Stock VR is 2880X1440)

90FPS outside in space
60 ish @ space station

CPU FrameTime 13MS, CPU @ %20-30 CPU Max/theads @ 40Ish
GPU FrameTime (cant remember but its all good, honest guv)🧐

Anyhoo I`m off to bed, Night All 🥰
 
I also noticed this, insane rubber banding at Sinrata, could barely leave the station, elsewhere, the ride is less than smooth. :(
 
I Disabled Most of the Specter & Meltdown O/S patches, this cured most stutters for all games.
That's one of the first things I did when I got this laptop, using Steve Gibson's tool. ED's new stuttering is game-related (specific to these September updates), not hardware related.
 
Seems to be running fine for me. I'm not anywhere near stations, NPCs, or other players though.

Windows 7, i7-3930K @ 4.2GHz, SLIed Titan Black cards w/ 6GB VRAM, 64GB system RAM.

Yeah, my computer is getting long in the tooth (like 6 years since I upgraded it), but is still decent enough. Will probably be considered a higher end "retro" computer before too long.
 
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I'd assumed this was down to me running two copies of the game and a virtual machine at the same time but as I've done that before without noticing a problem I suspect I'm suffering from this too.
 
I wouldn't change anything at all, it will iron itself out when things settle down. The problems are almost certainly about network and related to all the - ahem - things going on at the moment.
 
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